Berocka 1,982 Posted March 10, 2022 Share Posted March 10, 2022 Hybrid Attributes So by now everyone has seen the news about the new attributes and what they are. However I know that some people might have been a little confused with the excel spreadsheets and the Maths of it all (Scary Maths is Scary). So see below a breakdown of all the hybrid attributes and how they relate to the ones from STHS. 1. Deking a. Moderate - Puck Handling b. Minor - Defence 2. Stick Handling a. Moderate - Puck Handling b. Minor - Skating 3. Passing a. Moderate - Passing 4. Body Checking a. Minor – Defence b. Moderate – Checking 5. Grit a. Moderate – Checking b. Moderate - Fighting 6. Faceoffs a. Major – Faceoffs b. Moderate – Strength 7. Stick Checking a. Moderate – Defence b. Minor - Strength 8. Defensive Coverage a. Minor – Defence b. Minor - Skating 9. Offensive Vision a. Moderate – Passing b. Moderate - Shooting 10. Speed a. Moderate - Skating 11. Slap Shot a. Minor – Scoring b. Moderate - Strength 12. Wrist Shot a. Minor – Scoring b. Moderate – Penalty Shot 13. Leadership a. Major - Leadership 14. Poise a. Moderate – Leadership b. Major – Discipline For those that want the Maths this is what I consider a Minor, Moderate and Major influence. 1. Minor increase 0-0.2 2. Moderate increase .21-.5 3. Major increase .51-.8 Next, we will look at how hard it is to upgrade a certain STHS Attribute. See below a table showing you how much is the minimum TPE required to upgrade the attribute by 1. Also I have a calculation on how much TPE is required to get the STHS Attribute to 99, please note that it currently takes 185 TPE to get an attribute to 99 on the current scale. Attribute TPE to increase by 1 TPE required to get to 99* Checking 3 442 Fighting 4 Not Possible (Max 69) Discipline 2 Not Possible (Max 93) Skating 4 648 Strength 4 483 Puck Handling 3 442 Faceoffs 2 Not Possible (Max 93) Passing 3 316 Scoring 4 Not Possible (Max 93) Defence 5 848 Penalty Shot 3 Not Possible (Max 87) Leadership 2 106 *The calculation was completed by upgrading to 99 of the most beneficial attribute first, then moving down to the less beneficial attributes. There may be a more cost effective way of getting an attribute up to 99. Next, I have done a calculation on all of the new Hybrid attributes and provided a breakdown of their individual usefulness. This is done by splitting the Attributes in three groups. The first is the useful updates the ones that are considered Meta at this point, they are: Scoring, Defence, Puck Handling, & Skating. The ones that are second most useful and are considered secondary attributes: Passing, Face Offs, Checking & Strength. This leaves, Discipline, Fighting, Penalty Shot and Leadership as the almost useless attributes. I add up the amount influence the new hybrid attributes have, times the important ones by three and make the almost useless ones worth zero. This is the list of what I think is the most important attributes: 1. Stickhandling 2. Offensive Vision 3. Deking 4. Defensive Coverage 5. Stick Checking 6. Speed 7. Faceoffs 8. Slap Shot 9. Body Checking 10. Passing 11. Wrist Shot 12. Grit 13. Leadership 14. Poise *Example of calculation = (PH,DF,SC,SK * 3) + (PA,ST,CK,FO) + (PS,LD,DI,FG * 0) So I doubt this is much help to anyone but I like to crunch numbers and you should consider these numbers thoroughly crunched. Thank you! FrostBeard, Lemorse7, Beaviss and 5 others 7 1 Link to comment Share on other sites More sharing options...
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