Kesler 1,514 Posted November 26, 2013 Share Posted November 26, 2013 Link to comment Share on other sites More sharing options...
sherifflobo 137 Posted November 26, 2013 Share Posted November 26, 2013 Effort: 2/2 - I'll give it to you. Look: 2/3 - It's alright. There's a lot of elements here that I like, but there are some glaring things that I can't really give you a 2.5 or higher on. The text is decent, I like that you tried something different, but the two lines of text are too far apart. Try adjusting the leading of the text. To do that, press CTRL-T while the text is highlighted, then look for the little symbol inside the Character box that pops up. It has two A's, one on top of the other, separated by a line. If you play with it, you can bring they two lines of text closer together, which will get rid of a lot of dead space in the center. I do like that you attempted lighting, but it is too bright and distracting. I'm also not particularly fond of the render looking transparent. You have a lot of good elements, and I applaud you for trying things out, but I would look at some tuts on blending and lighting. You're getting there, dude. Creativity: 1/1 - You keep trying new things. Total: 5/6 Link to comment Share on other sites More sharing options...
jack 497 Posted November 30, 2013 Share Posted November 30, 2013 Effort: 2/2 - yep Look: 2.25/3 - yep, as lobo said, it's rarely a good idea to lower the opacity of the render. Cool stock work around his arm. Not sure if you saw it, but I made a post here: http://vhlsim.invisionzone.com/index.php?/topic/2501-jacks-guide-to-making-not-shitty-sigs/ with a bunch of the techniques I use in sigs, hopefully it will give you some ideas. Creativity: 1/1 - hell yeah, keep up the originality! Final: 5/6 Link to comment Share on other sites More sharing options...
Guest Posted December 29, 2013 Share Posted December 29, 2013 Claimed Link to comment Share on other sites More sharing options...
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