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VHL Rule Book

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1.0 - The Salary Cap
2.0 - Contract Structure

3.0 - Holdouts & Salary Arbitration
4.0 - Free Agency
5.0 - Training Camp
6.0 - Trades

7.0 - Waivers

8.0 - Releasing Players

9.0 - VHL Draft

10.0 - Earning TPE

11.0 - VHLM 

12.0 - Creating a New Player/Position Changes

13.0 - Re-Creating & Depreciation

14.0 - GM 2nd Players


1.1 - Salary Cap Figure
The VHL’s salary cap is a hard cap, however if a team exceeds the cap during the off-season the consequences (or lack thereof) are determined by the commissioners. At the conclusion of each season, the salary cap number for the next season will be determined by the commissioners.


The cap number is subject to either positive or negative fluctuation or no change at all and the cap for the next season will be announced before the off-season prior to that season.  


Current cap ceiling: $34 000 000


1.2 - Roster Minimum

As of Season 58, the VHL has replaced the legacy Cap Floor with a new roster minimum of 6 players. 


  • All teams must have a minimum of 6 roster players prior to starting the season or face penalty. 
  • There is no requirement for a minimum overall salary expense but all TPE salary minimums and contract maximums for individual players continue to apply, as does the salary cap.
  • At no point during the season can a team fall under the roster minimum as a result of a trade or any other type of transaction. This will be enforced strictly so to avoid having trades delayed (or voided completely in the case of deadline trades), GM's need to plan ahead and sign players prior to making those deals. 


Rookie: A player in their 1st, 2nd, or 3rd season after being drafted (considered as entry-level period).
Prime: A player in their 4th, 5th, 6th, 7th, or 8th season after being drafted.

2.1 – Contract Parameters 
The VHL has two general types of contract structures in use: Rookie and Prime. General Manager Contracts fall under whichever category applies to their current age (i.e. a General Manager player will still become a Prime player in his 4th season).

Rookie Contract Structure:
• Rookie Contracts must be a minimum of 1 season, and a maximum of 3 seasons.
• If the contract is only 1 or 2 seasons long then, at the conclusion of that contract, the rookie will be considered a restricted free agent as per Section 4.1.
• If the contract is 3 seasons long, the rookie has the option to pursue unrestricted free agency at the conclusion of the contract.
• The minimum salary for Rookie contracts is based on TPA as described in Sections 2.2, 2.3.
• Players on rookie contracts who are playing in the VHLM will not count against the VHL salary cap so long as they play in the VHLM.
• If a rookie is not offered a contract by the last day of the pre-season for their entry year (i.e. S45 pre-season for an S45 player), they will become an unrestricted free agent.
• If a rookie contract concludes while the player is still eligible for RFA, their new contract must continue to abide by rookie rules for any seasons where they are still RFA eligible.

Prime Contract Structure:
• A prime contract will come into effect in the off-season prior to a player's 4th season.
• The minimum contract length is 1 season, the maximum length is 5 seasons.
• The minimum salary for Prime contracts is based on TPA as described in Sections 2.2, 2.3.
• At the expiration of a contract, a player can choose to become an unrestricted free agent.

Two-Way Contracts:
• Any rookie will automatically have a two-way clause attached to their contract for the duration of their rookie contract.
• A two-way contract will allow teams to call up and send down a player without them having to clear waivers.
• After a player has surpassed 175TPE, at the start of the next season after surpassing this mark their two-way clause will become void.
• A two-way contract in itself does not permit that player to not count against the cap unless that player is actually sent down to the VHLM. 

2.2 – TPE Salary – Minimum
In the VHL, the annual dollar value of a player’s salary is indirectly tied to the amount of TPA that the player has at the beginning of each season that they are under contract. Depending on the amount of TPA that a player has, they must make a minimum salary as indicated by the following scale. Please note that there are some exceptions generated by the difference between rookie contracts and veteran contracts.

TPA Bracket         Rookie           Prime           
Under 100        $500 000          $750 000
101-200          $1 000 000        $1 500 000
201-300          $1 500 000        $2 000 000
301-400          $2 000 000        $2 500 000
401-500          $2 500 000        $3 000 000
501-600          $3 000 000        $3 750 000 
601-700          $3 500 000        $4 000 000
701-800          $4 000 000        $4 500 000
801-900          $4 500 000        $5 000 000
901+		   $5 000 000        $5 500 000 

This scale will be re-evaluated for each player at a set date of each off-season (slightly before off-season events such as the draft, training camp, and award ceremony, but after the VHLM Bonuses are handed out) and if the player has moved into another TPA bracket and their minimum salary does not meet the requirements of that bracket, their salary will be adjusted by the Financier to comply with the minimum salary requirements laid out in the table above.

2.3 – Determining Salary Brackets

  • The cut-off 'week' is the last week of the VHL playoffs and the exact cut-off day is specified in the off-season schedule each season. Every TPE realized before this date counts towards a player total TPA.
  •  Off-season TPE (prediction points, training camp, point tasks posted during the "off-season" weeks) DO NOT count towards a player’s TPA hit for the upcoming season.
  • VHLM Bonuses (achievement tracker) DO count towards a player’s TPA hit for the upcoming season.
  • Banked TPE IS included in the Financier's calculation of a players total TPA.
  • Ungraded point tasks posted in weeks prior to the off-season week and job pay unclaimed from weeks prior to the off-season week still count against a players total TPE hit. Updaters will be on the lookout for old items being claimed after the cut-off date and, if these items push a player into a higher bracket, they will either have to accept the higher salary or forfeit the TPE entirely. Note that only unclaimed items can be forfeited - no TPE will be un-applied from players to keep them under a certain salary.

The League Financier will be in charge of determining and adjusting salary brackets each off-season. Should there be any issues, the League Financier will work with the commissioners to resolve the issue.

2.4 – Contract Maximums 

  • The maximum annual salary for an entry-level player who plays in the VHLM is $3 000 000
  • The maximum annual salary for an entry-level player who plays in the VHL is $4 000 000
  • The maximum annual salary for a non-entry-level player is $7 000 000

2.5 – Contract Re-Negotiations/Extensions

  • Upon a contract being finalized, barring option years the only adjustable portion of the contract is an increase in the annual dollar amount of the contract. There can be no decreases in the term or the dollar value of the contract. 
  • Any increase to the annual dollar amount must be declared as a bonus publicly in the team’s contract thread. These will only be allowed to be given out prior to the beginning of a season (before Day 1 of the sim).
  • Active players will need to agree publicly in the teams contract thread to accept the bonus; inactive players are not eligible to receive bonuses once they have been signed. 
  • An extension to a current contract can only be officially confirmed during the last year of the current contract. An extension can have a change in the financial terms of the contract either positively or negatively. Extensions must be agreed upon by both the team and the player publicly, unless the player is inactive (see below).
  • General Managers will only be able to offer “inactives”* a maximum one-year extension, and it must come during the off-season in which their contract expires PRIOR to free agency opening. If an inactive is unsigned on the day free agency opens, that player will become an inactive FA as described in Section 4.3. This keeps the power in the hands of the player if they choose to come back.


* - a player is deemed to be inactive if they haven't posted in 30 days or more


2.6 – Contract Options

  • Options must be subsequent to committed terms. No committed terms can succeed an option year.
  • Options can come in the form of Player Options, Team Options or Mutual (GM & Player Agreeing) Options. A contract may only have one total option year.
  • No options aside from the 3 options listed above will be enforced by the Commissioner's Office.
  • Any option must be agreed upon before the start of Free Agency or the player will hit the Free Agent Market. For an inactive player with a Player Option the team may pick up or decline the option for them.

2.7 – Clauses
There are two types of clauses that can be included in contracts (both are voided if waived once):

  • No Trade Clause: A no trade clause gives the player the right to veto any trade involving themselves. 
  • No Movement Clause: A no movement clause gives the player the right to veto any trade involving themselves, or the team sending them down to the minors. The only way a team can get out of a No Movement Clause without the player waiving it is to buy them out.
  • An active player must publicly indicate they wish to waive a clause in the teams contract thread before any trades or movement involving that player will be processed.
  • If a player goes inactive whilst on a contract with a NTC or NMC, the inactive's clause may be waived at the commissioners' discretion.

2.8 – Notables

  • All signing bonuses, and performance bonuses will count against the cap for the year in which they are reached
  • All players playing on Rookie contracts in the VHLM don't count against the cap. Prime and Veteran contracts always count against the cap.
  • If a player on a Rookie contract is called up during the season or post-season, their whole salary counts against the cap that year.


2.9 - Backup Goalie Cap Deduction

  • Teams with two human goalies will be allowed to deduct up to 2M from the lower of the two goalies salaries when determining their total cap hit. 
  • The deduction will always come from the lower of the two goalies salaries, regardless of the order in which they were acquired. 
  • Example: A team owns a low TPE goalie with a salary of 1.5M. At the deadline, they trade for a veteran goaltender at 60% for 2.7M. The amount of the deduction would be 1.5M. 


3.1 – Salary Arbitration
Salary Arbitration is a tool available to players to settle contract disputes involving contract length and salary. There are certain rules and restrictions to applying for salary arbitration.

For a player to apply for salary arbitration, you must do so during the final season of your current contract, or before the Entry Draft of that off-season. In order to apply for arbitration, please PM a commissioner.


  • A team may take a player to arbitration only during the off-season in which they are drafted. If a team is unable to reach a contract agreement with a draftee, they can take that player to arbitration at any point from the time of the draft to the start of the regular season by submitting a PM to the commissioner.
  • A salary arbitration ruling will be determined by the commissioners and will be based on TPE, activity, team composition, and other factors
  • A team may walk away from a ruling, however a player may not. If a team accepts a ruling, it is final. If a team walks away from a ruling for a draftee however, they will become an unrestricted free agent not a restricted free agent.
  • A salary arbitration deal may not be re-worked in any way during the first season of the contract. During the second season, a team is able to give a raise on the contract if they wish, and an extension can be negotiated

3.2 – Holdouts

  • Any player who elects to hold out will not be eligible to play in either the VHL or VHLM until they have signed a VHL contract
  • If the player is a draftee, the team that has drafted their rights has the ability to take them to salary arbitration
  • The team holding the player’s rights has the ability to trade their rights to another team if they cannot reach a new contract
  • If the player already has a contract signed they will have to sit out their contract if no deal can be reached
  • A player with a signed contract that elects to holdout will not have their contract count against the salary cap
  • A player may end their holdout at any time
  • Holdouts will be monitored by the commissioners to ensure that both parties are working towards a productive conclusion. If one or both parties is not working towards a conclusion, additional steps may be taken at the discretion of the commissioners.


4.1 – Restricted Free Agents

After being drafted a player will be considered a restricted free agent for the following two off-seasons. A draftee cannot be offered an RFA contract during the off-season in which they are drafted. (ex. S1 Draftee would be restricted for S2 and S3 off-seasons regardless of whether their first deal is one or two seasons)

In order to retain the rights of a restricted free agent, as outlined below, the team must offer their restricted free agent the minimum amount of salary for their TPE bracket for a maximum of one season.


  • Restricted Free Agents are eligible to have their rights traded
  • A restricted free agent will therefore be determined as being a player that is still in their first two off-seasons after the draft but have had their rookie deals expire.
  • Any team in the league is eligible to offer a restricted free agent an offer sheet. There is no requirement on raises, as the restricted free agent can sign any offer sheet they wish to. Any offer must be within 1-5 years, and meet the TPE – Salary commitments as per Section 2.2. A player who enters RFA will be subject to prime minimum and maximum salaries instead of the rookie minimums and maximums, but this can only be offered by teams who do not own the restricted free agents' rights.
  • If a player signs an offer sheet, their team has the ability to match the offer sheet if they wish to, which will be for the exact terms of the signed offer sheet. However if they do not want to match the offer, they will be awarded compensation based on the following table:
Averaged Annual Salary Offer        Compensation
Under $1 500 000                 2nd Round Pick (Next Draft)

$1 500 000 - $2 499 999          Two 2nd Round Picks (Next Draft)

$2 500 000 - $4 499 999          1st, 2nd Round Picks (Next Draft)

$4 500 000 - $7 000 000          Two 1st Round Picks (Next Draft)

• In order for a team to be able to offer for a restricted free agent, they must possess all of their own draft picks that pertain to the compensation levels above.

4.2 – Unrestricted Free Agents
An unrestricted free agent will be determined as a player who has 0 years left on their contract, a player who declined a player option/the GM declining a team option or not officially picking up the option at the time of the start of free agency, and is not a restricted free agent under the definition described in Section 4.1


  • A contract must meet TPE – Salary minimums for every season in the contract
  • After the trade deadline has passed, teams may not sign a player from free agency until the conclusion of the playoffs
  • A player may accept a contract at any time after the contract is offered, unless there is a limit on free agency length in the off-season. If a player is inactive, then if the thread does not see a raise after 24 hrs, they will go to the team with the highest $ value bid. When offering a contract to an inactive, the dollar amount has to be within the contract scales during non-option seasons thus preventing a team from offering a back-end loaded contract that is all based on conditional team options.
  • All contract offers must be publicly posted in the thread.
  • Any raise on a previous offer for inactives must be by a minimum of $250 000.
  • Free Agent Contracts will have a cap hit equal to the salary earned during that given year
  • As described in Section 1.5, one-season contract extensions to inactive players are valid as long as the team offers the player a contract extension prior to free agency opening AND the player doesn't decline it before the start of free agency AND that player hasn't posted in 30 days leading up to the start of free agency.

Vasteras signs Player A to a 4 year, $16 million dollar contract structured as follows
Season 1: $3 000 000
Season 2: $3 000 000
Season 3: $5 000 000
Season 4: $5 000 000

The cap hit in Season 1 and Season 2 would be $3 000 000, and the cap hit in Season 3 and Season 4 would be $5 000 000


4.3 - Inactive Free Agents

An Inactive Free Agent refers to a UFA who has not posted on the forum in the 30 days prior to the opening of Free Agency. 


Free agents falling under this category will be distributed via a priority-claim based system. A full list of rules and procedures surrounding this can be found here.


5.1 - Basic Rules of Training Camp
Training camp consists of five days, in which a player can claim one 'workout' for each day. The player can only choose between the combinations offered by their team. GMs may alter these combinations at the beginning of each off-season. Training Camp does count as uncapped TPE.

5.2 – Trades during Training Camp
Anyone who has been traded can only do one TC, with the team they currently play for if they had not previously done it with the other team.


6.1 - General Trading Rules

  • All trades will be reviewed by the Commissioner's Office before they are processed. If a trade is found to be excessively detrimental to a franchise, intentionally compromising to the integrity of the league, or in violation of any other trading rule found in this section, it can and will be vetoed by the commissioners. 
  • After the trade deadline has passed, no trades are allowed to be made until the end of playoffs.
  • Future conditions of ANY kind are not allowed to be dealt. If any move is made in the future to undermine this rule, the trade can be overruled at the commissioner's discretion. This includes trades with a condition which blatantly bypasses the draft pick trading laws outlines in section 6.3


6.2 – Accepting a Trade

  • Each team must publicly and explicitly accept the trade in the trade thread.
  • Posting a trade thread is considered accepting the trade, unless it's a Co-GM who posts it who needs prior permission from his GM to post it.
  • Once a trade has been accepted by all parties, it cannot be reversed unless it's blocked by the commissioners as per Section 6.1.

6.3 – Trading Draft Picks

  • Draft picks may only be able to be traded two years in advance during the regular season (before the trade deadline). During the off-season, draft picks of that off-season's draft and the two consequent drafts can be traded. (i.e. In S31, a team could not trade a S34 draft pick. However upon the completion of the season, S34 picks could be dealt along with S32 and S33 selections.)
  • Trades found to bypass the above rule (i.e.  trading a S40 3rd during the regular season and then having it traded back for a S42 2nd in the off-season.) are not allowed. If such trades are made, the 2nd trade (the one in the off-season) will be blocked by the commissioners.

6.4 – Trading Salaries
When trading contracts, teams essentially pay whatever is left on the player's salary. The amount of salary taken on by a team at different points of the season and off-season are split into 4 groups. The team trading for the player is required to pay the following:

  • 100% - off-season - Game 40
  • 85% - Game 41 - 110
  • 70% - Game 111 - 170
  • 60% - Game 171 - ~210 (number not always correct, must be the last game simmed on the trade deadline day)

The team trading away the player is required to pay the % of the salary not taken on by the team trading for the player.

If a team trades for a player who has already been traded during the season, they pay the percentage of the original salary. For example:

Phil Rafter earns $5 000 000. Davos trades him to Hamilton at Game 160. Hamilton pay 70% of his salary, Davos pays 30%. Then for some reason Madrid decides he's a good player and trades for him too, from Hamilton, at Game 260. They don't pay 60% of the 70%, but 60% of the original $5mil salary. Hamilton pays whatever's left over. So, to summarize:

Davos pays 30%: $1 500 000
Hamilton pays 10%: $500 000
Madrid pays 60%: $3 000 000

6.5 - Trade Deadline

  • After the trade deadline (approximately Game 280) teams are not allowed to make trades until after the last game of the playoffs.
  • A time and date for the trade deadline will be announced by the commissioners each season. 
  • Because it's sometimes hard to guarantee someone will be online on deadline day, GMs are allowed to post deadline trades up to 48 hours in advance of the actual deadline. These trades will not be processed until the deadline date and must follow all of the same rules for posting and accepting as outlines in Sections 6.1, 6.2. Additionally, this is the only time trades are allowed to be posted in advance.

6.6 – Trading a GM
Any trade involving a GM player will be subject to review by the Commissioner's Office. If there is not a suitable replacement in line or a plan in place to bring a new GM player in, the trade will not be allowed. 

6.7 – Reacquiring a Player Previously Traded
A player may not be re-acquired by the same team within the next 2 seasons (including the one the player was traded in) via trade.

Calgary trades Scotty Campbell to New York in Season 1 off-season. New York cannot trade Scotty Campbell back to Calgary until Season 3 off-season.

Teams looking to re-acquire a player within the time period specified will have to submit an application to the commissioners.


7.1 – Calling Up A Player
If you are calling up a player from the minors, they do not have to clear waivers.

7.2 – Sending Down A Player
When sending a player down who has over 175 TPE and does not have a two-way contract they will have to go through waivers for a period of 24 hours. If a player is being sent down from the VHL and is claimed, they will be assigned to that team's VHL roster, and will have to clear waivers again if they are to be sent to the VHLM.


A player under 175 TPE may bypass waivers and be sent down immediately at any point between the end of playoffs and the trade deadline. After the trade deadline, no send downs are allowed until playoffs have concluded.

If they are being waived from the VHLM and are claimed, they can be assigned to either the VHLM or VHL. If they are not claimed after 24 hours they may then be re-assigned to the minor league team. Players may not be put on waivers after the trade deadline. Any player claimed off waivers will have their contract appropriated based on the same percentages as detailed in section 6.4 above. 

7.3 - Waiver Priority
Waiver Priority is based on the reverse order of the standings at the time that a player is put on waivers. By claiming a player on waivers, the team does not go to last in priority, either, but stays at the position they are in based on the reverse order of standings.


8.1 – When Releasing A Player
A player must be put through waivers before they can be released.

The team will take a cap hit of half the players annual salary for each year left on their contract. Also the player will get that % of cash to their credit as well.

Ex. Player A has 4 years left at 2 million each year

If Team A wants to cut Player A it would look like this for the cap hit.
Year 1: 1 million
Year 2: 1 million
Year 3: 1 million
Year 4: 1 million

8.2 – Buying Out A Player
If a player is bought-out by a team, they cannot be re-signed by the same team within the same season. If this happens in the off-season then that player cannot be re-signed until the next off-season.


9.1 – Draft Lottery
The first four picks of the first round of the VHL Entry Draft work on a lottery structure. Each of the four teams that miss the playoffs in the VHL have a 25% chance to draft first overall.

The maximum spots a team can move down is 1 spot. If the result of the lottery still allows teams to move down a maximum of one spot, there will be a second lottery for 2nd and/or 3rd overall. Effectively:

If fourth last (7th) place gets first pick, then 1-2-3 only bump down one spot.
If third last (8th) place gets first pick, then 1-2 bump down one spot.
If second last (9th) place gets first pick, then 1 bumps down and there's a lottery between 3-4.
If last (10th) place gets first pick, then there's a lottery between 2-3-4. If second place gets that pick, then there's a lottery between 3-4.

9.2 - Draft Order
The first four picks of the draft will be determined by the draft lottery as outlined in Section 9.1. 

The following six picks in the first-round are determined by both playoff and regular season standings:
5. Team eliminated in the Quarter-Finals who was lower in regular season standings.
6. Team eliminated in the Quarter-Finals who was higher in regular season standings.
7. Team eliminated in the Semi-Finals who was lower in the regular season standings.
8. Team eliminated in the Semi-Finals who was higher in the regular season standings.
9. Runner-Up
10. Continental Cup Winner

In subsequent rounds, the first four selections will be based on regular season standings in the reverse order. The rest of the picks of each round come in the same format as above.


“TPE” stands for a “Total Points Earned.” TPE can be earned in many different ways as outlined below. In the VHL we have a weekly earning cap of 12 capped TPE/week.


For more a more user friendly post on how to earn TPE, see here. See this thread for more information on the Point Task Structure and TPE Cap.

10.1 – Weekly Main Point Tasks
Members are allowed to submit 1 point task per week worth up to 6 capped TPE. Point Tasks can be any ONE of the following:

  • Media Spot
  • Graphic
  • Video
  • Podcast (this is different than a 2-point podcast)
  • Welfare  


For more information/rubrics, see here.

A point task week is from Monday-Sunday. Should you need an extension, please personal message a commissioner BEFORE the week is over.

Point tasks count against the weekly earning cap of 12 TPE/week.

10.2 – Other Ways to Earn Capped TPE
There are some other ways members can earn weekly TPE (can think of them as secondary point tasks). Articles or VHL Radio Podcasts

These are the second method of earning capped TPE each week and can be found here. You can complete 1 of either of these every week.


A Article is a short, 150-word piece of writing that will immediately earn you 1 capped TPE. Graphics (for example, a player card) are also accepted in this section. 


A VHL Radio Podcast is simply a short podcast - it only needs to a few minutes and will earn you 2 capped TPE. 


Like Point Tasks, the topic of either of these can be pretty much anything as long as it VHL-related in some way. 


League Jobs

It takes a lot of people to keep everything in the VHL running and, as such, we frequently post in the job interviews section to hire new members. Jobs typically offer you 1, 2, or 3 capped TPE per week depending on the job. Certain jobs will pay more, for example Magazine Writers earn 7 capped TPE per week - however, this counts as their point task for the week.  


Jobs are the best way to get consistent TPE on top of your weekly point task and get more involved with the league in the process.


Press Conferences 

Up to 2 capped TPE per week can be earned through Press Conferences, where you can ask questions in other players press conferences or answer questions asked by others in your own press conference. Press Conference rules can be found here.

10.3 – One-Time Point Tasks
There are some one-time point tasks that members are allowed to submit ONCE during their career at any time. These include a Rookie Profile and an Autobiography. For more information and rubrics, see here.

These do not count against the weekly earning cap of 12 TPE/week.

10.4 – VHL Fantasy Section
The VHL Fantasy Section offers members another chance to grab some TPE. There are hockey, baseball, football and basketball pools throughout the year (among others). In addition, there are some weekly challenges like “VHL Predict the Score.” For more information, see the VHL Fantasy Section here.

This does not count against the weekly earning cap of 12 TPE/week.

10.5 – Player Store
Players can spend money at the Player Store at any time during their careers. Their bank balance is determined by the cumulative value of their contracts throughout their career, minus any purchases. Additional cash is sometimes given out by the league for special occasions. The entirety of each seasons contract is added to players balances at the beginning of that season. 


No money is carried over when re-creating and, further, a player's bank balance is inaccessible once he is retired meaning no additional purchases can be made.


For rules regarding the carrying-over of previously purchased items (i.e. prediction multiplier, point task upgrade, etc), see the link in Section 12.3.

11 – VHLM

For the full set of VHLM Rules, please visit this page.


12.1 – Creating a Player For the First Time
Members who have created a player for the first time will receive 30 free TPE to apply to their player.


12.2 - Position Changes

Defense to Forward or Vise-Versa

Any player can switch from Defense to Forward once per career. Active players must buy a position change in the Player Store. Inactives can have their positions changed by their GMs.


Goalie to Skater or Vise-Versa

A  first-gen player will have 1 month from the date of their initial creation to switch to or from goalie at no penalty.


- Re-creates will not be allowed to switch to or from goalie. However, if a player started off with carryover AND they decide they want to switch prior to the start of the VHL Playoffs in the year prior to their draft year (i.e. S49 Playoffs for an S50 draftee) we will allow them to retire and re-create once again while keeping that carryover.

For example, Player 1, an S50 player, started off with 50 TPE in carryover from his previous player. Just before the start of S49 Playoffs, Player 1 decides he would like to switch to goalie. He will not be allowed to switch, but Player 1 can retire, recreate as Player 2, and start again at the 50 TPE in carryover from the previous player. 


This will only be allowed once with the same amount of carryover. (i.e. if the example player above decided he wanted to switch again, he would start at the base 30 TPE). 


No TPE will carryover from the player being switched from. This includes point tasks, claimed or unclaimed. If you make the switch, you are starting over.

- A re-create with no carryover (or less than 30) will have to retire and recreate as normal should they want to switch to or from goalie. 

12.2 – Creating a Player For a Second and Onwards Time
Members who are re-creating will receive between 30 and 75 TPE to apply to their player. For more information see section 12.3.

12.3 - Depreciation and Re-Creating





13.1 - Re-Creating Rules

  • Once you retire, you cannot make player store purchases with your retired player's balance. 
  • If your previous player wins any awards after he is retired, you may claim the TPE for those awards on your new player.
  • If you retire during the season, you may claim that seasons prediction points on your new player. However, prediction point multipliers bought in the player store are not allowed to be claimed on a new player. If you purchased one and retired, you will receive only your base prediction points.
  • Other player store purchases, for example Point Task Upgrade, are eligible to be claimed by new players but only for a maximum of 3 weeks. This is to prevent people from purchasing an upgrade, retiring at pre-season, and claiming it on their new player the whole season. 
  • You cannot claim unclaimed point tasks or any other unclaimed contest/giveaway TPE on a new player without direct permission from a Commissioner.



13.2 - TPE Carry Over

  • If you retire during your 1st season or 1st Off-Season of play you may retain 3% of your TPE carry over from your former player to your new player
  • If you retire during your 2nd season or 2nd Off-Season of play you may retain 4% of your TPE to carry over from your former player to your new player
  • If you retire during your 3rd season or 3rd Off-Season of play you may retain 5% of your TPE to carry over from your former player to your new player
  • If you retire during your 4th season or 4th Off-Season of play you may retain 6% of your TPE to carry over from your former player to your new player
  • If you retire during your 5th season or 5th Off-Season of play you may retain 7% of your TPE to carry over from your former player to your new player
  • If you retire during your 6th season or 6th Off-Season of play you may retain 8% of your TPE to carry over from your former player to your new player
  • If you retire during your 7th season or 7th Off-Season of play you may retain 8% of your TPE to carry over from your former player to your new player
  • If you retire during your 8th season or 8th Off-Season of play (which is also the forced retirement point as you can not play more than 8 seasons) you may retain 7% of your TPE to carry over from your former player to your new player


VHLM seasons prior to your Draft Season do not count towards your aggregate seasons. Playing in the VHLM after your Draft Season do count towards your Eight seasons of VHL eligibility.

Carryover TPE is capped at 75. Every created player can start with at least 30 TPE.


13.3 - Depreciation

All players will be subject to depreciation in the off-season prior to their 6th, 7th, and 8th season. 


Your TPE level will not be depreciated, only your attributes will be. Experience, Discipline and Leadership will not be subject to depreciation.


  • Start of Sixth Season: 3% off each attribute regardless of value
  • Start of Seventh Season: 5% off each attribute regardless of value
  • Start of Eighth Season: 7% off each attribute regardless of value


** All decimal places .5 and higher will be rounded up.
Ex. Campbell has 99 faceoffs going into S6.

99 X 0.03 = 2.97
99 - 2.97 = 96.03 therefore his attribute page would read a 96 in faceoffs




This section pertains to those GM's who choose to create 2 players at the same time, not members who are looking to re-create after a past player has retired. Re-creation guidelines can be found in Section 12.3. 

14.1 – Eligibility to Create a 2nd Player
A General Manager is eligible to create a 2nd player at any time - however one of those players MUST be locked in as a 'GM Player' as described in Section 14.6 with the manager's respective team. An additional player will be a regular player that is entered into the Entry Draft as usual.


14.2 – General Manager Players

  • General Managers must have a designated GM player at all times.
  • A General Manager cannot swap his GM player for a 2nd player belonging to that GM unless that 2nd player is already on the roster and the GM player retires.
  • A GM player cannot be traded or released unless retired. 


14.3 – Earning Weekly Capped TPE

  • Weekly Point Tasks will be separate for each player. See Section 10 for information on weekly point tasks and TPE. 
  • The following are the only allowed combinations of point tasks for your two players: 2 Point Tasks, 1 Point Task & 1 Welfare Claim, or 1 Welfare Claim. You cannot claim Welfare on more than one player per week.
  • articles and VHL Radio podcasts will be separate for each player (each one can only be claimed on one player, you must do 2/week if you want it for both players)
  • Weekly Job TPE will be applicable to both players. The exception is Magazine Writers, who earn 7 TPE per week (or other jobs which include a point task replacement as part of the pay). The point task replacement part of the pay (6 TPE) is only claimable on one player. So in the case of mag writers, they can claim their 7 TPE on one player, and 1 TPE on a second for their mag duties. A second point task or a welfare claim must be done to make up the other 6.
  • For updating purposes, you must indicate on all point tasks, welfare claims, and articles/VHL Radio podcasts which player that point task or claim is applicable to.


14.4 – Earning Uncapped TPE

  • Biography and Rookie Profile can be claimed on the one specific player.
  • Player Awards can be claimed on the one specific player.
  • Top GM Awards can be claimed on both players.
  • Fantasy Zone, Prediction Points can be claimed for both players.
  • Donation Rewards can be claimed for both players.
  • Experience Points can be claimed on the one specific player.
  • Recruitment TPE can be claimed on both players.
  • League giveaways will typically be available for both players, but this will be specified at the time of the giveaway for clarity.


All other uncapped TPE is subject to Commissioner review.


14.5 – Having 2 Players on the Same Team

While it is allowable for a GM to have their 2 players on the same team, the following regulations for transactions have been put in place to prevent malicious player movement:


  • Draft - A second player can be drafted to the GM's team but NOT if the user forces other General Managers to pass on them. For example, if a GM declares that he will retire or refuse to earn TPE if another team drafts them, that GM may outright lose the privilege of creating a 2nd player.
  • Free Agency - 2nd players will only be allowed to sign with a GM's team under very strict conditions where it's clear that both the team has a need that can only be filled by the second player and that the player in question has limited alternative signing options. Any such free agency claim WILL be reviewed and either approved or denied by the Commissioner's Office.
  • Trade - A player can be traded to a GM's team so long as the trade is made at fair market value. No trades which bypass the Free Agency restriction above, such as a sign and trade, will be allowed. Additionally, the same rules as drafting apply where a GM cannot force another GM to trade them by way of threats or other malicious actions. All trades made where a member ends up with two players on the same team will be reviewed by the Commissioners and can be vetoed. 


14.7 – General Rules Regarding Two Players

  • Any malicious action that puts one of a member's teams at a disadvantage over the other one is forbidden. This includes things like sharing strategy or future plans from the locker room of one team with the locker room of another. If a member is found to be doing this, the Commissioners will investigate and that member runs the risk of losing their 2nd player privileges/being subject to other punishments.
  • Unless otherwise specified in this section (Section 14), all rules in the preceding sections of this rulebook or elsewhere apply to both players as they normally would. 

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Changelog - July 13/16

- Revised much of the formatting

- Revised general organization and wording on much of the rule book for clarity

- Added rule changes announced over the past few seasons, for example rules on goalie-player position changes

- Added all rules pertaining to Project Player 2

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- Updated Contract Structure, Salary Cap/Floor, and Salary Brackets to conform with changes announced here

- Updated the section on multiple players to apply only to GM's as described here

- Updated section on Earning TPE to reflect new weekly cap and activities announced here

- Fixed link to VHLM Rulebook

- General cleanup of outdated sections

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