Devise 4,475 Posted April 8, 2022 Author Share Posted April 8, 2022 Just bumping this. A bunch of changes and patches have been amended. The format for how information is presented on each Character Bio has been changed. I've added and amended a few rules, made some balance tweaks overall to the way a high majority of the characters played although left them within similar themes and vibes. Jail has slightly changed as well. I'll get a proper thread up for Signups for Game 2 soon after I properly close Game 1. Just for people interested in reading the changes, they are in fact in. Link to comment https://vhlforum.com/topic/117533-town-of-gotham-factions-rules-and-roles/page/2/#findComment-919109 Share on other sites More sharing options...
Devise 4,475 Posted April 9, 2022 Author Share Posted April 9, 2022 Also if anyone has any questions or would like some clarification on how something works feel free to post here. Game info should be easier to parse for your role this time out, but that is obviously fluid. Remains a work in progress. Link to comment https://vhlforum.com/topic/117533-town-of-gotham-factions-rules-and-roles/page/2/#findComment-919254 Share on other sites More sharing options...
scoop 3,427 Posted April 14, 2022 Share Posted April 14, 2022 (edited) WRONG THREAD Edited April 14, 2022 by scoop Link to comment https://vhlforum.com/topic/117533-town-of-gotham-factions-rules-and-roles/page/2/#findComment-920258 Share on other sites More sharing options...
Devise 4,475 Posted May 20, 2022 Author Share Posted May 20, 2022 Some patch notes before we get to setting up a third game. There is no longer a Day/Night cycle, and Acts happen live. The game thread will now stay open during the entire portion that the game is live. Actions have been recategorized into Utility and Ability Actions, with Utility Actions resolving instantly and Ability Actions being added to the stack to resolve in conjunction with others abilities during the end of Act portion of the game. Most of the minor non unique characters were given boosts, every character now has a Passive Ability. Minor changes were made to Scarecrow, The Riddler and a few other roles to fit in conjunction with the new format as well as to balance some things about how they played. Riddles now must be solved within 2 whole Acts or they explode. 4 new characters were added, one per faction. Mayor Aubrey James, Batwoman, Black Mask, and Anarky. Gotham may now vote to jail 2 people during any Act's game thread as opposed to 1. The Mob no longer has a legendary character included with every game, and instead several Mob characters can become Mob Leader which gives them an extra Passive Ability to help the Mob win the game. Link to comment https://vhlforum.com/topic/117533-town-of-gotham-factions-rules-and-roles/page/2/#findComment-927368 Share on other sites More sharing options...
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