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VHLM Rulebook


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1. VHLM GMs

  • VHLM GMs will be selected by the VHLM Commissioners at the time of a vacancy.
  •  VHLM GMs can be removed by the VHLM Commissioners at any time within their tenure for poor performance, inactivity and mis-management.


2. VHLM Player Rights

  • VHLM teams now retain the rights to players that they draft in the VHLM entry draft regardless of which VHL team drafts the player.
  •  Player rights are held for a period of (3) seasons and when teams send the player back to the minors, goes to whichever team owns their VHLM rights.
  •  Low-TPE inactives may be removed from a teams roster to make room for active players at the discretion of VHLM Commissioners/VHLM Simmers
  •  Player rights may be traded like players or draft picks.
  •  Players without junior rights must pass through VHLM waivers where they will be subject to waivers rules.
  •  Each team may hold a maximum of (22) player rights.
  • Teams may release the rights to their players at anytime. If a player that is undrafted (in the VHL or is within their first 3 years) has their rights released, or they go inactive but come back under the same situation, they are now an ACTIVE FREE AGENT. Teams are capped at three AFA each.
  •  Teams have a 50 TPE goaltender that may be played in the event an active player is not on the roster.
  • A teams roster is considered full at 12-8-2. See juniors for amendments

 

3. Finances - Pay for All ACT

  • There is NO salary cap in the VHLM.
  • Players drafted by a VHLM organization will be granted $1,500,000 and will usable the moment the draft is finished. 
  • VHLM Waiver players will be granted the same amount of money ($1,500,000), though, GM's still offer their services to their team and the player is allowed to choose.
  •  VHLM FA cap is 3 active players. 
  • VHL team may loan (or send down) a player to the VHLM after passing through VHL waivers. This player can then be claimed by any VHLM team at the cost of their waiver priority in the >40 TPE system.  Contract length of each "loaned" player is 1 season. If a VHLM team still holds contract rights to this player prior, they can avoid having the player go on VHLM waivers and are subject to the VHLM contract previously signed.
  • If a GM tries to sign a player but does not have roster space for them (example, they're signing to trade for assets), the deal could and may be denied and vetoed by one of your VHLM commissioners. 

 

4. VHLM TPE Restriction

  • Players with VHLM rights must have less than 250 TPE total at the VHLM TPE-Cutoff date (marked on the off-season schedule each season) to be eligible for play in the VHLM. Players over 250 TPE at or before this cut-off will not be eligible to play in the VHLM whatsoever.
  • A player playing in the VHLM can apply a maximum of 250 TPE to their player. In other words, if you are under 250 TPE prior to the season starting (or the off-season TPE cut-off deadline), choose to continue playing in the VHLM and then surpass 250 TPE during the season, all TPE over 250 must be Banked. TPE can still be earned with no restrictions, it just has to be banked until you exit the VHLM. 
  • The TPE restriction for the VHLM TPE-Cutoff date includes banked TPE, unclaimed TPE, and there may be punishment for circumventing the rules at the discretion of the VHLM Commissioner's.
  • A player whose VHLM rights have expired is only eligible to be signed by a VHLM Team if he is under 250 TPE.
  • Any player who is called up by a VHL Team will not be allowed to be sent back down if they exceed the 250 TPA limit. Points will not be removed from players attributes in order to accommodate for this.

 

 
5. Waiver System and Roster Restrictions

  • Roster Restrictions: Teams are only allowed a roster of 22 players, MAXIMUM. This would be 20 players and 2 goalies. In no circumstances are teams allowed to go over and would only be permitted in doing so if each team has reached this cap and new players have since joined. In which case, each teams "player cap would increase by 1. 
  • Anyone who joins after the draft (they joined at a later time), but before the start of playoffs, are essentially available to be signed by a team VIA the waiver system. The difference between Waiver Players and Free Agents is that a waiver is claimed after the draft, and Free Agents have already been taken in a draft.

 
6. VHLM Graduation Bonus

  • Once you earn 251 TPE for your player, you get 10 TPE (uncapped) and can immediately claim it on the portal.
  • This can only be claimed once per player/career and cannot be claimed prior to the 251 TPE.

 
7. VHLM Practice Facility

  •  Each week a new thread will be posted for each active player in the VHLM to have the opportunity to post to gain 2 uncapped TPE.
  •  To claim the 2 TPE, you click the button labelled "practice facility" on your players management section on the leagues portal.
  •  If you miss claiming/clicking the button for that week, the opportunity is 100% gone/missed and cannot be claimed. 
  •  The 2 TPE will not count against the weekly TPE cap as the overall amount of minor bonuses that can be earned has been reduced to accommodate this .
  •  VHLM GM's cannot claim points for inactive players


8. Trades

  •  Each trade must be publicly accepted by each team's VHLM GM.
  •  Future conditions may not be included in trades
  • Teams are allowed to trade draft picks from the current season, as well as the season immediately after. EX, if it's S71, teams are allowed to trade S72 and S73 picks.  Come the draft, they're able to deal 72, 73 and 74. Once the draft finishes, it resumes S73 and S74. 
  •  A traded player may not be reacquired within a 6 week period
  • All trades will be reviewed by the Commissioner's Office before they are processed. If a trade is found to be excessively detrimental to a franchise, intentionally compromising to the integrity of the league, or in violation of any other trading rule found in this section, it can and will be vetoed by the commissioners.

 


9. Releasing Players & Inactivity Release Rule

  •  If a player is bought-out by a team, they cannot be re-signed by or traded to the same team within the same season. 
  • Teams are to cut players due to inactivity in order to make room for waiver players and other actives. In order to do so, a player/member must be inactive for a period of 14 days(2 full weeks) if they haven't updated without posting or updating their player and 21 days (3 weeks) if they have updated previously.

 

10. VHLM Prime Directive

  • The VHLM is primarily a development league, with the goal of engaging new players that will hopefully move up to the VHL in the future.
  • VHLM GMS are required to offer waivers while there is room on their roster. This is 12-8-2 when juniors are closed and 12-8-2 or 9-6-1 when juniors are open for the M roster, this is up to the GM. Junior rosters can either be 12-8-2 or 9-6-1 while it is open.  *Junior rules can be found under section 16*
  • Failure to comply may result in any of the following punishments, depending on the severity of the infraction:
    1. A warning, with grace extended to allow the GM to re-submit lines and carry on
    2. Forced removal of the overused inactive player(s)
    3. Loss of draft picks and/or free agency signing rights (not waivers)
    4. Dismissal from the role of VHLM GM


11. Draft Picks

  • Teams are allowed to trade draft picks from the current season, as well as the season immediately after. EX, if it's S70, teams are allowed to trade S71 and S72 picks.  Come the off-season, they're able to deal 71, 72 and 73. Once the draft finishes, it resumes S72 and S73. 
  • Each team will be allowed to hold a maximum of 3 picks in the first 2 rounds. Meaning, they can only obtain or hold a maximum of 3 firsts and 3 seconds in any given draft.
  • The first four selections of the draft will be decided by the draft lottery (see rule 14), while the rest will proceed in reverse order of the regular season standings. After the first round, every pick will proceed in this order regardless of who won the draft lottery.

 

12. VHLM Free Agency

  • VHLM Teams are only allowed 3 Active Free Agent on their rosters. You can acquire these FAs through Free Agency or by acquiring that player via trade. Trades or cutting them does not set you back to zero.  REMEMBER, you can only have 3 active on your roster at a time. No warnings. Punishment will be commissioner discretion. 
  •  Each team may sign three active free agent each season.  These active free agents must fit the tpe requirements and post their acceptance.  Free agents may only be signed for one season. Free agents can be found on the portal in the appropriate section.
  • Under zero circumstances are teams allowed to sign inactive free agents. If the team holds their rights and they remain on the roster, all is well. If the rights are traded to another team, all is well. If the player is cut and inactive, they are unable to be signed.
  • Active Free Agents will be disqualified from signing a contract with any VHLM team and will see a zero tolerance to any form of addition to the team once the regular season ends. No Free Agency signings during playoffs. 
  • All Active Free Agents follow the same TPA/TPE cap restriction of 250 prior and on the day of cut off to be eligible.

 

13. Playoff Format

  • The top 8 teams in the VHLM will make the playoffs.
  • To reward teams for playing well against frequent conference-based opponents, the 1 and 2 seeds will be awarded to the point leaders of each conference.
  • Seeds 3-8 will be determined purely by their place in the standings from that point forward, regardless of conference.
  • Playoffs will continue in a single elimination bracket with the following matchups: (1v8, 4v5) on one side of the bracket, and (2v7, 3v6) on the other.
  • Conferences are aligned as follows:
    • Western Conference: Houston Bulls, Las Vegas Aces, Mexico City Kings, San Diego Marlins, Saskatoon Wild, Yukon Rush
    • Eastern Conference: Halifax 21st, Miami Marauders, Minnesota Storm, Mississauga Hounds, Ottawa Lynx, Philadelphia Reapers

 

14. Draft Lottery

Teams involved in the lottery will be the bottom 4 teams who did not make playoffs. 
12th: 30%
11th: 25%
10th: 25%
9th: 20%
The draft lottery only impacts the first round of the draft. Subsequent rounds will continue in reverse order of the prior season's standings.

 

15. Commissioners Cup

  • This will be held during every off-season and will consist of two teams drafted by each of the @VHLM Commissioners
  • Best of 3 series between 2 teams - all games will be simulated at once (one sim). 
  • Each teams roster will consist of 12 forwards, 6 defense and 2 goalies for a total of 20 roster players. 1st overall was determined by coin flip during the 1st tournament. Ever since it's reverse order of the prior Commie Cup.
  • All players that played in the VHLM the previous season are eligible for the Commissioners Cup. Players Attributes will be determined by the index on the final regular season results.

 

16. Juniors

  • Juniors will be enabled when at least three fourths of the league has a max roster size (9-6-1)
  • Teams can freely move players up and down from the VHLM Roster and the Junior Roster without risk of players being taken. The only rule to this is your VHLM Roster must not contain any bots. You are not allowed to put a bot in place of an active player on your M roster. 
  • GMs can move an active player down to juniors (the player moving down has to consent and only when the junior league is being used.)
  • When signing a player to waivers with the designation of going to juniors, it has to be made clear in the offer that they will be in said junior league. 
  • When Juniors is enabled the roster sizes will move to 9-6-1, GMs have the ability to keep their team at 12-8-2 if they so choose. 
  • Juniors have playoffs just like the VHLM teams.
  •  No draft for juniors. They must receive players from VHLM teams
Edited by Acydburn
Updated 7/14
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