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On VHLM Career Duration, Bots, and First Gens Who Don't Stick Around


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The current VHLM maximum Career Length is 3 years. Most highly active players will grow out of the VHLM with their First Gens within the first two seasons, definitely by the end of the second with even a moderate pace for their TPE. Even with no additional TPE the very least a player should be claiming is 6 tpe a week, meaning any given player should max out of the vhlm within the timeframe of three vhlm seasons, or more specifically 41-42 weeks. Of course, that's 250 flat tpe absent the tpe allotted upon player generation, so it will generally take about three quarters of that time. In my case were I to have only generated tpe through the somewhat unintuitive methods we must use, it would have taken me about 30 weeks (Being a Waiver signing I started with I think 62 after claiming Welfare and Practice? )

 

However, there are also plenty of players who stop by briefly, make a player, and then perhaps never show up back to the site. Or perhaps, they show up seasons later, or weeks later, whatever. Why, in those cases, where a player hasn't surpassed ~120 tpe in their first three seasons in the Minors, couldn't they be given an extension? It's certainly a lot more exciting for coaches to work with players, even 62 TPA players, than Bots, isn't it? It could modify the meta entirely to have full rosters of what are effectively empty faces with various stat spreads compared to the current situation where if you don't manage to fill out your roster you simply have no chance of competing, where player counts are certainly not infinite. Finding the best stat combination for these throwaway players for your lines I think would be an improvement to the flat metrics of the bots. I don't think the current maximum should change much, of course, but I don't think four or five years would be wildly excessive. I think this change would be for the better. It would add some variability to the no-named part of the teams' rosters and it wouldn't really infringe on productive players either.

 

Of course, I do not expect this to change. I am in no way a manager, coach, or expert; nor do I have no stock or drive or understanding of the community's opinion, nor in the simulation beyond reading over the game reports and some spreadsheets. I truly do not expect this even to be read. But if you do, maybe you could respond with how or why you agree or disagree, for whatever it's worth. It might reward the managers who bother to reach out to certain users who accept a team contract and then totally abscond or never in their career do more than claim practice points. I can say for certain how disheartening it is to see bots getting more ice time than players, though, even by accident. Hell, maybe giving the bots fake player names and profiles and varying their stats a little would be enough to assuage this problem, who knows? It certainly would be a change that wouldn't hurt retention.

Edited by Sljppers
522 words, 2904 characters. I could have submitted this as a Point Task. Oh well.

So apologies but I'm going to give you a bit of information here 

18 minutes ago, Sljppers said:

The current VHLM maximum Career Length is 3 years

Upon current rules if you are active you can play through regression (9 seasons ish total)

 

 

As for returning players, if they've been released they can be resigned as an active Free Agent. We used to be allowed to hold inactive players that were drafted for the 3 seasons the drafting rights granted you. Now we can no longer hold any inactive players after 3 weeks of inactivity.

 

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