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brooks.

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Everything posted by brooks.

  1. Well I don't really know how it works for recruiter bonus but I think that it's important not to disrupt league parity. Obviously not your fault for using the policy to your advantage. Not like anyone ever wrote Matt Cornell death threats for all the loopholes he found.
  2. When they brought Wondo on the commentators were saying that Klinsnmann wants to bring in veteran players who knew how to make plays for this tournament and didn't care much for development. And I really agree. I like how aggressively Yedlin plays yet how level-headed he actually is. Keeps his composure but gets under the skin of others.
  3. The first five minutes were great. Playing out wide with quick, short passing. Then they switched to the back-passing and long through-ball attempts that just did not work.
  4. City look to be getting Sterling at £50m. Pogba won't be going to FC Barca after they brought in another midfielder so City seem to be on point to sign him. Kevin de Bruyne should be handing in his transfer request soon. CTID! This is going to be a much better summer than last.
  5. USA beat Honduras last night. Anyone else following? This is the first time the competition has had games hosted in Canada. Thought you guys would be pumped.
  6. Yeah it absolutely would shorten it. So perhaps we could implement a rolling scale. 1st gen is a 1,000 TPE cap, 2nd gen is 1,200, 3rd gen is 1,400 and so on. Just brainstorming. Those numbers are complete examples. I'm not even sure if this is a common problem but I'd say the response to this thread shows it's an issue people seem to care about. But yes I'm saying exactly that. Once your first player gets to 1,000 tpe the remaining points earned carry over to your re-create. So theoretically you could start with even 1,000 TPE if you worked hard enough. Having said that you'd still have to keep working towards your next player so unless you didn't plan on re-creating there would be incentive to continue doing PTs and jobs. Or we could allow you to re-distribute your current player's TPE and apply a fraction of your banked TPE. I'm not sure. This is hardly the forum to be brainstorming in. Just throwing ideas out here to see what sticks. I genuinely feel like this league needs to evaluate some of the policies that have been in place and never questioned - that's where I'm at is all. Even if nothing is changed at least we are talking about possible improvements.
  7. You'd probably have to declare yourself draft eligible. Much like NCAA basketball to the NBA. You can go to college all four years if you want or declare yourself eligible after one season.
  8. Agreed on both accounts... hmm. Let me think on a compromise for that. What do you mean condensing the update window?
  9. Agree for sure but instead of being in the VHLM for one season every time you start a new career you'd only have to do it once and bite the bullet in the beginning. And you can certainly waive the VHLM 400/3 if you want and make yourself immediately eligible if preferred.
  10. Well if TPE is a finite resource then you would have no choice but to now carefully select which attributes you focus on improving.
  11. I like this idea. Like a warranty, 400 TPE or 3 seasons, whichever comes first.
  12. Honestly not really. I wasn't even try to start shit. Just made a bad joke.
  13. Essentially my proposal is as follows: Current player TPE accumulation would be capped at a maximum score (TBD, for the purposes of this proposal we will use an example of 1,000 TPE cap) Once the member's current player reaches the TPE cap any further earned TPE is then paid forward to the member's next created player. There would be no carryover percentage penalty. Edit: Also proposing that new members be allowed to enter the VHLM and participate in that league for a maximum of three seasons or 400 TPE, whichever comes first. That player's eight season career cap does not begin until their first VHL eligible season. Credit: Molholt Pros: Players would be required to build a type of player rather than maxing out the same abilities to 99. This would create diversity, player parity and create a new challenge to all members when choosing where to apply a finite amount of TPE. New members would not feel as though the parity gap is insurmountable and would be given the opportunity to, with time and effort, compete on the same level as members who have been in the league a long while. Veteran members would be rewarded for their efforts on past players and consistent weekly contributions to point tasks. Veteran members who recreate will be able to compete at a high skill level immediately upon recreation and would not need to travel the same path through the VHLM. Cons: New members will find it difficult to crack a VHL roster within the first three-five seasons. The current format would be entirely eliminated which would entirely change the player dynamic in the league. Other unanticipated consequences. Let me know your thoughts. I'm genuinely curious if anyone feels a change like this would be necessary or if you would like to include any other proposed changes to the way TPE is earned, accumulated and distributed as well as the re-creation process versus league parity.
  14. That would defeat the purpose. You see at that point if we both capped TPE at a certain level and limited the amount of carryover we would have members possibly go inactive out of lack of things to do. Unless you maintain that no changes need to be made to the current accumulation format - only the recreation process. At which point we just simply fundamentally disagree.
  15. That really should be limited. There's no way it costs more than $20/month MAX to run this league. I agree that the commissioners deserve incentive but not if they're not actively working to both manage and improve the league.
  16. Sorry bud I only just joined the conversation on page five and didn't read further back. Hold please.
  17. I never suggested that they should... If we're implementing rules then that should be one we add/change also. I don't think that's a bad idea!
  18. That's a fair point... the idea though is that they wouldn't exceed 1,000 TPE (that's just a random number, we could change it. I don't know what a common TPE total is these days). Eventually, if you put in the work, you would catch up to those players. It is absolutely possible. As it is now you don't really stand a chance of catching up unless you are active in the league for multiple years. So yes, there would be a large parity gap at the beginning of a brand new person's career but by the time they go to recreate the first time that member would be able to compete right away.
  19. So you would make absolutely no changes to the current format? I'm not proposing change for the sake of change. I genuinely don't understand why we allow players to earn 99s in every category and then let them retire and keep 10% of their haul anyway. And that's coming from the guy who thought all this shit up. But I never expected to get to season 44! Fuck... at the time I created this league no other league had ever made it to a 10th season. Recreating wasn't even a common thing. I didn't expect the league to be this successful or that policy to be so common.
  20. Nothing about what I've suggested would discourage re-creates. As a matter of fact it would allow your re-created player the possibility of starting their career with maybe 500-700 TPE given the example carryover proposal I've made. That would mean that 2nd and 3rd gen players could very easily come right into the league and be competitive rather than having to progress through the traditional VHLM process.
  21. Fuck the "history books." Yes it changes the entire map of the league but it rewards veterans more for their experience than the current system and only asks that new members put in the work in the first four or five seasons but really gives them an opportunity to succeed and play with the big boys eventually. As it is set up now, unless you've been here for five or six years then you don't stand a competitive chance to really be a "legend." Really fucks with the entire point of this sim league which is that everyone has the opportunity to create their own superstar. There are like 70 active users in a league that has been around nearly a decade. This place needs a refresh desperately. It's not that it doesn't work well as it is now but it could be better. Point tasks need a refocus, there needs to be equal parity with both players and teams/conferences and overall discussion needs an injection of vitality.
  22. I agree with this perspective also. I think that we should look at having current players pay into a "NHLPA-style" retirement fund - much more similar to a pension as well. Say for example that any TPE earned over 1,000 is applied to your next player. This creates a level playing field for all regardless of how quickly you accumulate TPE. This allows players who retire and create a new player to stay consistently competitive and also allows them to get up to speed much faster when they retire and recreate. But we all know nothing will change.
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