Jump to content

Recommended Posts

So, not too long ago now the invention of the Hybrid Attributes was brought out into the big big world of the VHL. I think this has done its job of fixing the VHL’s META problem it was having earlier. Honestly, I am so glad that someone is finally standing up to Zuckerburg and removing more and more power from his greedy little robot hands.

 

With the changes made this has effected cap issues and depreciation due to the value of TPE and how depreciation no longer hits as hard as it use to. Yes I know there is some rumours circulating about these being changed by the BOG but look at other suggestions I have made the BOG likes to move at a glacier pace. I remember some of the complaints and criticisms of the league when I first joined is that players should not be able to max out attributes to 99 and that was the way Mr. Simon T initially intended the sim to work. This hybrid attribute system I believe has addressed this slightly with most players no longer being able to hit the 99 cap in as many attributes as they use to.

Let us compare Goalies to players. At the moment goalies start all their attributes at 35 and can apply TPE to increase each attribute by 1. Players start all their attributes at 40 for STHS but 0 for the updating scale and each increase does not change any attributes by 1, but instead is applied amongst multiple attributes. Due to this the depreciation hits harder on goalies as their attributes are generally higher as it takes less TPE for them to hit 99 in an attribute. This divide between goalies and skaters means that it will be harder to make a rule set that is one size fits all. My proposal which you will see below aims at fixing that.

 

Here is my suggestion for Goalie Hybrid Attributes. I like the idea behind the hybrid attributes make the STHS a little bit more customisable to our liking. We can make small tweaks if we see something become META again, and changing up the league sort of resets what people consider strong builds and we see more diversity.

 

Before we fully dive into my proposal, let have a look and compare two goalies.

 

Andrei Vasilevskiy

 

Xavier Booberry

SK

88

 

SK

90

DU

87

 

DU

99

SZ

87

 

SZ

95

AG

93

 

AG

95

RB

82

 

RB

99

SC

86

 

SC

99

HS

88

 

HS

99

RT

90

 

RT

99

PS

95

 

PS

70

EX

66

 

EX

70

LD

69

 

LD

70

TPA

883

 

TPA

1240

 

Here we can see the top Goalie in the VHL and the NHL you can see that the VHL goalie is significantly better and the NHL goalie who is considered one of the best in the league has a lot lower attributes. This was another one of my reasonings in creating the hybrid attributes to make the TPE similar between the NHL player and the VHL player.

 

I have teased you enough so see below the amounts I have picked as the new Hybrid attributes for Goalies.

 

Hybrid Attribute

STHS Attribute #1

Increase

SHTS Attribute #2

Increase

Angles

Size

0.24

Hand Speed

0.16

Breakaway

Penalty Shot

0.3

Skating

0.24

Five Hole

Rebound Control

0.18

Agility

0.24

Glove Side

Reaction Time

0.18

Hand Speed

0.26

Blocker Side

Rebound Control

0.14

Hand Speed

0.26

Poise

Leadership

0.18

Penalty Shot

0.24

Deflections

Rebound Control

0.3

Reaction Time

0.18

Recovery

Skating

0.14

Style Control

0.16

Aggressiveness

Size

0.24

Penalty Shot

0.12

Speed

Skating

0.18

Agility

0.24

Vision

Reaction Time

0.32

 

 

Butterfly

Style Control

0.24

Agility

0.18

Stand up

Style Control

0.24

Size

0.18

Reliability

Leadership

0.6

 

 

 

With these attributes a 1200 TPE build roughly lines up somewhere between a 900-950 TPE build of the old scale. This compares with a player like Duncan Idaho who has spent 1278 TPE and has a 882 TPE build on the old scale, which makes the goalies seem a little better in relation to the skaters but seeing all their attributes start at 35 TPE instead of 40 I believe this to be a fair trade off.

 

I made each of the old STHS attributes have 3 associated Hybrid attributes for fair trade off. I tried to use attribute names from the popular EA video game NHL 22 as a reference point as I believe these too be usually quite self-explanatory and people should have some experience with the game in most cases.

 

I think that this proposal should be brought in front of the BOG.

 

In summary let me go through my arguments

 

Hybrid Attributes for Goalies will:

-          Provide more tweaking options for the Commissioners

-          Will bring Goalies and Skaters closer together to assist with Cap/Depreciation issues

-          Will more closely align Goalies and Skaters with how they are updated

-          Reduce the amount of players having 99 in multiple attributes

 

I would hope that the BOG and Commissioners have a look at  this proposal and let me know what they think. I am sure that it will be tough to implement but could provide a lot of future benefits if it would be introduced.

 

Please ask any questions you may have as I am interested in trying to flesh this idea out more.

Link to comment
https://vhlforum.com/topic/125612-hybrid-attributes-for-goalies/
Share on other sites

20 hours ago, Berocka said:

Will bring Goalies and Skaters closer together to assist with Cap/Depreciation issues

This has basically already been solved in the BOG, just for reference.

 

Overall though goalies are way too strong right now. At least if we're aiming to be NHL comparable. The average SV% of the NHL is roughly in the .908 range. Before all the changes to equipment to bring it down it was around .915. This season in the VHL it was .922 which is insanely high. So I agree that long term, hybrid attributes for goalies would likely be needed to deal with that. But that would also cause a few other things to need to happen.

 

Scoring is currently at the level we want it, more or less. So if we make goalies worse, which hybrids will do, then scoring will become too high again. Now that's a relatively easy fix in theory with changing STHS league sliders, but to do so in an intelligent manner would require a lot of test simming to nail down the exact values to essentially reach the same amount of scoring we have now. But with worse SV% and less overall shots. It would be more realistic and a good end goal, for sure.

 

The problem is that it partially suffers the same issue that hybrid implementation did. We have no idea how the community will actually build their post change goalies, which means we can't actually run those test ahead of time. So during a period of a couple of seasons where the new goalie "meta" settles, results will probably be all over the place. Which I don't necessarily think is a problem. But doing it while we're still in the process of fully figuring out what we're going to be doing in the hybrid sktare era will make it a massive pain. Since if we have two massive changes in a very short time span. It's nearly impossible to say which caused what effect when trying to review what does/doesn't work.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...