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VHL Change: Temporary Stat Boosts

 

Oh hey it's me the media spot guy. Yeah, why bother doing graphics any more. Anyways, I have been playing a lot of NHL23 and have been considering this concept for a while. I know logistically it might not be the easiest thing to implement, so take this more as a thought experiment, rather than a formal pitch. I have tried to make a lot of these ideas easy to implement, as I could go a little more outlandish - but in all honesty there's no expectation for this idea to take off. Back to where I left off; NHL23. Most people who have played the series in the past couple of years know that they have implemented different boosts to special players. They have skills and abilities if they are deemed good enough to be considered an X-Factor. Well, that is the foundation of my idea.

 

I think this could be fun to entertain, so here's the concept:

 

Players can earn different rewards by completing milestones. The rewards will act as a temporary buff to either one stat or multiple stats. Most of the durations are within a span of games that might be able to be coded into the portal. At the very least we could have "Boost Updater" who would have the job of approving these boosts and they would be claimed very similarly to Experience Points in a 1/1 ratio, however, would expire after the determined duration.

 

So let's get into some of the boost idea. These are just off the top of my head, but let's see if it can be built upon.

 

Captain Clutch

Milestone: Playoff MVP

Boost: 99 to any stat

Duration: Only applied in game 6 and game 7 in the following playoffs

 

Concept: The idea is that the one player from playoffs will get a pretty substantial stat boost in the elimination game in the following post-season. I think there's some real life examples of how playoff players are clutch from year to year, so this plays into that. It also means that Playoff MVP is a pretty important award to win. It's also nice because it doesn't kick in if their team gets swept, or is just in the Wild Card round.

 

Truculence

Milestone: Win 3 Fights in a Season

Boost: +5 Fighting +5 Checking

Duration: Remainder of season

 

Concept: Finally some actual reward to being an enforcer in the VHL. The reward is not, but you get a bump in fighting, and you also get a bump in Checking (a useful stat). In this example a player would be allowed to refuse the boost, if they are not building towards a checker build. However, I like the idea of, "if the sim wants you to be tough - be tough".

 

Lead By Example

 

Milestone: Team Captain

Boost: +10 Leadership +10 Experience +10 Discipline

Duration: Season and Playoffs named captain (Only one captain per team)

 

Concept: Three rather meaningless stats for a title that should be more than meaningless. I know this isn't a big boost, but I think something is always better than nothing. Experience bump is valuable as well as DI. I think the idea being these three stats is that while they aren't meta stats, they are three qualities that you would find in a captain.

 

All Star Gains

Milestone: First Team All-Star

Boost: 99 to any stat

Duration: 10 Games following Trade Deadline (of following season)

 

Concept: So this one might be one of the bigger boosts, and it very well should be. The players deemed to be on the first All-Star Team get a pretty big boost. Since we have our All-Star Games in the offseason, we would apply to the following season, and have it after Trade Deadline as it is an easy marker to remember and it's around the time that the All-Star Games happen in real life. I know there are many players that might be making their All-Star team in their retirement year, but even if all players are returning, this is a boost for only 6 players in the entire league.

 

International Fame

Milestone: World Cup Gold Medal

Boost: +5 Stat Boost for 3 Different attributes

Duration: First 10 Games of the season

 

Concept: Same concept as the All-Star game. However, I lowered it from 5 different stats to 3 as there would be about double the amount of players that get this reward. This would give some reward to the World Cup - in addition to that, we might see players actually choose their country of origin more logically, than just a meme pick. It might start to look like we have a more realistic and balances player representations in different hockey countries.

 

Goalie Redeemer

Milestone: Goalie Drops below .900 Save Percentage or above 3.00 GAA (after 10 GP)

Boost: +5 to one stat

Duration: 10 Starts

 

Concept: I'm not sure how common this one would be, or if ever claimed.. However, this is kind of a failsafe in case an active goalie is getting lit up and feeling down on the dumps. Take a +5 boost to a stat, and try and rally for your team and turn your misfortunes around. Not overly strong reward, but I think it would make for an interesting storyline.

 

Anti-Clicker

 

Milestone: Complete five PT's in a season

Boost: +5 to two stats

Duration: First round of playoffs

 

Concept: Well, here it is. The reward for not being a complete bot. I think we have made it very easy to earn TPE. A big complaint I have had in the past and have heard others share, is that there's not a big reward to max TPE Earners. While this is a far shot from being a big reward, it is something. I think most max earners would love to see a +10 stat boost in the first round of playoffs. Also, considering it is only the first round, it is unlikely to change the shape of who wins the Continental Cup - but it does give teams an advantage for having an active roster, and I think that's valuable.

 

Sophomore Bump

Milestone: Rookie of the Year

Boost: +5 stat boost to one stat

Duration: First 20 games of the next season

 

Concept: Let's give the Stolzy winner a little bread to eat here. I think this one is a cool idea because yes it's only +5, but this is to a lower TPE player that might actually find this useful. It is for 20 games, so realistically what you are doing is loaning them the TPE for the first 20 games until they can earn and apply the permanent improvement. I almost think this could be buffed even more as this is only being rewarded to one player per season.

 

High Roller

 

Milestone: Signing 3M above min. contract

Boost: +5 stats to three stats

Duration: All Playoffs except Finals

 

Concept: We've been waiting for Salary to actually mean something. To me this one actually would be interesting to see. I'd actually like to see it if it was buffed even higher, and if teams went out and had a bidding war. That would not likely ever happen, but it would be fascinating to see a shake-up in some of our free agent periods. The idea behind this is that you spend more of your cap and get a benefit from it. This also gives the Free Agent an extra incentive to play in different places, and also give GM's a bargaining chip they might not usually have. The reason the duration is playoffs, you want these top end players going to contending teams and keeping the reward for playoffs keeps the reward in line with the intention of the concept.

 

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1289 words.

Claim two weeks:

W/E Jan 8

W/E Jan 15

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I usually review graphics but I really like this concept!  It would be awesome to even just have milestones to reach that come with badges for our player page.  I know we could keep track manually but milestones that auto update so we can see how close we are to completing one and earning a badge would be really cool!  Might have to design some badges for sigs or something.

 

Now to all the stat boosts and their names!  Really well thought out with unique bonuses too.  Fun names and "Anti-Clicker" is a favorite lol I'm sure this would take some work to implement but I think having more to strive for to make your player standout would be awesome!

 

For review, 9/10 concept and something that would be really fun to have!

Article Review:

This is a very well thought out and unique article.  It would be interesting to find ways to allow for boosts player attributes that would potentially push more player to be more involved in the community.  The only 2 issues I see wit this article is that if these extra rewards pushed everyone to max earn then the salary cap would not be high enough to support the number of players and second the  amount of programming that would be involved to implement this would be significant.  

 

Giving this article a 8/10, I definitely think more conversation around this topic needs to occur.

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