Guest Posted June 22, 2017 Share Posted June 22, 2017 Was playing with text overlays and some transparency gradients, not sure if it reads well. Link to comment https://vhlforum.com/topic/41451-cnc-for-next-weeks-submission/ Share on other sites More sharing options...
Da Trifecta 1,902 Posted June 22, 2017 Share Posted June 22, 2017 Very solid work @mpclardy my brother Link to comment https://vhlforum.com/topic/41451-cnc-for-next-weeks-submission/#findComment-448358 Share on other sites More sharing options...
Guest Posted June 22, 2017 Share Posted June 22, 2017 So I hate the metal grill thing... thought it would work, but meh. Here's try #2 Link to comment https://vhlforum.com/topic/41451-cnc-for-next-weeks-submission/#findComment-448359 Share on other sites More sharing options...
gorlab 4,322 Posted June 23, 2017 Share Posted June 23, 2017 On 6/22/2017 at 0:29 AM, mpclardy said: So I hate the metal grill thing... thought it would work, but meh. Here's try #2 jc is pretty nice, i hate the bg stock tbh it just looks lame. Also, your text work isnt half bad, but you never cornerlock text like that on a sig, you should have it placed basically in the middle, overlapping the guy's shoulder/arm. The render itself looks low quality, you pretty much always need to use HQ looking stock images (google search 'ovechkin' and set size to OVER 1900x1200). You can usually fix LQish renders if you are a sig god and understand like lighting/contrast/curve/level changes to an render, but not many people are there. You can also make a render look better with filter effects like topaz or google nk, but usually the best looking renders are SLIGHTLY filtered (but you can experiment). Your lighting render sticks out wayyyyy too much, and the quality of the lens flare stock image isn't high enough for you to size it like that on w/e image layer property it is (lighten overlay maybe). See how the interior "flash" of the lens flare render looks LQ and crudely drawn?? That lens flare stock image should be multiplied and used as small specks of lighting around the render edge (maybe like, 5 pixels wide ISH), like you see in a wasty sig (or alot of other nice sigs). Even with that gigantic death ball of light sitting there on it's own, it like doesn't interact meaningfully with the render or the background. The background's lighting is unaffected by that massive orb, and the render's body SORT OF is, but you would want to create a TRANSPARENT layer over top of the render, right-click the render layer and go 'select pixels' (this selects the render), click back on your transparent layer and colour over the entirety of the render with a neutral grey. Then set this grey layer to overlay, maybe reduce the opacity of it even) then use the burn/dodge tool to manipulate that grey layer to adjust the shadows/lighting. You would want to make areas on the render where the light is shining LIGHTER and the areas where shadows would be cast, DARKER using burn/dodge tools (one is light, one is dark, i cant rmr exactly.) basically subscribe to boubabi's twitch, and when u get the email that he is going LIVE, get to a computer ASAP and watch his live sigs. boubabi 1 Link to comment https://vhlforum.com/topic/41451-cnc-for-next-weeks-submission/#findComment-448464 Share on other sites More sharing options...
gorlab 4,322 Posted June 23, 2017 Share Posted June 23, 2017 or ask @Beketov to do a live sig on his podcast, then watch that. i think he didnt upload his first one to youtube, and it's dead on twitch now. Link to comment https://vhlforum.com/topic/41451-cnc-for-next-weeks-submission/#findComment-448465 Share on other sites More sharing options...
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