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So, here’s my Suggestions:

 

1. Remove 590 point, push PTs to 7 TPE. Nobody puts any effort into their 590 anyways, create more incentive to submit PTs over claiming welfare by giving the usual earned 7TPE through a single meaningful submission. It won’t work for all welfare players, but some might be more inclined if they’re earning an extra 75% over their weekly TPE (see next point).

 

2. Beef up Welfare to 4 TPE. Pension can be upped to 5 or removed altogether. 2 TPE per week is a literal pittance and works more as a disincentive to continue in the league. Some people don’t have the time to do weekly PTs, but the goal with welfare is to bring/retain members. Give them something decent to work with, and it provides incentive to stick around and possibly even move on to submitting PTs down the road. Even if not, giving them a fighting chance to actually create something other than a VHLM lifer means they might stick around and be active members of the community. They’re still making less than 60% of the weekly TPE of members who submit PTs, so it’s not like they are going to break the league by becoming superstars or anything, but they can legitimately create solid players who are fun to follow. Nobody wants a guy who gets his teeth kicked in every game. 

 

3. Change Update Scales. As it is, it’s way too easy for the TPE whores to create broken players. I suggested earlier that we bump the scales to:

 

40-60: 1 | 60-70: 2 | 70-80: 3 | 80-85: 4 | 85-90: 5 | 90-95: 6 | 95-99: 7

 

This way you can still create a specialized player, but it makes it more difficult, but possible, to create guys with all skills up to 99. This way you have to be more judicious with how you distribute your TPE, and maybe even re-rolls might become more common. It also works to help the “little guys” not be so terrible when they enter the league. Pretty much, it’s a way of leveling the playing field, while also working to create roles for players, making player acquisitions more important.

 

4. Activity Bonuses. It’s not ideal, but it’s an easy way to drum up activity in the league. I wouldn’t make it a weekly payout, nor would I make it the same as the VHLM. I would have a specific forum, probably the off-topic forum, where you pin a single thread that everyone “Checks in” with. Every other thread in the forum would be fair game, and would include many different topics. Basically, post 3 different comments (more than a sentence long - would need a head activity checker who confirms this when all is tallied up), in any thread (or the same thread, as long as they aren’t spam posts/could be considered a single thought thread) and link them in the check-in thread. You would do this weekly, editing the same post, and at the end of each VHL season, you tally up the weeks each member completed their check-in. Assuming a VHL season runs 10 weeks, 8 check ins would be worth 5 TPE, 5 would be worth 3 TPE, and 3 would be worth 1 TPE. You could get rid of the 1 TPE and only give bonuses for reaching 5 & 8, which I think is also fair. I would also make a PT bonus. Use the same criteria, 8 PTs submitted = 5 TPE, 5 = 3 TPE. That way you give incentive to submit actual PTs, rather than claim welfare every week.

 

5. Remove the player salary cap - kind of. (Also make the player store better wth more enticing options to buy). I would allow teams to offer higher than max salary, on single season contracts, to UFAs. There would be no limit on how many you can hand out, or how high the salary is, as long as you meet the Team Salary Cap requirements. This would only be allowed for UFAs, no team can sign a player over the player max 2 seasons in a row. The hope is that it will entice player movement, which would help with parity, but also keeps teams from abusing the contract since they can only offer it once a player reaches UFA, meaning other teams can match, and they can’t bring him back at more than $7-million the following season. I’d also possibly add that a player in this type of contract cannot be re-signed until the following UFA opens up, to prevent, as best you can, deals where they sign the first year at a high dollar amount, then re-son to the minimum after that. But essentially, this would create more UFAs, and give bottom feeders a chance to attract talented players. Obviously, this wouldn’t work though, if the player store doesn’t get beefed up. Put better options in the player store, such as TPE, or even just better attribute buying options (to keep players from buying a shit ton of TPE that can be added to their Carry-over). I also like the idea of temporary boosts, that players could buy packages that make them better for 20 games, for example. You can make it so that they are allowed to purchase any time they want, but after day (whichever day would have all teams at 50 GP) the cost doubles since it goes into playoff time. Just something to entice players to actually look for big money deals, and encourage player movement to create more parity. 

 

6. League retraction (this ones free :P). The league is way too spread out. There’s not enough players right now to ice half a competitive league. Set a deadline of 2 seasons where no draft picks can be traded after i.e. end of S59 - so no S61 picks can be traded, and once that deadline comes, the 2 bottom teams in the league get retracted (they can be saved by another team if their GM volunteers or goes inactive). Again, it’s not ideal, but this is what happens in a league that doesn’t have the membership to maintain its numbers. Once the two teams are retracted, you have the draft lotto with their teams’ picks included, and then the remaining teams have a re-allocation draft where they choose which asset (Player or pick) they would like to take. Creates a more balanced league, and maybe, hopefully, in a few seasons with membership up we can expand again, properly. Until then, it’s best to try and have as few bottom feeders as possible. There’s still going to be a team or 2 that sucks every season, but at least it’s no half the league...

 

7. Bot Players. Again, less than ideal, but a way to create stronger rosters. It would probably need to go in conjunction with a minimum roster, so that teams can no longer completely tank. You could even have 2 tiers of bots: 1) 250 TPE - These would be the higher quality bots, where you can create role-players for teams to bid on. You limit skills to a max of 80 (or 85, but I think 80 is better), and have a single season bidding process where after every season they become UFA and are not allowed to be traded. 2) 200 TPE - These bots would have skills capped at 75, and be strictly for teams below the roster threshold, but within a certain threshold of the cap (within ~$5M of the cap?), and would not count towards the salary cap. Teams would only be allowed to add enough of these bots to reach the roster floor. There could be an unlimited amount of these players, considering how specialized they would be, and teams can only add them once Training Camp has opened.

Edited by Quik
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On 2017.11.18. at 11:58 PM, Quik said:

5. Remove the player salary cap - kind of. (

 

It would create some parity, but it's not going to be fun to have like 6-7 players on a team, especially if majority of UFA's would care only about cash. It could work if your 6th suggestion get a pass, but as for the 10-team league...I'm not sure about it.

11 minutes ago, hedgehog337 said:

 

It would create some parity, but it's not going to be fun to have like 6-7 players on a team, especially if majority of UFA's would care only about cash. It could work if your 6th suggestion get a pass, but as for the 10-team league...I'm not sure about it.

6-7 is better than 1-2. And the whole point is to create some mercenaries. It adds life to teams that have none, and creates rivalries and storylines that get the league talking. Let's say that after this season, @boubabi for example, was a UFA and decided to say fuck it, and sign a $15M contract with Stockholm. It would add a star player to the VIkings making them better, and it would be creating a huge story for the league/rivalry with Helsinki. It actually works a little better with the 10-team league, I think. With the current format, teams have no players. Give the bottom feeders something to really use their money on, and things will get a bit more interesting.

Edited by Quik
3 minutes ago, Quik said:

6-7 is better than 1-2. And the whole point is to create some mercenaries. It adds life to teams that have none, and creates rivalries and storylines that get the league talking. Let's say that after this season, @boubabi for example, was a UFA and decided to say fuck it, and sign a $15M contract with Stockholm. It would add a star player to the VIkings making them better, and it would be creating a huge story for the league/rivalry with Helsinki. It actually works a little better with the 10-team league, I think. With the current format, teams have no players. Give the bottom feeders something to really use their money on, and things will get a bit more interesting.

 

It still might be pain in the ass to do lines when you have 4F 3D or even 3 each. The only thing that might save this is having more bottom six/second pair players. And LR's also could be less active in teams that were competing before.

 

What about some inactive UFA btw? (250-300 TPE, not fillers) Also a bidding war with no limits?

2 minutes ago, hedgehog337 said:

 

It still might be pain in the ass to do lines when you have 4F 3D or even 3 each. The only thing that might save this is having more bottom six/second pair players. And LR's also could be less active in teams that were competing before.

 

What about some inactive UFA btw? (250-300 TPE, not fillers) Also a bidding war with no limits?

It would be tough, but no worse than 1F and 2D lol

 

I do like the idea of League UFAs. Create 5-8 Forwards and 4-6 Defencemen who can only be signed for single seasons, and are not eligible for trades. The only issue is that you still need GMs to bid on them, and if a GM wants to tank, they just don't bid. But having some depth players with a bidding system isn't the worst idea in the world. Won't give teams any stars, but just enough not to continually be embarrassed every game...

3 minutes ago, Quik said:

Create 5-8 Forwards and 4-6 Defencemen who can only be signed for single seasons

 

Wait what? And if a member is more of a loyal player than forever FA? Not sure if I understood this line though.

Just now, hedgehog337 said:

 

Wait what? And if a member is more of a loyal player than forever FA? Not sure if I understood this line though.

Maybe I misunderstood you lol.

 

Basically there could be a few Bots created by the league with say 250 TPE. You could even distribute it so that they fill certain roles. Make 2 Snipers, 2 Playmakers, 2 Defensive specialists, etc with no skill over 80. Basically, these players would never be retired, and could only be signed for a single season. Once FA opens, teams can bid on these players, the same as inactive free agency now works, and the team with the highest bid up to league max. gets the player. Once the bidding gets to league max, then any team can match, and the team who finished lowest the previous season gets the player. During the season, they cannot be traded. After the season, they become UFA and go through the process again.

 

 

1 minute ago, Quik said:

Maybe I misunderstood you lol.

 

Basically there could be a few Bots created by the league with say 250 TPE. You could even distribute it so that they fill certain roles. Make 2 Snipers, 2 Playmakers, 2 Defensive specialists, etc with no skill over 80. Basically, these players would never be retired, and could only be signed for a single season. Once FA opens, teams can bid on these players, the same as inactive free agency now works, and the team with the highest bid up to league max. gets the player. Once the bidding gets to league max, then any team can match, and the team who finished lowest the previous season gets the player. During the season, they cannot be traded. After the season, they become UFA and go through the process again.

 

 

 

The bots makes more sense. I just thought you're about real member players.

On 11/18/2017 at 4:58 PM, Quik said:

2. Beef up Welfare to 4 TPE. Pension can be upped to 5 or removed altogether.

 

To expand on this, because I forgot to include it, you would get rid of the first level of pension. Given all the new TPE opportunities available, having a single player reach 400 TPE isn't really a huge accomplishment. If we're going to have pension, it should be for active members who either put in work, or stuck it out as welfare players. I think 2x 500 or even 550 TPE should be the marker for pension, if we want to keep a pension reward for members who have put in work and want to stick around, but don't have the time for doing PTs. A little bonus can go a long way, IMO.

 

On 11/18/2017 at 4:58 PM, Quik said:

5. Remove the player salary cap - kind of. ..... I also like the idea of temporary boosts, that players could buy packages that make them better for 20 games, for example. You can make it so that they are allowed to purchase any time they want, but after day (whichever day would have all teams at 50 GP) the cost doubles since it goes into playoff time. Just something to entice players to actually look for big money deals, and encourage player movement to create more parity.

 

Also this one, I think rather than making the "Steroid" purchase, as I like to call it, a boost for 20 games, it would be better to go based on weekly. Especially if the sim schedule has the weekend double sim, that would basically average out to around 18-20 games anyways, but this way there's a uniform means of updating the player.

 

It would require regular updates by the updating crew, and possibly a back-up crew that fills in if needed, and someone to update the file weekly. I know this is a lot of work, but it's something that gives the community to push for. Especially having a plan in place to update player pages, and then the league file, weekly, it means that any improvements that we give our players are seen right away, rather than sometimes not being updated in the forums for a couple weeks, and the sim even longer.

 

That's another thing I think could be done, is having a back-up crew for player page updating, where if they're not updated as of a certain time on Monday, the back up crew fills in and updates the page.

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