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Hybrid Attributes?


DoktorFunk

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I’m just curious if anyone has a report on how well hybrid attributes have worked at dissuading a meta so far. I know the idea was that it would make for more diverse player builds, and so far, I really like hybrid attributes. It may be too early to tell, because it did take MANY seasons for the old meta to be discovered, so it may take a longer time to figure it out, but it doesn’t seem like any one team is game breaking, so that’s nice. It’s never fun when it feels like someone wins simply because they figured out some numbers better than you. But, on the other hand, are there still silly attributes to have? What’s the most useless attribute? Does grit actually do anything at all worthwhile? I know it does from a roleplaying standpoint, but I’m not so convinced it’s useful stat-wise. Tell me your thoughts or don’t! It really doesn’t matter!

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I wouldn't say it's discouraged the concept of the meta, but its eliminated the extremities of the meta. The overarching concepts on how to make a strong player will always be there, but we can no longer abuse it to the same ridiculous level we could before. What made the meta so bad was a) we could have 99s in not only one stat but multiple, and b) we could mess with the decision engine so badly that it created non-realistic outcomes. By forcing players to either invest a stupid amount of TPE into increasing scoring individually, or just allow for passing to go up with it (not increasing the frequency of shots, but still the likelihood of scoring) has essentially fixed both problems.

 

And yes there are still a lot of pretty well useless stats. When it come to grit, and especially the fighting aspect of it, fighting on really seems to work when enough people have points in fighting to then fight. Putting point in fighting doesn't allow you to prey on player that don't have fighting, but it does increase your likelihood of engaging with another willing fighter. So since not many people invest in fighting, it appears to do a lot less than it likely was designed to do.

Edited by jacobcarson877
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43 minutes ago, DoktorFunk said:

But, on the other hand, are there still silly attributes to have? What’s the most useless attribute? Does grit actually do anything at all worthwhile?

 

Grit gives you more hits and PIMs, but also makes your team likelier to lose because you're in the box a lot more. Some might say that Poise or Leadership are useless, but at worst they're a net 0 (and I think Poise is actually decent) while Grit is actively detrimental to team success.

 

44 minutes ago, DoktorFunk said:

I’m just curious if anyone has a report on how well hybrid attributes have worked at dissuading a meta so far.

 

At the high end (>1000 TPA), people are still going majority scoring first because they can afford the extra cost and recognize that it is still going to be overall better than pass first. However, at the lower levels it's definitely more of a decision rather than it used to be. At 600 TPA I think it's a genuine debate whether pass first or scoring first is superior.

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3 hours ago, jacobcarson877 said:

(not increasing the frequency of shots, but still the quality)

I think all shots in STHS are considered of the same quality.

 

2 hours ago, Enorama said:

but at worst they're a net 0 (and I think Poise is actually decent

I think Discipline (poise) is a useless attribute individually, but if a whole team has like 60/70 discipline it's actually pretty good.

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1 minute ago, jacobcarson877 said:

maybe its a version thing but this is what I found from the STHS manual

oh yeah if you have higher scoring you are probably more likely to score, but there's no difference between like a shot from the slot and a shot from the blue line in chance of scoring.

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