Kesler 1,514 Posted December 26, 2016 Share Posted December 26, 2016 Phil 1 Link to comment https://vhlforum.com/topic/36513-fossil-22/ Share on other sites More sharing options...
Pandar 302 Posted January 9, 2017 Share Posted January 9, 2017 On 12/26/2016 at 2:06 PM, brovy said: Some interesting ideas here. Lighting could be better, render work could be stronger. The text is alright, and I like that it's juuuuust starting to interact with the bg effects at the end of the name. Good work overall, keep it up! Kesler 1 Link to comment https://vhlforum.com/topic/36513-fossil-22/#findComment-402124 Share on other sites More sharing options...
Commissioner Beketov 9,100 Posted January 21, 2017 Commissioner Share Posted January 21, 2017 You’ve got a few decent elements going on here but it doesn’t feel as if the basics are quite done. There’s way too much white (even for a manip), the lighting feels forced and doesn’t interect with anything, the waviness is overdone and the text feels out of place. Believe it or not I do actually like the ideas you’re going for, I just don’t think the execution was quite there to get them right. Work on the basics and you’ll definitely get there though. Kesler 1 Link to comment https://vhlforum.com/topic/36513-fossil-22/#findComment-404851 Share on other sites More sharing options...
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