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  On 1/18/2014 at 11:57 PM, Seth said:

World of Warcraft! 

 

Free only please

 

  On 1/19/2014 at 12:14 AM, Green said:

Final Fantasy XIV

 

is it free? is it on the mac?

 

  On 1/19/2014 at 1:05 AM, Squinty said:

Browser based? Club Penguin!

 

That game is just awful.. sorry

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  On 1/19/2014 at 2:00 AM, +Minus said:

Runescape

Crystal Saga

Maple Story

Startrek Online

DDO

 

Runescape is kinda awful now

 

Crystal saga i played a little

 

Maple Story.. i don't like the platform concept

 

Star Trek Online - Im a lvl 50

 

DDO?

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  On 1/19/2014 at 2:44 AM, flyersfan1493 said:

Runescape.

Also used to play Puzzle Pirates, which was much cooler than the name implied. Best part was that everything was based on player skill, rather than whatever you grinded your level up to.

Is that an action type game, or straight up puzzle?

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  On 1/19/2014 at 2:58 AM, d3vilsfire said:

Is that an action type game, or straight up puzzle?

 

Straight up puzzle-ish.

 

You go out on a ship with a couple of people (or a bunch of people once you get a bigger ship). There are 4 different stations (sailing, carpentry, bilging, and gunning) that each has a different puzzle. One person is the battle navigator who commands the ship. The ship moves with tokens, which the sailors generate. The b-naver can also shoot cannons, which the gunner(s) keep full. If you get hit by cannon balls, your ship takes damage, which the carpenters try to fix. While your ship has damage, it takes on water, which the bilgers try to get rid of. When you have water on the ship, it becomes harder to earn sailing tokens. Eventually, the two ships grapple. You then play a tetris-like puzzle, except some of the bottom rows of the board are filled depending on how much damage you took.

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  On 1/19/2014 at 3:02 AM, flyersfan1493 said:

Straight up puzzle-ish.

 

You go out on a ship with a couple of people (or a bunch of people once you get a bigger ship). There are 4 different stations (sailing, carpentry, bilging, and gunning) that each has a different puzzle. One person is the battle navigator who commands the ship. The ship moves with tokens, which the sailors generate. The b-naver can also shoot cannons, which the gunner(s) keep full. If you get hit by cannon balls, your ship takes damage, which the carpenters try to fix. While your ship has damage, it takes on water, which the bilgers try to get rid of. When you have water on the ship, it becomes harder to earn sailing tokens. Eventually, the two ships grapple. You then play a tetris-like puzzle, except some of the bottom rows of the board are filled depending on how much damage you took.

 

That actually sounds pretty interesting, I might check that out myself.  I'm getting close to perfecting Flow so I'll have some downtime soon :P

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