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boubabi

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Everything posted by boubabi

  1. boom shouldn't be in the equation, no matter what, they would be drafting him at 1st oa. Anyway, it wasn't the easiest decision to make but after talking with some other members, I'm comfortable with that.
  2. 5th,6th,8th,9th,10th,11th,13th,16th Hi
  3. it's a tough deal to explain tbh. Its a long term process.
  4. If you want an interview, call my manager.
  5. good trade for both team
  6. Since I'm discouraging every GFX designer on earth (ask Kendrick) , I'll show you how shit I was when I first started. Backstory here, I was 17 years old when I started. I started with Photoshop, I never went to any other software. I started on a website called "PSTUTO" which was linked to french sim leagues at the time. They were a great community and not only focused on hockey and they helped me a lot when I first started. Lets take a look at my first sigs (not even my first, just the oldest I could find on my computer) <----- Tuts <----- Tuts ----------------------- So today I'm 20 years old, soon 21. I pretty much made sig whenever I wanted because I wasn't stressed over "missing a Point Task" or anything (I wasn't on sim league). I just opened Photoshop whenever I was inspired. My point is, sometime, in my comments, I could sound harsh, and to be honest, I'm not even mad to sound like that. First, since English isn't my first language, sometime I want to explain some shits and it turns like actual shit However, most of the time, I'll try to give some tips on how to improve. But why being harsh doesn't bother me ? Well, because I learned this way. I'm not saying this type of bullshit like "beating your kid you'll get them straight" (plz Kendrick, don't etiquette me as a kid beater) type of argument here, I'm saying knowing your weakness is the first step of improving. Jake the Dog explains it very well. In psychology, the domain where I study, there's the famous sandwich type of feedback you give to someone. You start with a compliment, then you go with the negative feedback you want to give and finally, you go with a positive feedback. So that's why basic bitches be talking shit and be saying that you have nice hair at the end of the discussion. I'm actually here to give you feedback and tips. Sometime, to be honest, I don't feel like giving tons of constructive comments and I just don't comment your artwork. But when I do, most of the time, I'll give you positive comments. I'll give you an example. My friend, Mr.Baller, has approx. be doing sig at the same time that I started and even to this day, I say to him that his font straight sucks. He's a friend on mine and there's no way I want to be rude to him, that's is the way it is. At some point, I gave him feedback and some aspects of his graphical design to improve and he was still doing the same mistake over and over, which is really discouraging for someone who tries to help. At some point, he saw me doing my fonts and he learned this way. He still does some mistakes in his font game, but at least, I see an improvement and a will to improve, which is encouraging. I know most of you is doing sigs just for fun or just a sim league, I first started like that. But since I enjoyed doing it, why not trying to improve at this point ? I know you probably don't want to become graphic designer in real life, but you'll be receiving critics for the rest of your life and I think it's only motivation to go forward and improve. I don't consider myself as a mastermind or something. Everyday, I'm still learning new things on Photoshop. I recently learned different lightning techniques (thanks to Brandon and Beketov) and now I'm applying it to my graphical artworks. I would like to give you tips all day long, but I can't. Improving is a long process and you need to practice and be open good and bad feedback. The only tip I could give you today is : Be creative. Personally, I've been influenced by many people. Their artworks were so amazing, my goal was actually to be able to be as creative or as good as they are. But creativity, no matter where it is (music, poetry, art) is so important and I think this might be the best tip I can give you : Go out of your comfort zone. It will be tough and you'll probably be discouraged at some point, but gosh, it could be self rewarding when it's done. I hope you guys won't bug on every grammatical mistakes that I did. I'm actually pretty bad at french too so ¯\_(ツ)_/¯ me no habla espognol
  7. High school girls usually facebook block people too. Which I didn't
  8. Sorry if I looked mean to you, I hope you won't leave the site when I'm telling you positive and constructive comments - Kendrick, the friendly graphical mastermind.
  9. That's call a reference point. I reference Yandle's depth chart position on actual winning team. Hit me on chat when you'll have time. Oh nvm, you blocked me.
  10. If you remember, I said my perfect team/scheme was like Chicago, LA Kings, Stl Blues, ol-time Boston who all fit in their salary cap.
  11. Je suis pas un fan du format pour te dire vrai. Oui la mode a été de faire des canvas un peu plsu gros, mais la c'est trop gros a mon avis. Je dit pas que c'est pas le bon format, parce que moi même j'essaie de faire des choses hors de l'ordinaire parfois, mais c'est juste mon opinion personel. Le Background semble complexe, donc je peux deviner que c'est surment une texture. Avec un canvas du genre, j'aurais laisser un peu plus de vide, pcq le BG, on dirait que c'est genre un BG de fond d'écran. La typo pourrait être plus petite et moins "en ligne". Finalement, yah une petite "stroke" sur le render qui gosse un peu, donc je l'aurais blender un peu plus mais bon. Mon long commentaire est dû au fait que j'écris en français et aussi pour faire chier les personnes qui comprennent pas le français.
  12. No, I'm saying that they doesn't have the defensive core to replace Yandle. If Gormley's progression would have been quicker, Yandle wouldn't be at Phoenix this season. And why OEL is playing on the second line, he's definitely their best defensemen. He's got the offensive abilities, the skating, the defensive awareness to be one of the best (which I think he's soon to be). And what YOU don't get is, in my PERFECT scheme, I put an Offensive D with a 2 way D. BUT, Yandle doesn't have enough offensive abilities to cover his poor defensive skill. He's not even thinking like a defensemen. Karlsson is a 1st pair D because his offensive skills overcome his defense weakness, plus he's way younger then Yandle so he could learn how to play against the best. In my second pair scheme, I rather put a Shutdown D and a 2 way D, which isn't what Yandle is. yes, you can put a put Yandle on second pair, most team would do because they doesn't have enough resources to do the opposite. But in MY personal perception of a perfect team (who could fit in a salary cap) I don't want Yandle on my 1st line because he's just vulnerable defensivly and i don't want that type of player on my second line. Of course I could take him if I'm an average team like Edmonton, but if I want to build a Stanley Cup winning team, I'll likely pass on Yandle. If you think that Subban's 2012 play is the same as Subban's 2015, you are plain wrong. He still do some High danger/high reward play, but he does them in specific time now, and not everytime he feels too. He still does mistakes, so is Drew Doughty, but when he does a mistake, I rather keep him on the ice because that's how PK Subban plays, he'll reward you with game changing plays that could make your team win. Yandle is just plain boring. He does a good first pass (Congrats to him), put other then that, I don't see how we could control the game like a Drew Doughty or a Duncan Keith. Before this season, Smith played pretty good and was considered as a top tier goalie. And Kendrick, being a jerk is in your nature or you learned to act like this ?
  13. Yeah, Phoenix has so much success with him as leader. And no way Phoenix want to trade him for the past 3 seasons. And no way a norris trophy winner is a top 4 defensemen, I mean he's awful, right ?
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