Jump to content

Pandar

Inactive
  • Posts

    1,138
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Pandar

  1. On 6/2/2018 at 11:11 AM, Tim said:

     

    I really dig the ideas going on here!  I think that light source is a little too strong and the render feels a little grainy to me.  I also feel like he doesn't stand out enough... I love that he's picking up the red hues from the rest of the sig... but he's just blending in too much.  Maybe if you tried to use a brightness/contrast layer to increase only the render's brightness, you could draw a little more attention to him?  I like that you're already trying to accomplish that a bit by blurring the BG and foreground elements, but I think the lighting changes to him specifically would help take that to the next level.  I also think you might have over-blurred a smidge?  But that's a personal preference issue.  On the whole, it's a solid piece!

  2. On 6/1/2018 at 10:50 PM, Arthur said:

    WhWeSf5.png

     

    On the whole, it's not bad.  Composition is pretty solid.  Your render is a little low-res, which is usually the product of using images that are too small.  When I look for a render, I usually use google image search and click on tools, then pick "size" and set to large.  You might be a little starved for choice, but they're the ones that'll look the best.  

     

    The text is toooooooooooo big.  A general rule is that the viewer's eye should be drawn first to the main focus of the piece, and with the text that big, my eye is drawn equally to the render and the text.  I'd probably reduce the font size (depending on the font I RARELY go over 48 px, and I rarely size both first and last name with the same font size) and maybe scoot it down and closer to the render, maybe even overlapping it a bit.  You could use some adjustments layers and lighting work, but really you're hitting the basics very solidly!  I think you've got a good handle on what should be happening, and you're getting more into a refinement stage.  Keep it up!

  3. On 4/12/2018 at 9:25 PM, Smarch said:

    1. What do you think about the VHL during your time in the league?

     

    2. If you could improve/change one thing what would it be?

     

    3. What would you change about your time in Yukon so far?

     

    1.  Generally, I like it.  The 8 season limit is kind of bizarre to me, but it does make it hard to develop dynasties, which certainly has positives.  

     

    2.  The strangest thing to me is the fact that we've got so few players, compared to teams.  I know that it won't change, because getting lots of stats is fun, but I feel like if teams even had to have 9 forwards and 4 defensemen, it'd be a nice move toward realism.  But I also know that realism isn't exactly the point of a forum based simulation hockey league.  

     

    3. Nothing!  It's been an absolute blast, and I'm having a lot of fun!

  4. On 6/18/2018 at 8:39 PM, Banackock said:

    1. What are your expectations for the season?

    2. Thoughts on where you could land in the VHL draft?

    3. Where do you want to play in the VHL?

     

    1.  Mainly, I plan to do my best to hit a lot of dudes.  I don't really care about putting up huge numbers of points, my teams's got guys for that.  I just want my opponents to look at my hit totals and worry about me when they take the ice.  If a guy's constantly looking out for me, he's gonna make mistakes, and that's gonna help my team.

     

    2.  Not a clue.  Depends what GMs are looking for.  I doubt that I'll ever be a big option when it comes to putting up lots of points.  I'm just gonna try to shut other guys down, make it hard for them to play their game.  So, I guess I'll go wherever a GM who values that is picking.  I'll say late first round optimistically, more likely to be mid-second round.

     

    3.  Somewhere were the GM will let me play my game.  I want to bash guys.  Sure, I'll work on passing and skating or whatever... but at the end of the day, I'm here to check some dudes.

  5. On 5/7/2018 at 7:37 AM, Exlaxchronicles said:

    2018050706333567930_1525692896366.jpg

     

    It's a really neat idea, but on my screen, it's almost a little too subtle. You could drop a50% grey layer over it, set to blend mode "overlay" and then Dodge and burn the grey layer to make the darks darker and the lights lighter to improve readability. Might also be able to do it with contrast adjustments or brightening/darkening the whole piece, then making away the part you don't want darkened or lightened. Cool piece either way!

×
×
  • Create New...