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Shindigs

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Posts posted by Shindigs

  1. After mostly consistent elite play from Bo Johansson to start the season he had managed to create a quite cozy 5 or so assist and dman point lead despite having games in hand on the players behind him. But after some questionable games that gap has now been closed to nothing. Because Bo has had quite a few 0 point games (and even nearly some 0 point sims) of late. And it's showing it finally caught up with Chicago in the results this last sim. Seeing the team go 0-3 in disappointing fashion, as they only really outshot opponents in one of those games. So blaming goalie RNG isn't really in the cards for it.

     

    Hopefully this isn't a sign that Bo is going to keep doing what he does every single season and fall off a cliff for the entirety of the 2nd half of the season. Because quite frankly, it's getting old. So fingers crossed that theme week will spark that fire again and Bo and the rest of the Phoenix rise from the ashes to get back on pace to challenge derphorse for that 1st seed.

  2. Quote

    13.5 - Depreciation for S80+ Players (S80 and newer)

    All players from S80 onwards will be subject to depreciation in the off-season prior to their 6th, 7th, 8th, and 9th seasons of play in the VHL. Seasons in the VHLM / VHLE do not contribute for this calculation.

     

    Your TPE level will not be depreciated, only your attributes will be. Experience, Discipline and Leadership will not be subject to depreciation.

    Discipline should be changed to Poise.

  3. I will create/modify a set of let's say 12 emotes for your team's LR. So if you want the :ded: emote wearing a Moscow jersey? I got you, or :FatF: wearing a Vegas jersey? Also got you. As long as it's feasible to do and won't get either party banned for breaking the CoC I'll whip it up. Not all have to be claimed at once, but it can be done as needed over a longer period of time at your convenience.

  4. 5 minutes ago, Beketov said:

    Honestly the only reason we left it as a requirement is to distinguish between just a normal comment and an actual review. 

    Though to be fair, what is the difference between a normal post that reviews the graphic/MS and a review that just so happens to give 1 tpe? Except to the updaters, but they are just linked to it anyways. So not like they need the rating.

     

    And as a side note I've put ratings in normal posts at least once for meme reasons.

  5. This came up in a discussion with Dmax in PMs. We still have it posted as a requirement to give a rating out of 10 on reviews of graphics, but as we can pretty much all agree. That rating is completely pointless. In the graphics community the running joke is that you get reviews along this line:

     

    "Best graphic I've ever seen, I absolutely love it and wouldn't change a thing! Rating: 7/10"

     

    Because that's usually how it goes. Or you rate it 6.9/10 or you make it a math formula or whatever. Either way it's a requirement that doesn't add anything but memes or confusion (and some free word count at the end) to basically all reviews. I know a fair few Updaters just choose to ignore missing ratings because they agree that it's a dumb requirement. So why not just make it simply not be a requirement?

  6. You are also an extreme case in a way, since you are one of the ~5 highest earning members in the league, but peaked your build like you aren't one of the top 5 earners in the league. Meaning you're over banking to the point where it doesn't really matter much what the % are to you specifically. Realistically if you do that you'll always be fine, and if memory serves you also have a build that's very "regression friendly". So same as with Bo not being a great example player to use, neither is Nico. Because we're both doing pretty extreme things that don't paint a particularly fair image of what the average experience (even for max earners) might be.

     

    So my point basically stands, that a 9 season player ends up needing to peak almost exactly 200 TPA lower to be entirely "safe" with dealing with depreciation. Since I'm currently aiming to peak Bo at 1337 for the memes and Nico was 1137 when you did that. With my build change to be even more regression friendly, that's actually something I can maintain assuming the 5/8/12 goes through. (I'll be -157 TPE at the start of sims in Bo's final season, but earn essentially all of it back ending at +10 TPA if I do the full season instead of retiring at TDL) if we allow the Jagr you instead need to peak around 100 TPA lower. So just sort of depends which number we feel is more reasonable and will make players still want to opt for that 9th season when it makes sense to them. Keep in mind this is with Bo using absolutely no fighters at all, so if I wasn't going full TPE stacking for the record, then I could peak him even higher still.

  7. Berockas two solutions to the above mentioned will at least make it less blatant, as there are both point penalties and TPE penalties for sharing your team. The latter makes it so the more you share your team. The less everyone with your shared team (including you) will make from it TPE wise. I just don't see many people actually sharing teams with that being a thing. At least not large scale like that. If you share it with like 3 people you'll likely be in the same TPE bracket. But if your whole team does it, then you're probably making your team as a whole get less TPE than if they just did their own thing.

  8. 41 minutes ago, Arce said:

    So we have the 5/8/12/12 with SK dropping the 8% depreciation from 8% to 5%, and OBNF from 12% to 8%. Just trying to figure out fighter and what kind of fighter, or no fighter for 9th season right? Any other input in regards to that from anyone?

    That's correct. With what we're probably looking at rn the only thing you could use would be the Jagr, which if used on a 99 saves 115 TPE in the 9th season. Which still leaves you with a buttload of depreciation on everything else. If we look at Gus player just cause he was the highest TPE player in the last class to still take old depreciation. His final hit was 198 TPE. The current final hits of maxed out builds are anywhere between the very high 300s and the high 400s, so even with that -115 you're still getting hit by an absolute truck at the end.

     

    Also realistically most people who plan their depreciation won't likely eat that last hit, they are more likely to just peak lower so they can bank more. So realistically you're not trading your last season (where you have a career full of experience making your player inherently stronger anyways) you're more likely trading like 100-200 TPA peak for 4 seasons to maintain a peak anyways. In practice the only people who actually depreciate are the ones that didn't plan. Which to be fair is a lot of people. But if we make that last hit too big and impossible to fight. It will be a pretty shitty experience for those people when they get hit with a surprise -300 to 400 TPE.

     

    41 minutes ago, Arce said:

    It has certainly had to have me reeling more since we S82's only have one more season until we take our first hit, and the fact it's going to be 2% more definitely had messed with my initial planning, I would have saved some more $ thinking this whole time I wouldn't need fighters until the final depreciation. I will likely need one in my 7th as well to keep pace with my peak build

    For us 8 season babbies I think optimal is 7th season Jagr, 8th season OBNF+Jagr IIRC. We have so much leeway since we don't take the final hit. Bo's depreciation plan assuming 5/8/12 goes through is going "lol" and just spamming 4x5s and outbanking it. Like I said, 8 season depreciation is still a joke with this change, but 9 season is brutal. 9 season without Jagr is completely doomed by comparison.

     

    In an ideal world I'd want even higher depreciation than this, because it's the only way to get peak build TPE down to where it used to be. But on the flip side of that, we have 1 more season to earn per career so peak TPE *shouldn't* be the same as it used to. But that's also why we need to expand the cap bracket by 2 tiers, as peak builds can be 200 TPA higher now with the exact same earning for 8 season players. The issue at its core is that the 9th hit is so insane balancing both 8th season and 9 season players at once is a nightmare, because all the difference comes in that last hit which is the biggest hit. So any changes we make to fighters and the % while still keeping that "gradual decline" feel. Will hit 9 season players much harder than 8 season players. The easiest way to at least mitigate that to a point where it's manageable is Jagr on 9.

     

    5                   5

    8                   5

    12                 8

    12                 12

    Total = 37   Total = 30

     

    Those are the current % with/without % fighters. So 37% (5+8+12+12) total and 7% can be removed with % fighters, that means that we need to bank roughly 1/3 of our career TPE to fight it, that's a lot. Then ofc we have the Jagr's on top that can lower the last two mostly, hard to put the exact % on that, but a 8th season Jagr is close to 2% and a 9th close to 3% so let's say we can efficiently fight 12% to bring it down to 25% needing to be banked. Whereas for a 8 season player it's 25% (5+8+12) without fighting it at all. Meaning a 8th season player can buy literally 0 fighters and still take the same depreciation as a 9 season player who buys everything they should buy to be efficient (including a 9th season Jagr).

     

    I hope that puts into perspective just how massive the difference in 8 and 9 season depreciation is. And why that makes balancing both at once a pain in the ass. Which is why in my opinion 9 season players *need* that 9th season Jagr, because even with it. They depreciate as much as an 8 season player with the exact same build does for free.

  9. 6 minutes ago, Arce said:

    You can also just prepare your TPE/fighting strategy for 8 seasons. That 9th season is hey I’m just happy to be here, maybe my player is good for a points record/stat boosting. They’re still getting an extra season as vet, and I don’t need to do anything They won’t be better than they were in their prime, but definitely will be better than they were their rookie season (should be). In a realistic sense, it’s just a veteran presence who is making a last run at it. 

    The problem to a point is that realistically most members won't do this. Most people don't find doing regression planning fun and will need to be reactive rather than proactive. If the solution would have had to have happened 5 season ago. That's not a good feeling, so having some ability for people to react as they go along feels like a necessity to me. Because yes, you can just start banking 5 seasons ago instead of 4 seasons ago. But if you're the average VHL member, you won't know that until it's too late. Not to mention depending on how we roll this out, anyone S83 and older don't even have the option to do so.

  10. 14 minutes ago, Beketov said:

    Honestly I’m usually an advocate for “easiest is best” and in this case that would probably just mean giving 9th season the Jagr and nothing else. It doesn’t save a ton but at least saves enough that it’s worth going up instead of intentionally staying down. People still won’t be able to completely counter it, which is the point, but at least it won’t feel like the whole point of season 9 was to make you worthless.

     

    Ultimately the No fighters in S9 rule made sense when it was only 7% but at 12% that’s a whole different story.

    Agreed, it made sense at the time. But doesn't anymore imo at least. And the fun thing about only allowing the Jagr is that it actually changes build decisions (or well it should). Since all of a sudden you know for a fact you get to and want to Jagr one attribute every high depreciation season. Which means where as an 8 season player you might look to build as many 90 hybrids as possible, as a 9 season player since you'll Jagr your main attributes. You'll want to 99 that (as long as it still has good ratios) as that will protect as much of your total TPA as possible with the Jagr. Which adds some nuance to how you approach things between the two, which I always like.

  11. OBHPiAz.png

    Bo-Ingvar Johansson

    Defenseman

    Sweden

    6'6" - 205lbs

     

    Now I've touched upon Bo-Ingvar Johansson (which is his full name) and his life before hockey in both his junior review and his prospect scouting report. But it was mostly just in passing, with the focus being more on what he did in juniors in Sweden and how he was a late bloomer. Starting out as nothing but a pretty average looking defensive defenseman, only to bloom into what he is today. But there was a lot more to it than that. How did a young Bo-Ingvar come to get into hockey in the first place? What was his family support like? Was he a good student, or did all his brains go onto the ice? All will be answered, hopefully, in this Biography.

     

    Bo first joined his hometown team at the tender age of 4 years old. But how did this come to happen? Well as a young child Bo quickly made a strong connection in daycare with another boy by the name of Martin. Martin was what you'd at the time probably refer to as "slow" these days. That wouldn't fly, but it was clear he had learning disabilities as well as quite massive social struggles. But Bo just clicked with the playfulness and made sure he always had a spot at playtime with the "cool kids" as due to his natural charm and leadership Bo was very central to that group.

     

    As it turns out, it would be Martin's dad. Someone very invested in the local hockey team as the younger brother was the starting goalie in the junior team. Who would suggest that Bo try coming along to a practice with the kids group there. As Bo's father was a long-time hockey fan. He was totally on board with this and so that's how Bo's hockey career started. Wearing double socks in a pair of oversized skates, going around the ice holding two cones for balance. Not the most exciting of starts to a career. But it was how it all began.

     

    Hockey kept being a large part of the Johansson family's life from that point on. His sister and mother never really got into it, attending maybe 2-3 games total in all of Bo's years playing before the VHL. But his dad ended up taking on multiple roles for the team. Both as their administrator and as the equipment manager for the team. Meaning that hockey became a strong bonding experience for the two of them. As really both were equally invested in the team and its success.

     

    As i touched on in the junior review, I believe it was, Bo wasn't a standout in his youth though. And the only reason he get into one of the sports schools and could play hockey there was more due to his scholastic achievements than anything he did on the ice. He usually struggled to care about schoolwork, finding most of it pointless busywork. But despite that ended up in the Top 5 of his class when he left his hometown school at age 15 to move to the sports school in another city. Living alone for the first time at the tender age of soon-to-be 16. Certainly not an uncommon thing in Sweden for athletes by any stretch, but still a large change in his life.

     

    As an avid home cook, even from a very early age, Bo quite liked life on his own. Like most kids moving away from home that early he did struggled a bit with keeping up with laundry and cleaning his apartment. Living that bachelor life. But at least he ate well. Though over time he adapted and by the time he was 18 and getting ready to head to the VHLM for his first games with the Miami Marauders, he was very much used to all that living on his own meant. Making the massive change of jumping the pond seem a lot less terrifying than it otherwise might have.

     

    So clearly Bo had pretty good support and a relatively normal upbringing by Swedish standards. But surely hockey wasn't all he did? Well, I've already mentioned his love of cooking. With him having taken over cooking all dinners every other week as his mom was commuting and having to come home and go straight to cooking was wearing on her. Causing Bo to ask if it was okay if he took over dinner every other week (with his dad doing the other week) by the age of 12. Which I think sums up Bo's personality a lot. He's all about helping, as can be seen on the ice from his pass first mentality to his leadership. The other big passion that he shared with his older sister was gaming. You see growing up in small town Sweden there are only really 5 things to do: Sports, Gaming, Drinking, Bumping Uglies and Fighting. Now Bo didn't do #3 on account of trying to focus on sports, which meant by default there wasn't much of #4 and none of #5 which means the only other thing left to do was gaming.

     

    So there you have it, the formerly gentle, now not so gentle, giant Bo-Ingvar Johansson's Biography.

  12. 9 hours ago, Arce said:


    Since everything else seems pretty set with the 5/8/12 and SK and OBNF knocking down a tier (absolutely love that idea. I wasn’t a fan of the percentage increases until I saw this proposal added), I say no fighters for the 9th season. Your player may not be at their peak in that 9th season but that is the price that old players IRL pay for sticking around. They can still be productive, but not what they once were. It can be a play for that 9th season at your own risk and manage expectations, or play a season in the E and don’t worry about it. Which as mentioned before, helps the E to have as many people spending at least a season there as possible. 

    I mean it all depends on what our intended purpose is for the 9th season. If we want essentially everyone to play in the VHLE at least one season, and making a full 9 season career an oddity rather than (more or less) the norm for the max earning recreates. Then leaving the 9th hit completely un-fightable would achieve that. Unless you're specifically targeting a certain record that you need 9 seasons for, or if you just loathe the E with a burning passion. Then every single player is likely going to opt for at least 1 E season, even if they'd prefer to play in the VHL. Since the opportunity cost of that 9th season is that you will literally depreciate by the total TPE of your depth players in that season.

     

    But isn't kind of the whole point of the league to get people to the VHL level? So does a choice that makes us actively put players that could/should be in the VHL in the VHLE for one more season really make sense in that regard?

     

    Don't get me wrong, I'll personally play that extra season in the E regardless of which choice we make here. Because that last hit is insane in both iterations and I don't want to deal with it. Since I'd rather my player spend 5 seasons at a higher peak than 1 season more playing at 500ish TPA at the start. But if we make the last hit completely untouchable at 12% then we end up in the situation where it becomes "correct" for any player close to skipping the E by hitting 400 to simply stop earning to dodge being forced up. Since losing 20-40 TPE from doing nothing so, is still a drop in the ocean compared to a 400+ Depreciation hit that you need to bank for. I mean it's still correct to stay down even if you can Jagr it. But at least if you can Jagr it, then you have to plan your depreciation management a bit differently. Giving skipping recreates at least a marginally different experience than their previous 8 season experiences.

     

    I don't mind depreciation being punishing, if anything I've been pushing for it. But I think we should at least give *some* chance for skill expression, however minor, among recreates to be able to make choices about how to fight that extra hit. Because if you can't even Jagr that last hit, literally all you do is stop earning 1 season early and spend even longer banking. That's not fun, it's not interesting and it's not a choice. Because it's literally the only thing you can do, short of retiring early. At which point why even have the 9th season in the first place? If that Jagr option exists for the final season. Yeah, it will be a must buy which is barely a choice either. But at least then you have agency in being able to feel like you're making the correct choice.

     

    But more importantly, and this is kinda what we could just TL;DR this whole question into. If we can't Jagr the 9th season hit. Then we can't use 5/8/12/12 it's just too much. But we also can't have less than 5/8/12 because that's already too little for 8 season players. Meaning we'd need to completely restructure depreciation to find some kind of middle ground. Alternatively just be cool with the 9th season hit randomly being only like 8% or something. Which makes no sense thematically.

  13. 3 minutes ago, Beketov said:

    Yeah, we could easily just allow a Jagr but not make any OBNF equivalent. The idea, as @Spartan  pointed out, was to not have fighters because we didn’t want to make it easy to just completely fight off a ninth season. Not impossible of course but not easy. I’d need to see the comparison but just making the Jagr buyable is probably fine.

    Maxed out builds can get that final 9th season depreciation hit to around 450, with Jagr you can mitigate it to like 380 which is still a freaking lot. But at least you can kinda manage it. The issue to a degree becomes that as a 9 season player, you want to use as much money as you can on depreciation fighters, but due to how much you lose in the 9th season and how little you lose in the 7th season. Using a Jagr on the 7th is arguably worse than buying a 4x5, so you can really only do 2x Jagr + SK + OBNF to efficiently fight depreciation as a 9 season player. If that final Jagr on the 9th season isn't allowed then really you kinda can't do anything to fight depreciation to a reasonable degree.

     

    If we do decide we don't want a 9th season Jagr to be possible. We'd likely have to "flatten" the depreciation curve by lowering the two ending 12s and increasing the earlier two hits, since that would make it possible to double or even triple Jagr and get good mileage out of it. But that doesn't make sense thematically for depreciation, so I think allowing 9th season Jagr is just the easiest and cleanest solution.

  14. 14 minutes ago, Beketov said:

    I’ve seen mention of the fighters “dropping a tier” which I’m not sure I really understand the concept being discussed there.

    Basically instead having it be a flat 1% and 2% reduction in depreciation, like it is now. Still Kicking and Old But Not Forgotten would both make you depreciate like it was 1 season earlier, or "dropping a tier" in the depreciation %. So since the new numbers would be 5/8/12. Still Kicking would go from 8 to 5, making it worth buying again. Old But Not Forgotten would take you from 12 to 8, also making it worth buying again.

     

    The one thing I believe we need some clarification on is if you can/can't use Jagr in the 9th season. If you can't, then it's basically impossible to balance 9th and 8th season players against each other. Since that final hit becomes so devastating it forces you to max at like 200 less TPA than a 8 season player. Which seems a bit much to me. Though I guess we could just change it to be allowed, if that is the case.

     

    22 minutes ago, Beketov said:

    would goalies keep the old numbers?

    Yes, this would only affect Skaters, to bring their depreciation closer in line with what goalies are already dealing with.

  15. As usual, another completely reasonable James Teekirque/DAVID graphic. Yours are always a fun time and this is no different. A little bit more could be done with it by just adding small details like pricing/barcode/etc. to complete the magazine look. Possibly adding a subtle drop shadow to the text to just give a bit more depth and help readability. But overall, just a fun graphic highlighting what's going on in DAVID these days.

  16. A cool and different idea, always fun to see slightly different graphics being made. As the barrage of sigs does get pretty samey no matter how well made they are. But clearly the main attraction of this graphic is that you kept with the graphic designer tradition of adding easter eggs. This time in the form of a classic, adding 69 as part of the numbers being used, while also making the cost of the ticket 24 Euros, which is clearly just 42 the meaning of life, the universe and everything, backwards. Now if we dig deeper and add up all the numbers of the bar code they add up to 35, but wait there are two 2's so we subtract the 2nd 2 making it 33. And Wann Kerr was drafted 33rd overall to Vegas. Clearly 100% intended and proof that Vattghern is a master of the subtle easter eggs. Not just me making up random shit.

  17. On 11/20/2022 at 6:06 PM, MubbleFubbles said:

    avJieZ4.png

     

    For the week ending November 27th (can use it for 20th though if you submit answers today)

    Answer 3 Questions for 1 TPE

    Answer 6 Questions for 2 TPE

     

    1. We've started our season off with 8 wins after 14 games and currently sit in third place in the VHLE. What do you make of our teams start to the season? 

     

    2. Interestingly despite having six game winning goals, all six have been scored by different skaters, how much of a boost is it for the team to have several players who can contribute when the team needs it most?

     

    3. Larry Abass Jr. has been surging up the point rankings and currently sits in fourth place in points with 20 through 14 games. How important have their performances been to the team's success?

     

    4. The league leading Cologne Express have had a very lucky start to the season, playing 12 of their first 16 games against a Geneva Rush team that doesn't have a single defenseman. What is the luckiest thing that has ever happened to you? (Can be you personally or your player). 

     

    5.  Black Friday/Cyber Monday is coming up this week, anything in particular you would like to see discounted that you'd be interested in buying?

     

    6. Say the VHL had a Black Friday/Cyber Monday sale in their player store, what item would you be most interested in buying at a discounted price?

    1. It's probably been fuelled by the (not a drug) Clue Glue™ product that your GM seems to have infinite amounts of for some mysterious reason.

    2. It's as much of a boost as having access to infinite amounts of Clue Thirst™ in the LR. It's what Hockey players crave, after all.

    3. Abass is the GOAT. Elite two-way play all day every day. Vegas legend and probably also a Clue Flakes™ enjoyer. "They're NOT Drugs!"

    4. Not getting drafted by Helstinki. Since Clue Glue™ is banned in Finland.

    5. Clue Glue™ mostly.

    6. I mean since I'm already buying a 4x5 this season. That's impossible. So would have to be a Full Doubles week most likely. Now, if they had Clue Glue™ products in the store, my answer would obviously be different. But they don't cause they're trying to keep us poor.

  18. No we're not singing a Disturbed song, sorry. But it seems like no matter where you are in the sim league world right now, everyone is sick. Doesn't seem to really matter if you're in Canada, the US or Sweden. Just viruses, the flu and all manner of awful going on all over the place. And seems most people are needing weeks (if not a month or more) to kick it. So whatever it is, it sure is being a pain to deal with.

     

    Thankfully this sickness does not appear to have made it into the VHL team Locker Rooms at least. Though with how the teams in the basement are playing, maybe they are playing through a bug? Who knows? Malmö going all in last season seem to be going about as well as was expected, Helstinki are in fact Hella stinky, Toronto is playing like it's the 1st round of the NHL playoffs and Riga Reign are working on re-branding as the Riga Ree. Just ahead of them LAS are trying to avoid falling to LASt place in NA and after that I'm done with bad puns and wordplay for now. Mostly cause I've certainly hit 150 words by now.

  19. So as is pretty much standard by now, Bo is getting off to a hot start. Though in the last 4 games he's been without points in two of them. Is the this starts of the equally standard falling off a cliff that Bo tends to spend the rest of the season doing? Hopefully not, as I'd quite like for him to start actually getting some consistency in his game. And considering the somewhat atrocious S% he's still sitting on. If anything he's probably scoring less points than he should with the level of play he's been at so far in the season.

     

    It's way too early to tell what effect Bo actually being captain in the sim and investing into LD is having on Chicago, but I think most of us can agree that Chicago are doing a fair bit better than we'd expect a team with with bots to do. Is this because LD actually does something? Or is it because the players we do have are just cracked? A very valid questions that we don't know the answer to. One interesting thing to note though is that although both Scotty Sundin and The Board Game Clue On Skates have high FO skills, they aren't runaway league leading by any stretch, in fact Scotty has mid 70s going up against mostly 80+ Centers on other first lines. Yet both of them are glued to the top of the FO% leaderboards, is this due to the LD ice tilt? Or are they just built different for some unknown reason? Another unknown, but certainly an interesting thing to look at. Since FO% is one of the most contained stats. Where it's just a straight 1v1 without any real outside factors. That's also measured in a very granular manner that's not particularly prone to variance due to the massive samples sizes we get with STHS just taking faceoffs on repeat.

     

    Maybe having at least one high LD player set as C in STHS is the future of the VHL, maybe it's just some fluke early results. I guess only time will tell, and other players' willingness to try it out as well. Part of why I wanted to test it out is that I feel like although Jonathan Ori himself hasn't exactly been lights out for his TPE. The players who have played alongside him have usually overperformed with career years. And a Seattle roster that wasn't that inspiring did very well with him on the team. No idea if they had him set as C in the sim or not though. And Simon has confirmed that setting that actually does have game impact, now if it does in our version of the engine is another question entirely. But at least the placebo effect has been nice so far. Because when you're the LD player set as captain, even in games where your player does absolutely nothing. You can at least go "Well at least he's helping make everyone else perform slightly better", which is some nice copium to have access to.

     

    Oh and in closing, if Bo fails to get Assist per Game this season, I'm going to #blamecole!

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