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LucyXpher

VHL GM
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LucyXpher last won the day on March 14

LucyXpher had the most liked content!

About LucyXpher

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    LucyXpher

Profile Information

  • Player
    Lucy Leitner
  • Link
  • Gender
    Female
  • Pronouns
    She/Her
  • Location
    Houston
  • NHL Team
    San Jose Sharks
  • Interests
    Hockey (NHL Sharks and PWHL New York), Creative Writing, Visual Art, Music

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  1. Really interesting read! And definitely a lot to consider when viewing posts, leaving reactions, and sometimes comments. I think a lot of online negativity often comes from the part of people— even really kind and good people— that gets suppressed in normal face to face interactions. I think, consciously and subconsciously that suppressed negative, pessimistic, cynical, or even cruel side can come out in the form of trolling or just plain being mean because the perceived consequences for doing so online are far less than in a face to face interaction, though the repercussions can sometimes be worse because those on the receiving end don’t have the benefit of reading body language, facial expressions, or intuiting why someone might be lashing out. And when all you have to go on are upvote/downvote reactions and random comments, the little things can often be taken as more than they are really meant to be. And even on the positive side, I think there are many examples where online affirmation comes with its own unhealthy patterns. It’s definitely good to put it all in perspective, whether it’s positive or negative and take it all with a pinch of salt. And at the same time, making the extra effort to be a good human, even in the digital medium, can go a long way. Thanks for sharing this!
  2. From what I've gathered reading the STHS forums, and SimonT's replies specifically, DI definitely reduces PIMS by reducing hits since that is primarily where PIMS come from. It also seemed suggested too that DI would likely reduce the number of fights or non-physical penalties your player might take (random game misconducts). I'd be kinda curious to see a DI/PIM graph since I don't think you had one above as you focused primarily on hits as the main culprit for PIMS and I wonder if DI has some unaccounted value in limiting other various types of PIMS. Also, anecdotally, my DI rating in S97 seemed to do very little to prevent me from hitting and taking penalties, and interestingly, the seasons where I hit more and took more penalties resulted in higher personal points totals and team hardware. Obviously the sample size is wayyyy too small to make any conclusions, but it does kinda baffle me since I'd be inclined to invest in DI if I hadn't already tried that with a result that went completely against what I'd expect. What I think we might take from this, though, is that there are numerous other factors that contribute to high hits/pims totals, including relative CK rating to teammates and opponents. I honestly have no clue, but my own personal results leave me a little more confused than anything about the value of DI and hits. S98 Prague: 65 CK, 40 DI - 119 hits, 48 pims, 31.12 AMG, 63 points (rerolled) S97 Malmo: 67 CK, 61 DI - 193 hits, 115 pims, 28.79 AMG, 92 points, Victory Cup S96 Riga: 67 CK, 40 DI - 73 hits, 85 pims, 29.61 AMG, 79 points S95 Riga: 67 CK, 40 DI - 150 hits, 119 pims, 30.20 AMG, 86 points, Continental Cup Not to try and grasp at straws, but is it possible that hitting provides some kind of morale boost in addition to a turnover, which might help boost the value of a turnover caused by a hit? That's total speculation...
  3. Double posted, idk what happened
  4. Awesome graphic! For legal purposes, however, the phrase "Praise be" has been trademarked by the Ash Sparks cult @DarkSpyro. In good faith, we won't be pursuing legal action at this time, but consider yourself notified
  5. so much xhek, so much joy
  6. You're getting so good at these!!
  7. This is awesome!! Thank you!
  8. Thanks again, Sadie! Added to my sig!
  9. I love it Thank you so much Sadie!!
  10. I can appreciate this, much respects ... but also...
  11. Awesome choice! Congrats @Ricer13!!
  12. I mean there is tho. A clean hit is when it records you hitting someone and knocking them off the puck, not taking a penalty. That has value because now you have the puck. But I'm sure you're right that it just randomly assigns penalties after a number of hits, which is why DI seems to just decrease total hits to help with pims. There definitely is still some other stuff going on to help limit total hits and pims tho. Like how Viktor Jensen ever had 0 Pims in a VHL season in S92 is crazy. I think it was S92... I take your point, and yeah, you're probably not getting a goal for your team on 5% of your hits. But that also doesn't take into account the value of stopping the opposition. Every hit and turnover means the other team can't score on that possession. It would be very hard to see the full value of that parsed out I think with the stats STHS provides on the index, and you're probably still right that not having CK is probably better. But in the hybrid model we still need CK for high DF and I think it's worth it. Still on the fence about whether adding DI is worth it because it essentially just doubles the TPE cost of that extra DF
  13. And here I thought you were accusing me of tanking Prague's season on purpose just so I could get a better 2nd round pick for Malmo! But yes, PA needs SC since SC is where it either ends in a goal or it's turned over. Also wtf are these Prague sims. Two more losses, 3-2 in each game, outshooting opponents 38-32. Allowed 4 PPG on 10 PKs. This is more than an offense issue, but an extra goal or two would have helped.
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