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  • 3 weeks later...

Wow I like it! The grey layer on the left doesn't relate to the whole theme of the SIG but its kind of not bad to look at.

Your font style I don't mind and even though its the same color as the grey behind it, you did a good job of addi g shadow effect to the lettering to give it some separation.

Since I don't use PS/Gimp, I don't know how you were able to get the player to appear to be situated with layering in front of his body and behind as well ..its cool looking. Even with it all red around him you can still see his body outline. Nice! All the star light effects added work well too.

Your colors are nice with heavier saturation but it all has a softer look to it. 

Really like this one Bush!

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https://vhlforum.com/topic/50646-canmoar-22/#findComment-535460
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  • 4 weeks later...
  • Commissioner

Review: A tale of 2 sigs going on here. The right side with its crazy effects and bright, rich colours looks really good. By contrast, however, the left side just being pure grey with nothing doing on feels very boring and like an afterthought. I like the angular nature of it, would just like to see something more going on. The lighting is also throwing me off a bit. The source itself looks good but it doesn’t really cast natural light on the render and the text drop shadow is coming from the opposite side so it just kinda stands out on it’s own. Overall a very good sig mind you. These complaints are really me being picky.

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https://vhlforum.com/topic/50646-canmoar-22/#findComment-540744
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Review: So I'm going to be the one who doesn't fit in with everyone else and say the grey panel adds contrast to the sig and makes the player pop out at you more. However the name brings up some issues as it's very similar in color to the panel and kind of blends into it. If the text could've been darker and maybe matched the red/black aspect of the theme more I think it would have a better effect.

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https://vhlforum.com/topic/50646-canmoar-22/#findComment-540883
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