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Tim

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Everything posted by Tim

  1. ok not bad, but there's a few things that could use some work. first, and most obvious when I first look at the sig, is the render placement. you have his head perfectly centered in the sig, which is something you almost never want to do. mostly you will want to have the head near the top to leave less empty space up there and to include more of the render in the image. next is the lateral placement of the render. I recommend reading up on the visual rule of thirds. your current sig has good render palcement, but this one feels almost stuffed in the corner. not gonna go too in depth on everything on this one, but the other thing I wanted to touch on was the background. the background on this one is super overexposed, which draws attention away from the focal point. as a general rule, the background of a sig should be darker than the foreground (render) so you don't strain the eyes of whoever is looking at it. that's all I have for now but @boubabi is more knowledgeable than me on this stuff so if I said anything incorrect he can correct me
  2. the effects, text and lighting all look really good, but I feel the composition could be improved. you put really strong lighting on the right side of his face, along with underneath the text. this draws my eye to two different points which gives it a weird feel. I think this would be miles better if the position of the render was swapped with the position of the text. that would also help the composition by having the render face the middle of the sig, giving the subject some more breathing room.
  3. love the effects on this one, text is stellar, only thing for me is the coloring over his face. I think the pure b/w over the face makes it stands out too much, so maybe keeping the coloring consistent would've made this one even better. other than that, not much else to say here.
  4. not much to say here, really good lighting, effects, text, colors, everything. triangles look cool as fuck. good luck on the new player!
  5. I like the look of it, but I feel more effects could have made this even better. stronger lighting and some cool render effects would have made this really good. I think boubabi covered everything though
  6. pretty much what boubabi said. only a few things that I see: lighting source could probably be a little stronger to help contrast the focal point even more. also not huge fan of the offset stroke around the text, but that's not huge deal.
  7. I like the mulitcolor effect on the sig, but I also don't really feel it fits very well. also the light source is on the dark side of his face, which gives the shadows on his face a strange feel. overall I like the effects on this one.
  8. not much to add to what boubabi said, maybe the text placement could be a little lower with the subtext added, but this one looks good.
  9. adding on to what boubabi said, the c and last e are kinda hard to make out at first glance, maybe trying to find a way to contrast them from the bg would make it look a little better. other than that and what boubabi said I really like this one.
  10. boubabi pretty much covered everything, all I really have to add is try experiment placing more stocks in front of the render to give it a more blended appearance. try using c4d renders and messing around with the blending modes.
  11. okay I disagree with boubabi I like the stroke around the left side, I feel it provides some balance with the blues on the other side of his face. huge fan of this one, lighting is strong again imo but it doesn't detract from the feel.
  12. you're continuing to get better, good work. something you should work on for your next one is lighting. if you take a look at many of the more experienced members sigs, you can see there is a defined light source somewhere on the sig, usually near the render's head. a lot of people artificially make a light source by using a soft round brush. try experimenting with that a little and see what you can do.
  13. Not much I can say here, this looks really good. I like the glass shattering effect, but on the right side of the logo it looks a bit strange. good work overall
  14. Agreed on the redner looking a little LQ. I'm also not a huge fan of that big of a stroke around the text. Really like the blending on this one.
  15. caught the last ~45 mins, you should do this more often. also, there should be a way to archive your broadcasts so you could post them in the resources subforum for everyone to watch if you want also the audio was a bit low, turn it up a little in obs next time
  16. Effort 2/2: yeah Look 3/3: effects are great, text is straight fire, only thing for me is that the face feels over-lit which makes it a little too washed out, but not enough to dock for. Creativity 1/1: ye Overall: 6/6 FINAL: 6/6
  17. Effort 2/2: Yeah I can see it here. Look 2.75/3: I really like this one, even the squares, but I feel the background, especially near the face, is to bright and sharp and it takes away from the focal point just a little too much. Creativity 1/1: ye Overall: 5.75/6 FINAL: 6/6
  18. I'm gonna grade the first one too cause I think you're not supposed to change it after it's been graded. Effort 2/2: yeah I can see it. Look 2.5/3: I think I like this slightly more boubabi, but I still have to agree with him on mainly everything, especially the coloring. it gives a cool feel but I think it is way overdone, even in the second one. Creativity 1/1: Sure Overall: 5.5/6 FINAL: 5/6
  19. am i blind or is there no good version on the moscow logo around. @boubabi pls
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