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gorlab

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Everything posted by gorlab

  1. Oof His text is still pretty dope tho ?
  2. I liked HHH more when he was irrelevant.
  3. Team @omgitshim F - Matt Thompson F - Dan Wilinsky F - Aleksander Rodriguez D - Smitty Werbenjagermanjensen D - Keven Foreskin G - Team @HulkHogan F - Sebastian Ironside F - Matthew Materazo F - Maxim Kovalchuk D - Jesse Wilson D - Lando Baxter G - Team @gorlab F - Julian Borwinn F - Randoms F - Tyler Barabash Jr. D - Joseph McWolf D - Lance Flowers G - Team @Thatguy91 F - Podrick Cast F - Ryan Kastelic F - D - Leph Twinger D - G - Kallis Kriketers Team @MetalToday F - Jake Davis F - Julius Freeman F - D - Tzuyu D - G - Brick Wahl Team @Motzaburger F - Rauno Palo F - Rylan Peace F - Elias Dahlberg D - D - G - JB Rift
  4. @Psyduck77 who in god's name are you? That logo is flame af if it isn't ripped and you designed it from scratch. Very interesting work!!! I love it.
  5. Very fair points and I agree that sometimes minimal/clean graphics like this one can be definitely be overlooked in terms of being "good". I do try and appreciate minimalistic and clean/straight forward graphic designs such as this one. I'm just trying to set your expectations for what you may face down the road in terms of grading/reviews. I'm by no means the authority on graphics on the VHL or any sim league.... but what you pointed out is definitely fair and to be considered!
  6. 43 Toronto Legion @ Vancouver Wolves 44 Calgary Wranglers @ D.C. Dragons 45 Riga Reign @ Helsinki Titans 46 New York Americans @ Seattle Bears
  7. Well i think you pulled the animation off pretty decently. I think the random/awkward cropping of 1 of the 3 frames could've been resolved by using a different stock image of the player, or cropping it more naturally if possible. I like the gradient used in the non-animated border, the text is readable and I like how 1 of the 3 frames kind of interacts with the text (his glove/stick is behind the text) basic animation techniques like these are good tools to possess in graphic design! a pp r o v a l g ang
  8. idk what's going on here, but I will say the GLADE text looks really cool. I like how you masked the white stroke text layer like that. I will steal. otherwise, no complaints besides the rest of the graphic looking to be a 'tag' of a dog collar, and how it's cropped so awkwardly in terms of the border/dimensions of the image itself. I also am not the biggest fan of ShawnGlade, not that that's going to cloud my judgement on this professional sim league graphics review. I know your pedigree and past body of work, so even tho this looks more akin to a throwaway meme or something, the text/lighting/consistent pallet are still enough to make this zoomed-in picture of a dog tag better than other things i've seen/graded in the last 45 mins a pp p r o v al g an g
  9. here's a resource for you to learn jersey logo swapping technique:
  10. I appreciate your ambition on the jersey logo swap, and stock image layering. I do sort of like how the light source of the graphic kind of/sort of is reflected in the lighting of the render/focal point of the sig. You do indeed have a graphic here. To summarize my critiques in jot-note form: - The logo is not horizontally centered correctly on the player. You can easily use the jersey "collar" (nhl logo) to horizontally allign imo, and it needs to be shifted left by like 20 pixels. The perspective/skew change of the logo is pretty well suited to match the render tho, so gj - Why is the graphic so huge? On desktop browsing of VHL, it doesn't scale and is unnecessarily large for use on an internet message board. Use like 500x500 dimensions or smaller for a "sig" style graphic. Nobody setting this to their desktop wallpaper my g. - When you layer stock images (like the red/blue "light specks" stocks you used) it's good practice to mask out the render's skin/features (or anywhere on the graphic where the 'light specks' stock looks bad).... Specifically, the render's left-eye where it is obvious and looks unnatural... unless you were going for a terminator 2 style look (im being sarcastic you obv. werent) - I personally hate the 'corner lock VHL logo water stamp / network tv logo" technique, because of how overdone it is, and it's just another easy/quik crutch to "effort" , but it is what it is and you do you. - The text is just off flying on it's own with no interaction with anything or a care in the world. Overlaying it on the render's shoulder tip would've looked more natural imo. a p pr o v al g an g but i'm not impressed and I sincerely hope my lack of acknowledgement for your work/artistic effort here makes you strive to become better and put better work out, forcing me to acknowledge you.
  11. well.... you've certainly got a unique style going here. I do like the ambition on the typography of the pieces. Just focusing on the text itself, you can def. see that some thought/effort/experimentation was put into the text in terms of framing/composition. I especially like the velvet text. The renders need work though. The cut on sig1 is incomplete (the light blue between his visor/face/ear strap etc. sticks out like a sore thumb. The bottom render's skin looks to be jpeg'ing up a little bit. I like the idea of using the HF21st logo as the complementary stock/background for #2 (a staple tech of sim league graphics) the masking/cropping around the render leaves a bit to be desired... it looks like a SOFT EDGED BRUSH (hardness 0%) was used to crop it, when you'd want to use a HARD EDGE BRUSH (hardness 100%) for cropping.... Zooming in and taking some time to do it correctly. (or use "pen tool cropping" or even "magnetic lasso cropping" and then clean it up with a hard brush afterwards. You can youtube these terms for tutorials on it) a p pr o v al g an g but i'm not personally impressed. I sincerely hope my lack of acknowledgement of your work/product strives you to become better, forcing me to acknowledge you in the future.
  12. I feel bad for grading this and using it to claim tpe because this shit go hard af and I have no real critique for it. Render looks well edited/HD/pro edit. I fuck with the text effect/style really heavily and think it's creative. I like the circular blur/paint stroke yellow effect to frame the sig, If I had to nit-pick anything at all, it's just the choice of 'irl steel grading' as the core of the background. To me like a matte black or something would've been way more lit and worked better with the yellow/black swirl stocks. still fire tho. GL in the sig tourny a pp ro v al g an g
  13. clean little piece tbh. I like the composition of it in terms of render/text/stock positoning, and think your lighting looks pretty cool/eyepleasing. Personally I would've tried to stylize the render a bit more, since the redish lighting kind of makes him look sort of flat, and doesn't really contrast well with the yellow/blue of the stock uniform. Also, there is some stock 'breaking' or lighting 'breaking' kind of around the player's glove (specifically to the right of the glove) which is noticable and is something if I noticed happened while making a sig, I would try to like blur it / smudge it / clone tool it out of the end product. text looks dope and the render jersey name change is done pretty damn well tbh, and that's a hard thing to pull off. i like the piece overall. I like your re-skinned one in your sig with ur drafted team, the front logo swap was ambitious af, I'll give you that. a pp or v al ga ng
  14. woof it's got a 90s "blingee" style feel to it. Basically looks like a bunch of filters / 'one click' effects applied to a stock image. The jersey change is really bad. You at least had an image editor to allow you to position the marlins logo and retain transparency, but just looking at it for a second.... his finn goes onto the shoulder-stripes of the jersey. That doesn't happen irl. Also, you can clearly see the StL blues logo behind the marlins logo. Overall, it's got kind of an artistic vibe to it, but it doesn't impress me whatsoever and just has a very amateur / thoughtless "let me smash some layer effects together randomly without care" feel to it. I do like how the text work does fit the theme of the rest of the sig, so you got that going for ya........ another thing I notice is how the goalies face is completely cubed/distorted out into 4-5pixel sized dots..... but then if you look behind him, the net/rink boards are like over-sharpened to high definition. It's the opposite of what you want to do on a graphic... You want to use rough filtering/distortion techniques to compliment/contrast the focal point of the graphic (the player) not distort the player and leave everything else much more 'realistic' / 'unedited' semi a p p r o v a l g ang but lets be real, it's an eyesore. Some people may say it's low effort but I don't want to judge anybody.
  15. I'd say the strongest part here is the application of the 'celebration silhouette' stock to a gradient background and using a layer mask to crop the trophy in front of the 'Congratulations' text, and choosing a decent color scheme/palette for the graphic and some half-decent but nothing awe-inspiring text work. I don't like how the 'C' in Congratulations is capitalized, it throws off the symmetry of the piece. In terms of design, a one-word or few-word-slogan that is centered on a graphic, should be case-consistent and usually all caps imo. Same with the "angle" gradient used, that sharp change in the gradient on the left-side of the graphic. The same premise can be applied to the foreground text as well. I think it would look cleaner/more designer if the text was stylized the same way in terms of character size. Also the right-hand side of the graphic has a weird glitchy 1 pixel board where it jutts out for 2 pixels for only like 10 pixels vertically. Just an indication of careless work. a p p r o v a l g an g but idk maybe some people might deem this low effort... i don't want to judge anybody.
  16. Good lookin out boss man. A lot of quality guys and leaders in Moscow who deserve a letter. We're gonna keep putting in this work and get to that chip.
  17. Honestly no clue but just open PS, put some enjoyable music on, and have some fun. You'll make something even more beautiful!
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