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Posts
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Everything posted by Steve
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Halfway through the season and we still have a bit of work to do. We really haven't found that magic formula that would make us a bit more consistent. I believe we have the talent to put up a good fight once we get everyone on the same page. It isn't for the lack of trying. The team seems deeply dedicated to becoming better. The players as well have been pushing hard to reach that next level of performance needed to be successful. I feel we will be much better in the second half of the season. There has been some positive signs that point to success in the future. I still have issues with this new hybrid system, I do see the reason for it and it had to be implemented. I think some tuning to it would be in order but that's just my opinion. Just do the weekly tasks and move on. At some point it might start to make sense.
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Review: Well, a good thing with this graphic is that it can only get better from here. You have all the elements needed for a basic graphic. Let's talk about the render. It should be, in my opinion, on top of the background layer unless you mask out certain areas like the face. It also looks pinched a tad. Your font is good looking but may I suggest you enlarge the text and place it lower. It's all baby steps but at least you started with the basics and it looks better than my early graphics. 8/10
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Review: A really cool design that you have here. Multi render graphics are a challenge to make but it seems like you got the formatting fairly well. The background isn't messy and other than the sharp edges and needing a new helmet, the rear render looks good with the logo swap. The front render looks clean although still NHL branded. A bit of detail work on that render would have really made this much better. Overall it's a good looking graphic. 8/10
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Do I still get to drive the Zamboni?
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It's not a comfort zone issue. I am not a fan of hiding a render with random overlays and effects. I think there are many members that make that design work well, it's just not what I like to do.
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1. How do you feel me and Z are doing so far? Doing a great job. Don't stop whatever you are doing. 2. How do you think our defensemen are doing so far? They are very defensive, which is a good thing. 3. Are you happy on how your player is performing so far, and if not why? Yes, I am thrilled how my player is playing. 4. What award would you like to win at the end of the season? I would like any award that has a cool name. 5. What do you think is our biggest weakness so far, and how could we fix that? Losing games. Winning more games. 6. What is your favourite movie? Anything that starts with John Wick.
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So I was correct, skills don't have a meaningful level. I understand that the higher you are in tpa the more you spend. I guess I will bank for 4 more seasons as I can't see any benefit in raising a skill that doesn't seem to help your player. Thanks for clearing that up.
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It's been an interesting season so far. Malmo has some really skilled and fun players. The locker room is active and we all know we have to do better to move up in the rankings. It's been a good experience so far and look forward to future success with Malmo. Now on to the meat of the article, skills. I have no idea what a good build is anymore. Look at the leader board and compare builds. You will find a wide range of skill levels from very little defense to very little offense. The thing is though, they are leading the league in several columns and I can't figure out if skills even matter at this point. I haven't been able to find any information on skill slider adjustments or what their values were and what they are now. I can see that the normal core skills don't seem to make a huge difference. Another thing is that max earning for four weeks to gain one skill level kinda sucks especially when the skills don't seem to work like they did before this new system. Maybe a comprehensive breakdown of the skills and their impact on a build would be good. I am not complaining about skills for personal gain. My player is doing about what I expected. I just don't understand the skills when looking at the top ten in just about every category.
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Review: Nice etching effect. Render looks clean and nicely detailed. Text stays with the background theme. It looks like it needs some sort of top layer to bring it all together but looks fine the way it is. Although a different outer glow on the text might look better over the render. Some sort of logo or badging would be nice too. The render has some blurry shoulders from what I think was the way you covered the should patches. A simple erase would clean that right up. Overall, I still a fan of this sig and the design. A few minor fixes, in my opinion, would go a long way. But what do I know about sigs? Not much. 8/10
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Review: I like the theme and you tried to stay with it. Logo swaps can be tough at times but for the most part, you did a fair job at placing them. I am not sure what program you use but if you mess with the blend ranges, you can get those logos to look more natural. Overall background is simple but keeps with the theme. Good effort. 8/10
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It's still way early but it looks like Malmo is finding it's way. I would expect us to finish somewhere in the top three by the end of the season. So far, we are just making small changes to see if we find the best lines for the long run. It's been a very promising beginning. You couldn't ask for more when it comes to the team and how involved they are. Everyone wants to be their best and play for each other. It truly is a team sport and we play it that way. Max has fit in with his new team just fine. Great bunch of guys and they welcomed Max with open arms. The new GM has done a stellar job so far and he even made sure that we have “Soap on a Rope” in the showers. What a nice guy. I look forward to the ups and downs the season will bring. We will adjust and make changes as needed but the main goal in Malmo is to have fun and winning is fun. Good luck to all.
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Review: Cool graphic. I like the logo on what's left of his jersey. I think you have a really fun looking graphic here even though it's just a stock photo with your design added to it. Maybe cut out the main render, make changes separate from the background and past it back. Minor issues but overall I really like the message you are sending. Good stuff 8/10
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Review: Great design. Clean render, interesting background with more than one layer used. Text is big a bold, not sure about the placement. I am confused about not including a logo on such a clean render. I like the paint effect. Good effort. 8/10
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I just make them in my spare time, which is all the time. I will hit gold if I keep digging.
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It's been a strange week for Max Torq. He finds himself on a different team with new line mates. Not the end of the world, just one of those out of the blue things that can happen. Malmo has been a bottom feeder for awhile and, with the new GM, wants to start building a team to compete. Max is all for that. It won't happen overnight but it can happen with the right moves, a bit of luck and the team working hard to improve their players. The locker room is second to non. Very active and has a good vibe to it. Sometimes it's the little things that makes the league fun. Max hopes to help them win more often but knows it will be a huge task at first. It will take time but I am confident the leadership is headed in the right direction. I would like to thank the Seattle Bears for my time there and the cup we won. Several quality players on that team that I will miss. Bright side is there are a lot of good players on Malmo that will only get better. Sometimes a change is good. Max will make the most of it.