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Spartan

VHLM Commissioner
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Everything posted by Spartan

  1. What? I don't know how that was the conclusion. I said we didn't touch any sliders or how skills worked. You still need to invest TPE into your attributes to get better. There's no set level like "hit 99 to be the best" but generally the threshold for a stat is around 85 to be elite.
  2. That was the intent behind the change. Before the change, it was just "99 SC, 40 PA, 99 DF, 99 SK/PH." It was stale, it was boring, no one really enjoyed it. Now people are forced into having unique builds and can prioritize what they'd like. It's led to much healthier player building where there is a level of "ok, I wonder how this TPE investment will work," that promotes experimenting and trying to build towards a niche. There were no adjustments as to how things work in the sim, the only change is lowering the values you can hit. Instead of 99 SC, you can get a max of 94 SC. It'd cost like 500 TPE (exaggeration) but that's the max. That's just because you are a high TPA player, and that's how incremental gains have always worked. Once you get to the elite tier, you have to spend a lot more to marginally improve. If it was too easy to get to high attribute values, then we'd be back in the 99 everything rut and it'd suck. Also skills do work the same, I'd say that even work better than before now that we're not forcing the sim to find which group of 99's is superior. The engine was not designed for 99's, we changed it up. Now attributes are working closer to intended.
  3. Thread is updated for S85
  4. The difference a week can make - Sergey now is third in the league in scoring with 30 points in 21 games, and Moscow is back up to 2nd in the EU and 4th in the league!
  5. Tbh I much prefer to put in earbuds and blast music. I just need to toss in some dramatics for the sake of the podcast.
  6. There is no way we raise the M cap to allow for 400 TPE players to dunk on 30-40 TPE new creates. We're going to lose so many players to a lack of engagement and interest if their brand new players do absolutely nothing against far superior competition. If it turns out we don't have the numbers for the E, and/or the VHL/M can handle the players from the E, we can discuss reverting back to the old 250 or maybe even a raised 300 cap. Until then though, the E isn't getting deleted. What's the point though? It's the same hard cap as the E but now you're ruining first gen development as well.
  7. Good sim
  8. After a failed trade earlier, @omgitshim and I now swap Machokes to get Machamps
  9. Pokeballs on Smoochum EXP Share on Abra Mimikyu use Play Rough on Elekid Once it gets KO'd, Machop use Knock Off on Elekid Pichu use Thunder Shock on Pichu Once it gets KO'd Machop use Knock Off on Pichu
  10. 6.3 Explore Cerulean Cave again
  11. Whoops, meant Water Pulse! EXP share on Abra now please
  12. Pokeballs on Elekid until success EXP share on Abra Dratini aqua tail on Growlithe Remove EXP share from Abra, put on Ekans Magnemite quick attack on Pichu
  13. Purchase HM Surf and toss it on Gyrados 6.1 Work Buy as many pokeballs as possible 6.2 Explore Cerulean City
  14. Sorry about the novel rejection, that's super sad to hear but I hope you're able to find alternative avenues to getting it published. Regarding this point though, it is common for updates to go slowly in the offseason since there aren't sims, and updaters are also chilling during this time since there's minimal urgency. The entire queue was cleared before first sims on Wednesday though, so everyone who submitted in the earlier half of the week would have been approved. Your earliest pending update seems to have been posted and claimed Thursday evening, so we're still in the general 24-48 hour approval period. It should be approved p soon though, I'll try to clear stuff later in the day.
  15. ignore
  16. 5.4 Work
  17. What? I was explaining the situation to him since he claimed Acyd was being biased. I'm not the VHFL manager either, idk why you think I'm the one who got him DQ'd lol.
  18. I choose the third grouping, Litwick/Ponyta/Machop Exp share on Ekans Dratini Water Pulse on Litwick Pokeballs until success on Ponyta first, then Machop
  19. Can you link to the response please? I'm not seeing it in the thread, maybe I'm just completely missing it.
  20. Let's break this down real quick again: You were tagged at 2:23 AM (EST) on Monday by Qripll You didn't make a pick and were DQ'd at 7:05 PM (EST) on Monday by Acyd You replied to the DQ at 5:50 PM (EST) on Tuesday That's 40 hours for a response since the time you were initially tagged on Monday morning. I didn't say you had 40 hours to pick, you missed your pick by that much time. Also, Sadie didn't affect your pick since her pick is after you. And I still don't see how group pace affects anything since everyone else made their picks within 12 hours and you were tagged for every pick as well.
  21. He made a pick within the timeframe, and the group kept moving, there were 3 picks after the retired player selection. He was made aware after the fact that his player was retired, then he reselected his player. The difference is that he actually made his initial pick during his pick window and corrected it after he was made aware, while you simply completely missed your pick window by 40 hours. Feel free to appeal to a blue though if you'd like though, won't stop you there.
  22. But sir, it's S85
  23. Buy 1 Incense 5.3 Explore Mt. Moon and use Incense
  24. Just to chip in since "bias" has been brought up, a slow moving group (the best examples I can see of that are the two Sunday picks which each clocked in at under 12 hours, which is within the timeframe to make a selection) does not equate to missing your pick entirely. You are the only one getting punished for not picking since you were the only person who....missed picks. This isn't biased at all, and the ruling was issued based off the rules and precedent.
  25. Just to clarify, I should have an EXP share on Charjabug so it should level up and evolve.
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