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Alex

VHL GM
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Posts posted by Alex

  1. Also good with voting NSG, Also I agree with Doom about Dadam being forged due to executioner having basic defense, their target also wouldn't have been Ricer as they are mafia if they were Exe.

     

    Vote NSG 3 (Adrest, Alex, Doom)

  2. 3 minutes ago, jacobaa19 said:

    2 mafia deaths is good right? How many are left?

     

    At least 2

    Here's a summary of all the dead:
    Eaglesfan (lookout)

    Lemorse (arsonist)

    omgitshim (doctor)

    Grape (Godfather)

    Dadam (Executioner)

    Ricer (Consort)

    Ptyrell (lookout)

  3. 3 minutes ago, Ricer13 said:

    You guys are voting me because someone “thinks” I’m suspicious ….lol. Not one bit of evidence that anything I’m doing is evil. 
     

    Looks to me like ptyrell and Dadam are the same faction Or dadam is Exe and targeting me which would make the most sense because he’s outright been calling me out for no reason since yesterday. 
     

    I am a trapper, night 1: build trap and n2: I placed the trap. I’m not sharing where it has been placed.
     

     

    Thanks for claiming, I agree with you about Dadam. Very sus that they have been saying that you're sus and "looking for evidence" without claiming themselves

     

    Vote Dadam

  4. 1 hour ago, Ptyrell said:

    Actually I take it all back, and our reasoning yesterday was flawed.

     

    There is both a GF and mafioso in this game. So both would need to be blocked for there to be no mafia kills.

     

    So either both jhatty and Doom are GF and mafioso. Or mafia just hit someone with defense on n1.

    Lemorse said they were attacked N1, them being arso confirms that they would have had defense.

     

    I'm also fine to push a quiet person

  5. 2 minutes ago, scoop said:

    To me, it really depends on how fatigue/endurance work in STHS and how much control we have over the balancing of it. Keep in mind, I don't have much an idea how it works, but here is the description of the Endurance attribute from the STHS manual

     

    "If a player's is send on ice when he's fatigue, this stat is used in the formula to decide if all stats for this shift will be lower than normal."

     

    If we can keep playing time the same, but make players with lower Endurance just overall worse players when they are fatigued, then I think it would be a fun change to the league, and I believe it would be a benefit to the max earners.

    My understanding of it is that it’s essentially a %effectiveness, if a player is 50% fatigue all stats are reduced by 50%. Fatigue wouldn’t really have an effect on backup starts, however we could artificially have it function as a maximum number of consecutive games played?

  6. Just now, Spartan said:

    Tanking and rebuilding are fairly synonymous, but you're right that there's no clear line there. However, we do have clear lines drawn for backup goalies and bot backup goalies, so that's just what the low hanging fruit is each season.

    There is kind of a clear line drawn for tanking/rebuilding teams given the roster minimums (Rule 1.2). 

  7. Welcome @UncleNemis!

     

    I am the AGM of the Warriors, a team in the Junior Showcase, a rookie/prospect tournament taking place right now. Looking for a place to get back into the groove and have some fun right away? This tournament is a great opportunity to get settled and show us what you can do while you wait for the VHLM draft! We can offer you 3rd pair minutes with possibly some special teams minutes as well. If you're interested in joining our team, reply to this message with #ReadyForBattle

     

    We'd love to have you!

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