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9gdyZGs.png

 

Not quite sure of the creative decision with the font. Not huge on the font choice and color palette used. There's is just many tint of orange in the whole sig, maybe that's what you were looking for ( a monochromatic look), but I personally, think a lot doesn't match with the contrast and such. As for exemple, the orange tint of the jersey is more saturated than the background one, then, the orange usef on the text is more yellow ish, and fits more with the background. However, having them layered, (background, render, and text), not quite sure it fits as a whole.

 

Going back to the text, the drop shadow used on the sub text (riga reign) doesn't work here. I guess it was used to add some contract so we can see the text better, but I think the drop shadow isn't helping the cause here. 

 

And I'm being picky, but I know you can take the artistic criticism (not like many others in the VHL for comparison) , but I think the render efx is flat and boring in this scenario. Like, I get the light source is coming from the back of his head,but after that, the whole lighting of the render is pretty uniform, which I don't think match the direction of the initial light source. The edges could be also darkened to add a vignette look, it would add some dimension to the sig 

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10 minutes ago, boubabi said:

9gdyZGs.png

 

Not quite sure of the creative decision with the font. Not huge on the font choice and color palette used. There's is just many tint of orange in the whole sig, maybe that's what you were looking for ( a monochromatic look), but I personally, think a lot doesn't match with the contrast and such. As for exemple, the orange tint of the jersey is more saturated than the background one, then, the orange usef on the text is more yellow ish, and fits more with the background. However, having them layered, (background, render, and text), not quite sure it fits as a whole.

 

Going back to the text, the drop shadow used on the sub text (riga reign) doesn't work here. I guess it was used to add some contract so we can see the text better, but I think the drop shadow isn't helping the cause here. 

 

And I'm being picky, but I know you can take the artistic criticism (not like many others in the VHL for comparison) , but I think the render efx is flat and boring in this scenario. Like, I get the light source is coming from the back of his head,but after that, the whole lighting of the render is pretty uniform, which I don't think match the direction of the initial light source. The edges could be also darkened to add a vignette look, it would add some dimension to the sig 

Thanks boubs I do appreciate the honest feedback

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  • 2 weeks later...

I do like the orange back ground but like boub says there's just a little too much of the orange colour scheme going on. You were smart with it though placing lighter font on darker jersey and the lettering stands out just enough over the back ground. Maybe a white font? Idk.

        The blue font is a nice color bit appears somewhat washed out. And the shadow effect doesn't help. It's my preference bit I usually like to see the font off of the player for more separation as I think it makes the player too busy looking/cluttered.

 

I really like the saturation overall of the player as it makes for a comic book visualization.

 

The whole render has a soft pastel feel to it which is nice. Thinking about it, there may be a little more aesthetics to the SIG if the player had more sharpness to him.

Still a good SIG and waaayyy better than anything I've been able to do on an android phone with a stylus.

 

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