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Grape

VHLM GM
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Reputation Activity

  1. Haha
    Grape got a reaction from Mongoose87 in S91 Trade Deadline & Theme Week   
    Z punching the air rn after using up all his Recruitment idea posts last week
  2. Haha
    Grape got a reaction from Triller in S91 Trade Deadline & Theme Week   
    Z punching the air rn after using up all his Recruitment idea posts last week
  3. Haha
    Grape got a reaction from Zetterberg in S91 Trade Deadline & Theme Week   
    Z punching the air rn after using up all his Recruitment idea posts last week
  4. Haha
    Grape got a reaction from Subject056 in S91 Trade Deadline & Theme Week   
    Z punching the air rn after using up all his Recruitment idea posts last week
  5. Haha
    Grape got a reaction from Spartan in S91 Trade Deadline & Theme Week   
    Z punching the air rn after using up all his Recruitment idea posts last week
  6. Haha
    Grape got a reaction from Tetricide in S91 Trade Deadline & Theme Week   
    Z punching the air rn after using up all his Recruitment idea posts last week
  7. Like
    Grape got a reaction from Subject056 in The Real Solution to Recruitment   
    There has been a lot of talk about Recruitment, both the failures and how to improve upon it. There have been many suggestions, however, nobody has even mentioned the most obvious and simplest one. In the S60s, we grew from a massive recruitment drive, while in the S70s some of the 80s, it was due to Covid. Pretty much everyone had free time since everything was shut down, so why not do a sim league. While there are talks about a large recruitment drive happening this season, what is going to bring us more members in the future? Advertisements can only be done so many times until they are no longer effective, but, what’s something that will always be effective? The answer is simple: Another mass pandemic.
     
    While our recruitment committee has been hard at work planning a YouTube advertisement, me and a group of my colleagues have been busy in the lab, synthesizing an incredibly infective, albeit not very lethal, that once it’s stabilized and tested on all current vaccines to ensure it is not easily and immediately cured, will be released into the wild. I have established ties with the Saudi Arabian government as a liaison for the United States, in which for allowing the virus to be initially released in their country, the United States will establish a favorable trade deal with the Arabian country. Once the virus is released, due to the vast amount of trade going through the country, it will spread rapidly, mainly hitting 1st world countries first and causing a shutdown to start. With that shutdown, comboed with some well placed ads, the VHL will be given a resurgence in members, and the E can go back up to eight teams. Some may struggle and suffer, but that is a sacrifice that I am willing to make.
  8. Hmmm
    Grape reacted to Baozi in Ban Thread   
    User @Dadam30 has received a 1 week TPE ban (11/20/2023 to 11/27/2023) for violation of the VHL Code of Conduct section 1.2 in regards to the usage of AI in a recent media spot.
     
     
  9. Cheers
    Grape got a reaction from N0HBDY in The Real Solution to Recruitment   
    If they aren't in the VHL, are they really innocent?
  10. Like
    Grape got a reaction from N0HBDY in The Real Solution to Recruitment   
    There has been a lot of talk about Recruitment, both the failures and how to improve upon it. There have been many suggestions, however, nobody has even mentioned the most obvious and simplest one. In the S60s, we grew from a massive recruitment drive, while in the S70s some of the 80s, it was due to Covid. Pretty much everyone had free time since everything was shut down, so why not do a sim league. While there are talks about a large recruitment drive happening this season, what is going to bring us more members in the future? Advertisements can only be done so many times until they are no longer effective, but, what’s something that will always be effective? The answer is simple: Another mass pandemic.
     
    While our recruitment committee has been hard at work planning a YouTube advertisement, me and a group of my colleagues have been busy in the lab, synthesizing an incredibly infective, albeit not very lethal, that once it’s stabilized and tested on all current vaccines to ensure it is not easily and immediately cured, will be released into the wild. I have established ties with the Saudi Arabian government as a liaison for the United States, in which for allowing the virus to be initially released in their country, the United States will establish a favorable trade deal with the Arabian country. Once the virus is released, due to the vast amount of trade going through the country, it will spread rapidly, mainly hitting 1st world countries first and causing a shutdown to start. With that shutdown, comboed with some well placed ads, the VHL will be given a resurgence in members, and the E can go back up to eight teams. Some may struggle and suffer, but that is a sacrifice that I am willing to make.
  11. Fire
    Grape reacted to v.2 in VHL Instagram for Dummies   
  12. Like
    Grape got a reaction from jacobcarson877 in The Real Solution to Recruitment   
    There has been a lot of talk about Recruitment, both the failures and how to improve upon it. There have been many suggestions, however, nobody has even mentioned the most obvious and simplest one. In the S60s, we grew from a massive recruitment drive, while in the S70s some of the 80s, it was due to Covid. Pretty much everyone had free time since everything was shut down, so why not do a sim league. While there are talks about a large recruitment drive happening this season, what is going to bring us more members in the future? Advertisements can only be done so many times until they are no longer effective, but, what’s something that will always be effective? The answer is simple: Another mass pandemic.
     
    While our recruitment committee has been hard at work planning a YouTube advertisement, me and a group of my colleagues have been busy in the lab, synthesizing an incredibly infective, albeit not very lethal, that once it’s stabilized and tested on all current vaccines to ensure it is not easily and immediately cured, will be released into the wild. I have established ties with the Saudi Arabian government as a liaison for the United States, in which for allowing the virus to be initially released in their country, the United States will establish a favorable trade deal with the Arabian country. Once the virus is released, due to the vast amount of trade going through the country, it will spread rapidly, mainly hitting 1st world countries first and causing a shutdown to start. With that shutdown, comboed with some well placed ads, the VHL will be given a resurgence in members, and the E can go back up to eight teams. Some may struggle and suffer, but that is a sacrifice that I am willing to make.
  13. Like
    Grape got a reaction from twists in The sure fire way to improve recruitment/marketing   
    Currently in talks with AdamEve to design a VHL themed stroker with a bonus 15 TPE code when they sign up for the league. They're really pushing the Riley Reid model but frankly that ones been ran through a bit too much with other promos.
  14. Like
    Grape got a reaction from Subject056 in Why the VHLE is Good, Actually   
    Before the VHLE, both VHLM and VHL rosters were pretty stacked. When I first joined the league, I remember basically being buried on the 4th line of my VHLM team due to the sheer amount of players on the team and in the league in general, although much of that is due to the massive recruitment drive done that led me to join in the first place. Even after the usual fizzles, pretty much every team had at least six forwards, 4 defensemen, and a goalie, with many teams having even more. It was a time of expansion, with multiple teams popping up, both in the minors and the majors. It eventually got to the point where there was a need for a new league, and from that the VHLE was birthed.
     
    The VHLE addressed two issues in the league:
    1. Rosters being overly full, causing lower TPE players to being forced to remain in purely bottom six roles
    2. TPE discrepancy on the rosters, where the higher TPE players were way better than lower TPE players, to the point of unfairness
     
    Both these issues discouraged new players, and by remedying that, it made the VHLM a very beginner friendly league, allowing for new players to come in, learn the system, build their player, and make an easy jump up to the level when they’re ready. But while the VHLE fixed these problems, it revealed another that was somewhat hidden before the creation of the league.
     
    The TPE range of 200-400 that the VHLE encompasses is a massive filter for new players. While choosing and staying somewhat dedicated to their original VHLM team and grinding it out, since at the start, that 200 TPE mark is very much attainable, going any further requires a lot more commitment than the average new user is going to put in. Most people have a feeling out period of 2 or so months, before they decide to either continue doing so or drop it and look for something else. Most players can get past 100 TPE within that time span and become a top player in the VHLM, but the average person doesn’t go any further than that really. That TPE range of 200-400 is where a lot of new players end up going inactive, not due to anyone’s fault, but simply because of a lack of interest. That’s why, pretty much ever since the VHLE came to be, they have had a problem with inactives. Before the VHLE, this dropout still occurred, but since those inactives were sandwiched between new players and recreates, we didn’t necessarily notice it occurring. 
     
    This is why the VHLE is good and important. It has brought notice to this glaring problem that’s been around for years and years. The only way this league stays alive is by bringing in new members and retaining them. We know that players fizzle out after leaving the VHLM, having to endure a team shift and multiple offseasons. The question is, how do we resolve this? What do we need to change or do to keep players engaged after the initial honeymoon period? I guess it’s simply another thing Recruitment needs to put on their plate and do instead of posting poorly cropped photos on instagram.

    (543 words)
  15. Fire
    Grape got a reaction from twists in VHLM and Recruitment are so bad right now   
    It's alright. Once I hit it big on the YouTubes I'll promo the league for free. 
  16. Cheers
    Grape got a reaction from comrade cat in Why the VHLE is Good, Actually   
    Before the VHLE, both VHLM and VHL rosters were pretty stacked. When I first joined the league, I remember basically being buried on the 4th line of my VHLM team due to the sheer amount of players on the team and in the league in general, although much of that is due to the massive recruitment drive done that led me to join in the first place. Even after the usual fizzles, pretty much every team had at least six forwards, 4 defensemen, and a goalie, with many teams having even more. It was a time of expansion, with multiple teams popping up, both in the minors and the majors. It eventually got to the point where there was a need for a new league, and from that the VHLE was birthed.
     
    The VHLE addressed two issues in the league:
    1. Rosters being overly full, causing lower TPE players to being forced to remain in purely bottom six roles
    2. TPE discrepancy on the rosters, where the higher TPE players were way better than lower TPE players, to the point of unfairness
     
    Both these issues discouraged new players, and by remedying that, it made the VHLM a very beginner friendly league, allowing for new players to come in, learn the system, build their player, and make an easy jump up to the level when they’re ready. But while the VHLE fixed these problems, it revealed another that was somewhat hidden before the creation of the league.
     
    The TPE range of 200-400 that the VHLE encompasses is a massive filter for new players. While choosing and staying somewhat dedicated to their original VHLM team and grinding it out, since at the start, that 200 TPE mark is very much attainable, going any further requires a lot more commitment than the average new user is going to put in. Most people have a feeling out period of 2 or so months, before they decide to either continue doing so or drop it and look for something else. Most players can get past 100 TPE within that time span and become a top player in the VHLM, but the average person doesn’t go any further than that really. That TPE range of 200-400 is where a lot of new players end up going inactive, not due to anyone’s fault, but simply because of a lack of interest. That’s why, pretty much ever since the VHLE came to be, they have had a problem with inactives. Before the VHLE, this dropout still occurred, but since those inactives were sandwiched between new players and recreates, we didn’t necessarily notice it occurring. 
     
    This is why the VHLE is good and important. It has brought notice to this glaring problem that’s been around for years and years. The only way this league stays alive is by bringing in new members and retaining them. We know that players fizzle out after leaving the VHLM, having to endure a team shift and multiple offseasons. The question is, how do we resolve this? What do we need to change or do to keep players engaged after the initial honeymoon period? I guess it’s simply another thing Recruitment needs to put on their plate and do instead of posting poorly cropped photos on instagram.

    (543 words)
  17. Like
    Grape got a reaction from Zetterberg in Why the VHLE is Good, Actually   
    Before the VHLE, both VHLM and VHL rosters were pretty stacked. When I first joined the league, I remember basically being buried on the 4th line of my VHLM team due to the sheer amount of players on the team and in the league in general, although much of that is due to the massive recruitment drive done that led me to join in the first place. Even after the usual fizzles, pretty much every team had at least six forwards, 4 defensemen, and a goalie, with many teams having even more. It was a time of expansion, with multiple teams popping up, both in the minors and the majors. It eventually got to the point where there was a need for a new league, and from that the VHLE was birthed.
     
    The VHLE addressed two issues in the league:
    1. Rosters being overly full, causing lower TPE players to being forced to remain in purely bottom six roles
    2. TPE discrepancy on the rosters, where the higher TPE players were way better than lower TPE players, to the point of unfairness
     
    Both these issues discouraged new players, and by remedying that, it made the VHLM a very beginner friendly league, allowing for new players to come in, learn the system, build their player, and make an easy jump up to the level when they’re ready. But while the VHLE fixed these problems, it revealed another that was somewhat hidden before the creation of the league.
     
    The TPE range of 200-400 that the VHLE encompasses is a massive filter for new players. While choosing and staying somewhat dedicated to their original VHLM team and grinding it out, since at the start, that 200 TPE mark is very much attainable, going any further requires a lot more commitment than the average new user is going to put in. Most people have a feeling out period of 2 or so months, before they decide to either continue doing so or drop it and look for something else. Most players can get past 100 TPE within that time span and become a top player in the VHLM, but the average person doesn’t go any further than that really. That TPE range of 200-400 is where a lot of new players end up going inactive, not due to anyone’s fault, but simply because of a lack of interest. That’s why, pretty much ever since the VHLE came to be, they have had a problem with inactives. Before the VHLE, this dropout still occurred, but since those inactives were sandwiched between new players and recreates, we didn’t necessarily notice it occurring. 
     
    This is why the VHLE is good and important. It has brought notice to this glaring problem that’s been around for years and years. The only way this league stays alive is by bringing in new members and retaining them. We know that players fizzle out after leaving the VHLM, having to endure a team shift and multiple offseasons. The question is, how do we resolve this? What do we need to change or do to keep players engaged after the initial honeymoon period? I guess it’s simply another thing Recruitment needs to put on their plate and do instead of posting poorly cropped photos on instagram.

    (543 words)
  18. Like
    Grape got a reaction from jacobcarson877 in Why the VHLE is Good, Actually   
    Before the VHLE, both VHLM and VHL rosters were pretty stacked. When I first joined the league, I remember basically being buried on the 4th line of my VHLM team due to the sheer amount of players on the team and in the league in general, although much of that is due to the massive recruitment drive done that led me to join in the first place. Even after the usual fizzles, pretty much every team had at least six forwards, 4 defensemen, and a goalie, with many teams having even more. It was a time of expansion, with multiple teams popping up, both in the minors and the majors. It eventually got to the point where there was a need for a new league, and from that the VHLE was birthed.
     
    The VHLE addressed two issues in the league:
    1. Rosters being overly full, causing lower TPE players to being forced to remain in purely bottom six roles
    2. TPE discrepancy on the rosters, where the higher TPE players were way better than lower TPE players, to the point of unfairness
     
    Both these issues discouraged new players, and by remedying that, it made the VHLM a very beginner friendly league, allowing for new players to come in, learn the system, build their player, and make an easy jump up to the level when they’re ready. But while the VHLE fixed these problems, it revealed another that was somewhat hidden before the creation of the league.
     
    The TPE range of 200-400 that the VHLE encompasses is a massive filter for new players. While choosing and staying somewhat dedicated to their original VHLM team and grinding it out, since at the start, that 200 TPE mark is very much attainable, going any further requires a lot more commitment than the average new user is going to put in. Most people have a feeling out period of 2 or so months, before they decide to either continue doing so or drop it and look for something else. Most players can get past 100 TPE within that time span and become a top player in the VHLM, but the average person doesn’t go any further than that really. That TPE range of 200-400 is where a lot of new players end up going inactive, not due to anyone’s fault, but simply because of a lack of interest. That’s why, pretty much ever since the VHLE came to be, they have had a problem with inactives. Before the VHLE, this dropout still occurred, but since those inactives were sandwiched between new players and recreates, we didn’t necessarily notice it occurring. 
     
    This is why the VHLE is good and important. It has brought notice to this glaring problem that’s been around for years and years. The only way this league stays alive is by bringing in new members and retaining them. We know that players fizzle out after leaving the VHLM, having to endure a team shift and multiple offseasons. The question is, how do we resolve this? What do we need to change or do to keep players engaged after the initial honeymoon period? I guess it’s simply another thing Recruitment needs to put on their plate and do instead of posting poorly cropped photos on instagram.

    (543 words)
  19. Love
    Grape got a reaction from Lemorse7 in Why the VHLE is Good, Actually   
    Before the VHLE, both VHLM and VHL rosters were pretty stacked. When I first joined the league, I remember basically being buried on the 4th line of my VHLM team due to the sheer amount of players on the team and in the league in general, although much of that is due to the massive recruitment drive done that led me to join in the first place. Even after the usual fizzles, pretty much every team had at least six forwards, 4 defensemen, and a goalie, with many teams having even more. It was a time of expansion, with multiple teams popping up, both in the minors and the majors. It eventually got to the point where there was a need for a new league, and from that the VHLE was birthed.
     
    The VHLE addressed two issues in the league:
    1. Rosters being overly full, causing lower TPE players to being forced to remain in purely bottom six roles
    2. TPE discrepancy on the rosters, where the higher TPE players were way better than lower TPE players, to the point of unfairness
     
    Both these issues discouraged new players, and by remedying that, it made the VHLM a very beginner friendly league, allowing for new players to come in, learn the system, build their player, and make an easy jump up to the level when they’re ready. But while the VHLE fixed these problems, it revealed another that was somewhat hidden before the creation of the league.
     
    The TPE range of 200-400 that the VHLE encompasses is a massive filter for new players. While choosing and staying somewhat dedicated to their original VHLM team and grinding it out, since at the start, that 200 TPE mark is very much attainable, going any further requires a lot more commitment than the average new user is going to put in. Most people have a feeling out period of 2 or so months, before they decide to either continue doing so or drop it and look for something else. Most players can get past 100 TPE within that time span and become a top player in the VHLM, but the average person doesn’t go any further than that really. That TPE range of 200-400 is where a lot of new players end up going inactive, not due to anyone’s fault, but simply because of a lack of interest. That’s why, pretty much ever since the VHLE came to be, they have had a problem with inactives. Before the VHLE, this dropout still occurred, but since those inactives were sandwiched between new players and recreates, we didn’t necessarily notice it occurring. 
     
    This is why the VHLE is good and important. It has brought notice to this glaring problem that’s been around for years and years. The only way this league stays alive is by bringing in new members and retaining them. We know that players fizzle out after leaving the VHLM, having to endure a team shift and multiple offseasons. The question is, how do we resolve this? What do we need to change or do to keep players engaged after the initial honeymoon period? I guess it’s simply another thing Recruitment needs to put on their plate and do instead of posting poorly cropped photos on instagram.

    (543 words)
  20. Thanks
    Grape reacted to Daniel Janser in The VHLM is quiet and Recruitment is so different right now   
    Just make sure to quote your sources
     
  21. Fire
    Grape reacted to Rin in VHLM and Recruitment are so bad right now   
    Stop, I can only get so hard...
  22. Fire
    Grape got a reaction from MexicanCow123 in VHLM and Recruitment are so bad right now   
    It's alright. Once I hit it big on the YouTubes I'll promo the league for free. 
  23. Like
    Grape got a reaction from Subject056 in VHLM and Recruitment are so bad right now   
    It's alright. Once I hit it big on the YouTubes I'll promo the league for free. 
  24. Fire
    Grape got a reaction from badcolethetitan in VHLM and Recruitment are so bad right now   
    It's alright. Once I hit it big on the YouTubes I'll promo the league for free. 
  25. Like
    Grape got a reaction from Moon in VHLM and Recruitment are so bad right now   
    It's alright. Once I hit it big on the YouTubes I'll promo the league for free. 
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