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Everything posted by Gustav
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For the week ending 10/25: 1. Now that the regular season is winding down, how do you feel about your individual performance this season as a whole? 2. We're right on the edge of making the playoffs as I'm writing this. If you're answering this before the regular season ends, will we make it? Does Davos, Prague, or Helsinki get knocked out? If you're answering this after it ends, are you surprised by how the last couple sims went? 3. Not including yourself, which member of the league who is not currently a VHL GM would you like to see as one? 4. What's the best place you've ever traveled to? 5. Do you have a favorite time of the year? How does October stack up to it? 6. Have you played, or do you currently play, any sports in real life? Which ones? @BlueMaple @Jer_Lefebvre @Sonnet @McWolf @Velevra @turkey2349 @David O'Quinn @Ahma @Josh @PadStack @Rayzor_7@studentized
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Man came back to unban @boubabi and dipped
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Play Town of Salem! It's fun! All are welcome--details here:
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I forgot the update also hid quotes after a certain length. Fine no character limit smh Josh still needs to give me my spoiler tags back though
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List of those signed up: 1. a_Ferk 2. BarzalGoat 3. Berocka 4. bigAL 5. Caboose30 6. chatfan036 7. Devise 8. JeffD 9. jhatty8 10. JigglyGumballs 11. JorgTheGoat03 12. MMFLEX 13. Mr_Hatter 14. omgitshim 15. osens 16. Ricer13 17. Spartan 18. TheLastOlympian07
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Rules are here The wiki is here This is a rickroll This is not CLICK THIS LINK IF YOU'RE NOT IN THE DISCORD SERVER JOINING THE SERVER IS REQUIRED FOR ALL PLAYERS! Non-players are welcome as well. Do you like: -Losing friends at a rate greater than the most vigorous game of Monopoly you've ever played? -Being accused of murder and tried and executed with little to no evidence? -Godawful, inconsistent moderating that makes you want to punch a wall? -Super unnecessarily-long-winded introduction and sign-up posts? -Being incredibly confused as to what's going on, until you've been through the process a few times? Then Town of Salem is for you! The new stuff: I have but one update for this game, and that is this! Some Mafia roles are being reworked. Click that link for the finer details--those changes will be in effect for this game! ...ok, I lied. The latest forum update took away the use of spoiler tags. Because of this, I am bringing back the 400-character limit on last wills that I had for Game 1, to prevent posts turning into giant walls of text. If you don't like that, annoy @Josh and make him give us our spoiler tags back. The old stuff: Remember that ALL game-related notifications will be given on Discord! Make sure you join the server, and check it BEFORE speaking in the game thread each day. Also, do your best to be there at the start of each night phase! If you're new to the game, read up on some roles on the wiki and go through some old game threads in this subforum. TRIVIA TIME: HERE IS THE LINK TO TRIVIA! -If you won the last game, you have an automatic 30% chance to receive a role of your choosing, if you'd like to request one. The winners of last game are listed below: @JeffD @Ricer13 @TheLastOlympian07 @BarzalGoat @omgitshim @Corgi34 @Devise @JigglyGumballs @Doomsday @bigAL @gorlab @Berocka -If you didn't win the last game, you can still request a role! Play trivia, and for each correct answer, you'll earn a cumulative 5% chance toward a role of your choosing, for a maximum chance of 20%. -If you won the last game, you can still play! This possible 20% chance will be added to your 30% chance for a maximum of 50%. -No, you do not need to do this if you don't want to. -If you'd like to play without requesting a role, simply write "Random" in the role request box. Vote for your preferred format up top and sign up down below, as always. Target start date: depends how much I'm freaking out over schoolwork later on in the week. Tentatively Thursday but we'll see.
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Version 3.3.0 (in effect as of Game 12) DISCLAIMER: The current patch release notes are vaguely worded and potentially misleading. At least most of what is below is correct, but it's possible that some of the finer details might change when the official release comes and the wiki is up to date. Read this now, but check back before the game starts to see if anything is different. -Forger Changes A Forger may now choose to change a player's displayed role upon death, in addition to their will. Previously, the Forger could only change a player's will. This ability may now only be used twice per game. Previously, the Forger could use their ability three times. -Framer Changes A Framer's frame stays in effect until a target is investigated. This means that if a Framer targets a player on Night 1, and that player is not investigated until Night 8, they are still considered framed and their investigative results will be changed accordingly. Previously, frames were only in effect for the night when the Framer targeted a player. -Disguiser Changes The Disguiser role has been completely reworked. Previously, a Disguiser could visit another player every night, and that person's role would display as the Disguiser's role when the Disguiser died. A Disguiser now selects two targets, disguising any one player (usually a member of the Mafia) as any other player. If the Mafia member visits a target who is also targeted by a Lookout. the lookout will instead see that the Disguiser's other target performed the visit. For example, if Player A kills Player B while disguised as Player C, and a Lookout is watching Player B, the Lookout will see that Player B was visited by Player C instead of Player A. If Player A visits a target, a Spy will not see that a member of the Mafia visited that target. Player A will also have Player C's investigative results for the night, appearing as Player C would to a Sheriff and Investigator. The Tracker's results will not be influenced. A Disguiser's visits are considered Astral, but will be seen by a Spy. FOR NOW, a Retributionist's ability will fail when targeting a dead player who has been Forged. I will make an update on this when information becomes clear for this scenario.
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Week 3 time smh I actually have to do something next week
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"I wish I understood STHS" -every GM ever
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There are a lot of pass-first defensemen. My first player (Jerry Garcia) spent his first six seasons as one and it didn't work. But that's not to say it flat-out doesn't--Joseph McWolf was pass-first and made the Hall of Fame, as a recent example. You won't see someone pass-first on top of the points leaderboard in the VHL. Plain and simple. There's no real way around that and there very likely never will be. BUT--that's not to say that you or anybody else shouldn't make a pass-first player. Ultimately, your player's build should always come down to how you want to build your player. Don't let anyone tell you it shouldn't. Some GMs, myself included, are fine with a pass-first player here and there--I wouldn't want the majority of my team going for a playmaker build, but I'd consider a few (even a forward or two) to be of value. Build variety can be important, and pass-first players can be of value to a team. They just generally won't be the ones winning the offensive awards.
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I'll weigh in as someone who's done both. Benefits to being a VHLM GM: You are THE ONE PERSON making a huge impact on the league careers of a lot of people--and that feels really good. Want to become the sole favorite member of the league for a small group of people? There is no better way to do that than to be an active, caring VHLM GM. I got so much credit for my time in Mississauga just because I happened to be active enough to answer questions and would do what I could to start conversations with the players here and there--and I'm antisocial as all hell. If I can do it, anyone can. It's easier. Doesn't really matter how good you are at running a team and winning theoretically shouldn't even be your goal. VHLM locker rooms are, in general, more active. If you want a solid team environment, that's much easier to achieve as a GM in the minors. Drawbacks to being a VHLM GM: There is so much drama among the VHLM GM community. I'm not blaming this on anyone, and it's clear that fingers shouldn't even be pointed even if there are, at any one point or another, any repeat offenders. No matter who the GMs are (I saw a fair amount of turnover in my 4 seasons), there will be drama. I'd chalk that up to inexperience and a certain drive that a lot of newer GMs have to want to prove themselves worthy. Again, nobody's fault in particular, but it exists, has always existed, and probably will always exist. You need to maintain a high level of activity. I'm less active than I was in my time with the Hounds (still pretty active, but not spending every waking minute here and writing huge multi-claimable articles for the hell of it every week anymore) and I'm confident that if I were to be running a VHLM team with my preferred current level of activity, I'd never build up quite the same the reputation I had, nor would I have been as successful retention-wise. Granted, you don't need to spend every waking minute here--but being among the first to offer to new signups and being consistently around to answer questions from new members is paramount to success. There's no real team-building aspect other than a boring "alternately tank and compete" meta. There really shouldn't be any team-building aspect apart from "how active can you keep your players," for reasons I've complained about in earlier articles, but actual strategy, beyond what's obvious, really isn't a thing. Benefits to being a VHL GM: You're generally much more respected in the league as a whole. Maybe not for your own team--everyone's been through at least one season, so you can't be the grand master teacher for many people, but more people who have never played for you will look up to you and recognize your name and player if you're a VHL GM than if you're in the minors. The GM community as a whole is easier to deal with. Again, this is not meant to point fingers at any VHLM GMs. At the big level, there's no need to prove yourself worthy of promotion because you've already proven yourself worthy. VHL GMs are also generally more experienced, and maturity is often a defining factor in deciding who gets a job. In general, everyone understands that everyone else is just trying to act in the best interest of their own team, and that's that. People are more willing to consider accommodating your goals if you're willing to do the same for them. It's a lot more fun to make moves and building a team to win is actually the goal. Long-term strategy exists! Nobody comes out of a season with exactly the same goals they thought they'd have coming into it. Things change with time and the job is dynamic. Drafting a player doesn't impact your team for that season; in some cases, it can impact your team for its entire foreseeable future, one way or another. You don't need to be as active as in the VHLM. You should be--and, in fact, shame on any GM who doesn't make an effort to connect with their players on a personal level--but you don't need to be there literally all the time to have a good team and be proud of your community. I'm busier than I was a year ago, and can say that being a VHL GM, in contrast to VHLM, puts me in a much better place. I don't need to feel weird about not being online if I'm caught up in a project or something for a day or two, because everyone knows what they're doing and something like that won't make people lose interest and go inactive on me. Drawbacks to being a VHL GM: It's a lot harder to build a community, and locker rooms in general are less active in the VHL. That's just how it is. There's a lot less turnover, you're not welcoming a full roster every season, and there's no constant stream of waiver signings throughout the season making things consistently new and interesting. Davos is active by VHL standards and it's still nowhere near where Mississauga was. Much like you can't be THE ONE PERSON for anyone in the VHL, I'd also like to add that it's a lot easier to make people dislike you as a GM. It's very difficult to manage a team in a way that makes every player happy--people want to be first line, people want to play with this one teammate, people don't like how the sims have been treating either their player or the team. There's a lot of "grass is greener elsewhere" mentality, and it's not like that isn't warranted--most members aren't GMs, and the entire definition of success for a lot of people is the performance of their own player. THAT'S OKAY AND I DON'T BLAME ANYONE FOR IT. It's just a fact of life as a VHL GM that everyone will want you to do what's best for their own player, all the time, and doing that for everyone is impossible. STHS do really be like that sometimes. There's a lot more of a "more TPE = more wins" correlation in the VHLM, as teams are either good or they're not. This is a lot less evident in the VHL, where there isn't as much parity between teams at a proportional level. Think about this--in the VHLM, a 200-TPA player has a huge advantage over a 100-TPA player. Double the TPA and (probably) almost double the upgrade points. A 700-TPA player compared to a 1000-TPA player isn't quite the same--sure, one would expect someone at 1000 to consistently outperform someone at 700, but the update scale is much harsher when you get higher up and things can get muddled. Someone with Scoring at 99 already has a 48-TPA advantage over someone with it just five points lower. So things are much closer than they appear--sure, there are general trends, and there should be general trends, but there's more randomness. A team can be inexplicably bad or inexplicably good, and the sims are much more aggravating to deal with because it's often incredibly unclear what the problem is (or even if there's a problem, or you're just having bad luck). smh I really should have written this as a media spot
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DEAR GOD STOP SCARING ME I saw you post in a VHL/SBA announcement thread and almost had a heart attack.
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Not necessarily bad intent, I just hate how the timing happened to line up with our deadline.
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#fixtherandomdraw
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Shut up I'm 2500 words into my official response already
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REEEEEEEEEEEE HELL NO! Has the league not learned anything from the last time smh
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Damn recruitment drives IMMEDIATELY BEFORE the deadline. I hate the timing of that so much; why couldn't it have been immediately after smh Should be an interesting draft at least.
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I have an announcement to make--as I came in second place in the marble stream (I don't even think I did but Beav said I did so whatever), @Beaviss has hired me as his agent. In the best interest of sending Beav to a team which will a) be able to use him well and play competitively, and b) probably not be much of a threat to the Hounds, I am choosing to send Hulk Hogan Jr. (dammit let us use periods in names on the portal) to Miami. Enjoy the beach Beav! Gustav exits as abruptly as he entered, leaving everyone else wondering what the hell just happened
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LET'S GET IT DAVIDS @PadStack coming up big with the shutout; a whole lot to like about the sims today. Let's keep this up!
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3 WINS TODAY Let's get ourselves back in a competitive spot people