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Everything posted by Gustav
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AY WHERE'S THE OLD HALIFAX LOGO
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Cult in the Jungle Republic: Rules and Sign-up
Gustav replied to Gustav's topic in Spam and Game Threads
@Nykonax @diacope @BigBallerFromDownUnder @ColeMrtz @Erik Summers @rjfryman Tagging those who expressed any degree of interest in my status update. No pressure to sign up, but here's the thread if you want to. -
Hopefully everyone's seen my status update by this time about this mafia-ish game we're playing, or at the very least attempting to play here. First of all, though... WHAT IS A MAFIA GAME? A mafia game, no matter the layout, runs with this basic idea: -There are at least two "sides" to the game, mafia and town. The mafia consists of a small group of people who are allowed to talk to each other in private, and the town consists of a large group of people who are not. All public talk is done in one thread, with all non-town people generally attempting to fit in the best that they possibly can with the town, so as to come across as harmless. -The mafia is able to kill non-mafia members through their own private decision, and because of this they have an advantage. -The town is able to kill (by "lynching") any members who they collectively deem to be suspicious, through voting done in the public thread. ALL roles are allowed to discuss who is suspicious and to cast votes (hi Victor!), not just town roles. -There may also be roles which are neither mafia nor town who attempt to win the game by their own means. GENERAL NOTES FOR THIS MAFIA GAME: -This game is a somewhat simplified variant of a mafia game, called Cult in the Jungle Republic. We need 19 players to join the game, and spots will be filled first come, first serve. -Roles will be assigned randomly. -I will be the moderator of the game, and as such will not be participating in it aside from running it and making announcements. -Once you are dead, you are OUT of the game. You may not speak in the game thread on the forum, and if you are part of any private Discord group, you will be removed from it. -There are no guidelines for discussion in the forum thread. Talk about the information that you know, and tell half-truths or lies when doing so works to your advantage. There will be speculation about the status of members within the game. If you're town, trust nobody unless what they say is supported beyond a reasonable doubt. SUPER IMPORTANT NOTES FOR THIS MAFIA GAME: -Voting may be done by anyone in any role (though, for beginners--always pretend that you are the most average of town members) and will be done by writing your vote in red, in bold, in all caps (for example, VOTE NYKONAX). ANY other formatting will be disregarded. Should you choose to remove your vote, do so in the same manner (e.g. UNVOTE NYKONAX). -If three (3) votes are in place for the same person by the end of a day phase, that person, regardless of role, will be lynched, they will be killed, and their role will be revealed. -The game will be broken into Day and Night phases. We will begin on a Day phase, and phases will alternate until the game ends. Day phases will run from 9:00 AM EST to 9:00 PM EST, and night phases will run from 9:00 PM EST to 9:00 AM EST. THE ROLES: MAFIA GOONS (4): This game will have four randomly-selected mafia goons. The mafia aims to eliminate as many non-mafia members as possible, by any means necessary, and are distinguished from the other roles by the following characteristics: -Factional communication: The mafia will be invited to a private Discord server, run by myself, in which they can talk with each other and make plans outside of the forum thread (which, of course, they are able to post in as well). -Night killing: The mafia is able to kill any ONE person in the game each night phase. The decision as to who will be killed will be made in the private mafia Discord server, and MUST be posted in the server by the end of the night phase (that is, 9:00 AM) in order to count. If the player killed by the mafia is also an attempted cult recruit, the recruit will NOT count. -Members of the mafia may NOT be recruited to the cult. -The mafia wins if a majority of the living players are mafia, or if nothing can prevent this from happening. CULTIST (1): There will be one randomly-selected cultist to begin the game. The goal of the cultist is to grow the numbers of the cult, and otherwise to remain unsuspicious. Here's what makes the cult different: -Factional communication: The cult also gets their own private Discord server, where they are able to communicate with each other and strategize (as well as posting in the forum thread). -Night recruit: The cult is able to recruit one member per night. The decision as to who this member will be MUST be posted in the Discord server by the end of the night phase (9:00 AM EST) in order to count. -Only regular town members will be able to be recruited. If the cult attempts to target any member who is not a regular town member, or any member who is killed during the night phase, the recruitment will be unsuccessful. The cult will be informed of this fact, but they will NOT be informed WHY their recruitment was unsuccessful. -The cult is limited to 4 members. Not 4 living members, 4 members total. If a cult member is killed, they still count against this number. -The cult wins if a majority of the living players are cultists, or if nothing can prevent this from happening. REGULAR TOWN (12): There will be twelve randomly-selected regular town members. Regular town members ONLY have access to the forum thread, and their only performable action is voting during the day phase (this does not have to be done, but can be done if desired). The best way to survive as a regular town member is to watch the forum thread and keep track of all details, tracking inconsistencies in stories or claims of others. TOWN COP (1): One player in the game will be the town cop. The cop's goal is to work for the good of the town by gathering information, but be careful--if this information is revealed in the wrong way, you could be an easy target for the mafia. Here's what the cop does: -Once per night phase, the cop is able to investigate any ONE member of the game by PMing the mod (that is, myself). I will give an answer of either "mafia" or "not mafia." "Not mafia" does not automatically mean "regular town"--it could mean "cult," or it could mean "town vigilante" as well. If the result is "not mafia," I will go into no further detail. -The cop may NOT be recruited to the cult. TOWN VIGILANTE (1): One player will be named the town vigilante. The vigilante works for the good of the town, but does so independently. On their own, the vigilante is able to kill members that they deem suspicious, in an attempt to rid the town of all non-town roles. Here's what the vigilante may do: -Once per full day (that is, once per combined day and night phase--Day 1 and Night 1 are in the same phase, but Night 1 and Day 2 are different), the vigilante may kill ONE player in the game by PMing the mod (again, yours truly). This is not mandatory, but it's suggested that it should be done if a player is under reasonable suspicion. -If the player targeted is targeted at night, a recruiting attempt by the cult for that player will be unsuccessful. -The vigilante may NOT be recruited to the cult. -The town wins if ALL non-town roles have been eliminated, and there is at least one town member alive. TIEBREAKERS: -Should the game come to a 1 vs. 1 vs. 1, cult wins. -If the game reaches a point where there is an equal number of mafia and cult members with no town members, the cult wins. SUPER IMPORTANT REMINDERS: -Voting may be done by anyone, not just regular town roles. Each person gets one vote, and there is no limit on the number of lynchings which may be carried out each day. Be careful who you kill, though! -Absolutely NO game-related communication between any players in any thread or server which I have not personally set up. -If you've got questions (and if you're new you'll likely have many), ASK ME OR ASK SOMEONE EXPERIENCED WITH MAFIA-TYPE GAMES. This will be much better for you, and it will be much better for the game as well. I'll get the thread up when sign-ups conclude and whenever it's convenient for me, but for now, SIGN UP if you're interested--first come, first serve! I'll keep a list below and edit it when I can as spots fill:
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ONE SEASON WORTH OF PTs IN ONE WEEK [1/2]
Gustav replied to gorlab's topic in Archived Graphics/Videos
Nice touch with the Latvian player -
Bana coming in with that NEW ? MEMBER ? ENGAGEMENT ?
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Team World S68 Almanac [1/2]
Gustav replied to BigBallerFromDownUnder's topic in Archived Media Spots
[Not a review, but hello to Dollar nonetheless whenever he reads this] As someone who enjoys writing huge articles, this is a very good one and I'd love to see you write more like this in the future! A few minor things that I saw, just to make it constructive: See if you can make writing concise when it makes sense to do so. For example, here, "Game MVP: Killy Foilen" gets the point across just as well and avoids an unnecessary repeating phrase after every paragraph. You also seem to have the same issue as @HulkHogan (who I'm tagging so he can read this over and check out examples in other people's writing), and that is that you've got a bit of an aversion to punctuation: This would be much better phrased as something like this: "After the rousing game against Team Asia, this game was just the rematch Team World was looking for. Unfortunately for Team World, ["for Team World" can be eliminated, but note the addition of a comma] this game came to the same result: a 3-4 defeat for Team World. This game speaks to the growth of these young players at the tournament, as they've gained more experience and knowledge throughout and have found ways to score even in hard positions [or something like that, best to combine these in one sentence]." Speaking of combining things into one sentence, here are some other examples: But anyway, I still loved reading this. Solid layout and good content. Keep it up. -
Best of luck to @Josh and the Yukon crew! It's a shame we couldn't get the puck in the net despite playing well, but that's life I guess. I can leave this season saying honestly that I'm proud of my team and the work they've all put in along the way.
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I mean, if this qualifies as rigging, then @Devise is also guilty of rigging the Hounds' series against Yukon so far, where the same thing is happening.
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Suggestions to Make VSN Actually Good
Gustav replied to Gustav's topic in Suggestions and Complaints
I feel like this could be somewhat unfair, as it gives bonuses to people who write/like writing/are good at it but doesn't necessarily reward those who get their TPE in other ways (graphics, podcasts, job pay, cheating the system, etc). Also, I doubt those in charge want yet another opportunity to get uncapped TPE with inflation being what it is. -
Wow, Jerry with 53:33 ice time. Now it's time to go home and...take a nap and exercise because that's what Jerry likes to do to feel better.
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Found something Mafia game-ish that I'd kick off if there was any interest. Is there?
- Show previous comments 7 more
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It wasn't, it's a bit more simple than a full-on mafia game with tons of roles and I thought that might be good to get our community into that kind of thing as many here are unfamiliar with it. Sign-up thread probably going up tonight for anyone interested.
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Even after you didn't score. This is impossible.
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Wow, Buster is carrying Yukon. We're outplaying them but goaltending is making the difference.
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I'm not worried, honestly. Shots 21-9 against a team we're close to in the standings? I'll take it.
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What? I come in here and people have given me MULTIPLE sets of questions? My apologies for not answering; let me knock out 6 of them for this week... I've told you I'm 19 in the past, and that's the truth. I know my boomer vibes say otherwise, though... I felt like we'd be below teams like Vegas, and the fact that Minnesota has so much left over from last season made them a tough opponent as well. I think we're right around where I expected to be, though 3rd place instead of 4th wouldn't have been out of the question. Well, let's see... @Rayzor_7 was the first to betray the team, and @Radcow was the first (and so far only) AGM to leave it. But I'm going to have to go with YOU here, because you left us for the Satanic cult in Halifax. I don't think so; I own a musket for home defense, since that's what the founding fathers intended. Underwhelming. Honestly, I just haven't checked in here in a while, because questions aren't the most common sight, as happy as I am to see them. I have, however, gotten around to following this thread, so I should be pinged when I get questions in the future. That's it for this week; I'll be finishing up your questions and jumping into those from @KC15 next week!
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...and never mind, I spelled the name wrong and the original file has disappeared into the "nyeh I have an exported .jpg so I don't need to save the Gimp file" void. I don't think anyone is surprised at this point, though; it's a well-established fact that I have no common sense.
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Moving out of "it sucks but I tried" territory and moving into "here's a sig" territory. Text isn't great but I like it otherwise. @GlowyGoat
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The S63 draft was also fairly large, so the league saw a good group of low-TPE guys entering the VHL that season. I'd be willing to bet this evened out depth a bit and made it so teams weren't just the same three elite guys repeatedly putting the puck in the net. Since then, too, draft classes have been good-sized--the S66 class was historically big, and we've seen classes at or near that level since.
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THIRD ? ROUND ? STEAL ?
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Quik and Bek be like
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Suggestions to Make VSN Actually Good
Gustav replied to Gustav's topic in Suggestions and Complaints
I assumed so lol -
WHERE'S OUR SUCCESSFUL TRIP ON THE OREGON TRAIL JEFF
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Suggestions to Make VSN Actually Good
Gustav replied to Gustav's topic in Suggestions and Complaints
I like this, sounds like something for management to consider This was actually a suggestion of mine a while ago, except I proposed it as a new job altogether: In the BoG news thread, this was actually listed as a topic of discussion, though it's been a while and even I forgot about it by the time that thread went up. There is a VHLM Player Press Conference that Tagger used to do every week, the thread is still there and people still post in there every once in a while, but not all the time. -
Claim for week ending 10/27.