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Everything posted by Steve
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Review: Not a bad starter graphic. It looks like you have some skills and experience making graphics. I like the logo swap and your color palette seems to match up with the team's color. The text is straight forward, not sure the underline helps it, but it looks fine as is. You have a nice vignette though it might be a bit dark, still looks good. Just keep working those skills and you will make some amazing graphics in the future. Well done. 8/10
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First off, congratulations to Seattle for winning yet another cup. It's good to see the them come from nowhere to winning the cup. Hat's off to the team and Bana for doing his magic. Here we are in the off season. Seems like we were just starting the season and now it's over and we start again. I guess it is a good thing to have seasons come and go without too much delay. As long as the seasons are long enough for players to develop some skills, I think the pace is fine. Gunner is nearing his target build and should start banking by the end of next season. Seems like time is going fast and you need to get all the tpe that you can if you want to have a solid high end build. Not that Gunner will be an elite player, but he should be a consistent player at least. His goal is to not go under a point per game in any season. So far, so good. I expect big things from the team this next season. Let's see how it all plays out. Life is short, party like a porn star. Word count: 197
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Presser for the week ending 5/19 1. Are you enjoying the offseason break? 2. Where do you see our weakness as a team? 3. Do you expect any big roster changes in the offseason? 4. In your opinion, what is the most important skill that helps the team? 5. What is your favorite comfort food? 6. Will our team keep building on our previous success?
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No German gear?
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Great cup win. DA BEARS!!!
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Great tribute, well done.
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Review: A simple looking graphic that covers the theme fairly well. The background stock is a bit strong but not hindering the other elements. The player looks like a good cut with no obvious flaws. Everything stands out when it is on a dark background, so that is the case here. I am not crazy about the font or the lack of word separation, but it works and it's your design. I think it would have made sense to have the player render on the other side so he would be looking inward instead of outward. I think you missed the opportunity to fill in some dead space by not putting the logo in the large open area. Overall, it's well done. 8/10
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Review: This is a different style you don't see often. I like the concept of this one. I really like the background and how it compliments the other elements. The color of the frame looks better than the design of it. You render is well cut but seems to be on the low-resolution side. The text looks good with a solid font but I think it should have been a top layer instead of being under the drop shadow. Overall, the graphic looks great. The design is fun to looks at and the colors all work together. Good job 8/10
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It has been a roller coaster ride this playoff season. We had some good games and some really close games that we didn't win. At the end of the day, it was a good run that ended against a team that beat us more times than not. I hope they go on to win the cup. Gunner was a passenger for half the games but did make up for it in a few games. Skills sometimes doesn't mean success. He was good in most games, just not the ones that mattered. Another season and no cup but there is always hope. I am still in the camp that the ratios need to be adjusted for this hybrid system. At least make 95 scoring possible. I also think that a some “slider” adjustments to goalies should be looked at. They can still be elite and without having to deal with a hybrid system or big regression hits. Indeed this should be fixed. Word count: 161
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Presser for the week ending 5/12 1. Bittersweet playoffs. What could we have done differently? 2. Do you think goalies need to get the nerf the rest of the league got? HYBRID! 3. How important is the regular season win/loss record against teams relate to the playoffs? 4. Do you think there is some wierd differnce between the regular season index and the playoff index? 5. Have any plans for the offseason? 6. What team will win the cup?
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Review: This is a great example of the term "less is more". Very simple but was done extremely well. The renders are crisp and engaging. Almost like they really are emotionally engaged with the team or themselves. Your color brush stroke back layer looks very well done and has the proper blend mode to make it push the renders to the front. The small blur on the background plays a big role in this as well. One thing I would have done differently is the renders are a bit muted. A bit of highlight on their happy little faces might have added even more emotion to this project. Well done sir. It is simple yet not so simple. Presents itself well. A true legend. 9.5/10
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Review: Now this is a unique graphic. Something that should be reviewed and admired for its creativity. The nonstandard format actually has good balance and presents it's self well. The color on the jersey and team logo look really good. Along with the blue shadow on all your elements that complement the collection of elements. Halifax always holds a special place in my mind as it was the first team my first player was signed to. So, in my biased opinion, this graphic is outstanding. I can comment on one thing that I think could have been done to clean this up a bit. I would have cleaned the render's visor and have it transparent. Outside of that, it's a winner. Great job 9.5/10
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Here we are, in a wild card series against Warsaw. As of this article, we have only played two games which we won both. I am not sure that will happen again but I can always hope. Moscow hasn't really changed much during the season other than adding to our defense. A few line adjustments here and there but nothing major. It's not like we had a bad season at all, several teams were able to push us down the list when we needed to push up. There are several teams that look scary but to be honest, I think Moscow has the horsepower to push harder than the season indicated. We were hot early in the season when other teams were kind of coasting. Very similar to last season when out of the blue, we get smacked down in the first round by a team that wasn't near the top until the last half of the season. It seems like the European conference is just too tight and a few off games will see you drop like a dress on prom night. I do have confidence in the team to put up a good fight in every game. Every player has been working hard to improve their skills. Should be an exciting playoffs. Word count:214
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Presser for the week ending Cinco de Mayo 1. Did you ever think we would be in a wild card series after having been at the top of the conference? 2. Many players have had career best seasons. Are you happy with your player's season? 3. What are your plans for developing your player? Is there a skill or two you are working on? 4. Our goalie seems to be playing very well for the most part. Can a 2nd year goalie take us to the cup finals? 5. Were you under the impression that this season was the one we were going to make our big push? 6. What team should we be worried about assuming we finish off Warsaw?
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Review: Interesting looking graphic you have here. The render is sharp and right on the edge of being overcooked, but not. I am curious to know if you made the background images or found a picture to mount your render to. Either way, it looks badass. The font is a bit rough for all caps but is readable and well placed. Going back to the render, he seems a bit small and wonder if he was enlarged a bit if it would offer a better balance. Overall it is an impressive looking graphic with some unique elements. I say, well done. 9/10
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Review: Finally, a closeup of a player with ultra detail, well done sir. I like the theme and it seems to fit in with your multi render style that you are know for. The format is a bit off, but to be expected with such a small graphic. Good use of this color palette, it works well with the team. I like the text even though the logo overlay makes it a tad hard to read. It is a graphic that looks good and well done. I am impressed with the detail of the render's face. Great job. 9.5/10
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If you look at the European Conference, you will see that the race is so tight, it's hard to figure out who will end up at the top, or anywhere really. The top five teams have been playing lights out all season. I figured by now there would be some sort of separation, a small buffer, a gap between the handful of teams in contention. Nope, it is still a fight to the finish or a big train wreck. There will be winners and losers in this race for sure. Moscow has to get back into winning form and finish the last ten games with some strong play from the team. It has been a bit of an off and on stretch for us lately. A stretch that we want to come out of on the winning side. I feel we have the talent to compete with any team. We are looking forward, not backwards. I think our future is solid and I expect us to end the season on a high note. Word count:173
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Presser for the week ending 4/28 1. Are we having fun yet? Tight race in the EU. 2. What team have we played that has surprised you the most? 3. It's been a bit dead in the locker room lately, why? 4. How is your player doing compared to your expectations? 5. Do you think we need to shake lines up or just ride it out? 6. Who does Spartan listen to on Spotify?
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Review: Wow, I really like the looks of this graphic. The background is insanely good and fits the theme extremely well. I like the approach of not using the team logo but an awesome looking wolf instead, well done. The render has a great look and contrasts extremely well with the muted colors of the background. I find this to magnify the focal point to the highest level. The text is top notch although it blends into the background a bit but still looks great. I think one point should be made about your lighting at the top. In my opinion, this was not needed. Or, if you have a light source at the top, you should have it lighting up the elements it directly effects, or should effect. Overall, this is a kickass graphic. Great job. 9.5/10
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Review: You have a lot of good-looking effects floating around this graphic. The background has all the elements you could ask for and they look great. From the splashes to the particles, and of course the smoky looking overlay you used to create a great foundation for this themed project. Here is where it gets a bit tricky. The render fits the part but to be fair, it isn't the cleanest of cuts. It could have been a low-resolution image and hard to get a good cut, I don't know. I like the theme and I think you got that right. The text is good and is functional. Maybe a missed opportunity with the text would be using some blues to make the shadow and fill. It's all subjective and you did an overall fine job. Good stuff 9/10
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I want to talk about the scoring skill. I know there has been some interest in boosting the scoring to bring the goal tenders back down to earth, but I see a major flaw in this approach. If you spent every tpe that you own and only put it into scoring, you can only reach 93, 2 behind what Simon T considers elite. So, what is the problem? From my tainted perspective, the scoring skill is too condensed, not enough skill space to separate a lower skill from a player that has invested a lot more into the skill. I think the proper fix is to make it so you can at least reach 95. Let the slider stay neutral and let the skilled players have the feeling that they didn't waste the time and effort to invest in a skill that seems very unstable. Sure, there are many that are succeeding with a high level of scoring but there are many that are not that invested that are scoring a lot. Is this a intentional to make lower earners more relevant? Playing with this ancient version of Simon is hard enough, let's not try to outguess a madman. I haven't had the feeling of skill synergy in a long time. I go back and look at build guides from 2019 and I am not finding those are even close to how players make builds now. I wish there was a way to get that tier separation back without the exploits that went with it. I am not complaining because my player is not producing, Gunner is on a record pace. I would just like to have a logical approach to making a build and not being able to even reach the top end of scoring due to the ratios has made me rethink how things will work in the future if something isn't adjusted. All I am suggesting is that the guys that make these changes should revisit the ratios and make the changes that makes sense and creates a competitive player base. Word count: 344