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Pandar

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Everything posted by Pandar

  1. Solid piece. I might have liked a little more lighting to focus the eye. I like the way you've created depth by tucking part of the text behind the render. Not crazy about the purple, as I'm not really feeling it blend with the rest of the sig as well, but that might just be me. Something about the render's face feels almost .. .blurry? I can't quite put my finger on it, but something near his chin is bugging me. Overall, good ideas, well executed. Solid work!
  2. Well that's sexy af. Love, love, love the text work on the last name. Almost wish the first name wasn't there. The colors are super strong, it's really striking. This is stellar.
  3. Fun idea, well executed. I'm not sure what else I can say, tbh...
  4. This is really really good! I like the text work, the colors are all blending really well. No complaints here!
  5. I really like this one! Text is much better in size, the grunge/greyscale thing is working really well! I really like the way the lower curve of "Iseult: mirrors the curve of the glove. If it were me, I wouldv'e lowered the text to really emphasize/frame that. Really strong piece, could use some minor finishing touches to make it "pop" but you've really got a nice nice piece here!
  6. Strong piece, I like a lot of what I'm seeing! I like the radial blur effect, not sure if that was the way the stock was, or if you added it, but it's well placed with respect to the render. I really like the text work, particularly with how it interacts with the render. My main complaint is the stick... with nothing else in the foreground, the way that it's blurry is kind of jarring with the smooth/polished feel of the rest of it. I also don't like the color of the tape (which is suuuuuuuuuuuuuuuuper nit-picky on my part ?) but if you could have tried to bring it either to being closer to the white of his shoulders or the orange of some of the light spots... idk it just feel like it clashes atm. On the whole, great work!
  7. I really dig the ideas going on here! I think that light source is a little too strong and the render feels a little grainy to me. I also feel like he doesn't stand out enough... I love that he's picking up the red hues from the rest of the sig... but he's just blending in too much. Maybe if you tried to use a brightness/contrast layer to increase only the render's brightness, you could draw a little more attention to him? I like that you're already trying to accomplish that a bit by blurring the BG and foreground elements, but I think the lighting changes to him specifically would help take that to the next level. I also think you might have over-blurred a smidge? But that's a personal preference issue. On the whole, it's a solid piece!
  8. On the whole, it's not bad. Composition is pretty solid. Your render is a little low-res, which is usually the product of using images that are too small. When I look for a render, I usually use google image search and click on tools, then pick "size" and set to large. You might be a little starved for choice, but they're the ones that'll look the best. The text is toooooooooooo big. A general rule is that the viewer's eye should be drawn first to the main focus of the piece, and with the text that big, my eye is drawn equally to the render and the text. I'd probably reduce the font size (depending on the font I RARELY go over 48 px, and I rarely size both first and last name with the same font size) and maybe scoot it down and closer to the render, maybe even overlapping it a bit. You could use some adjustments layers and lighting work, but really you're hitting the basics very solidly! I think you've got a good handle on what should be happening, and you're getting more into a refinement stage. Keep it up!
  9. 1. Generally, I like it. The 8 season limit is kind of bizarre to me, but it does make it hard to develop dynasties, which certainly has positives. 2. The strangest thing to me is the fact that we've got so few players, compared to teams. I know that it won't change, because getting lots of stats is fun, but I feel like if teams even had to have 9 forwards and 4 defensemen, it'd be a nice move toward realism. But I also know that realism isn't exactly the point of a forum based simulation hockey league. 3. Nothing! It's been an absolute blast, and I'm having a lot of fun!
  10. 1. Mainly, I plan to do my best to hit a lot of dudes. I don't really care about putting up huge numbers of points, my teams's got guys for that. I just want my opponents to look at my hit totals and worry about me when they take the ice. If a guy's constantly looking out for me, he's gonna make mistakes, and that's gonna help my team. 2. Not a clue. Depends what GMs are looking for. I doubt that I'll ever be a big option when it comes to putting up lots of points. I'm just gonna try to shut other guys down, make it hard for them to play their game. So, I guess I'll go wherever a GM who values that is picking. I'll say late first round optimistically, more likely to be mid-second round. 3. Somewhere were the GM will let me play my game. I want to bash guys. Sure, I'll work on passing and skating or whatever... but at the end of the day, I'm here to check some dudes.
  11. @AndrewWarren13 I assumed you wanted a card, but if you'd like a sig instead, just lmk! If anyone else wants a player card, let me know!
  12. 169 Bears @ Meute 170 Reign @ Legion 171 Wranglers @ Americans 172 HC Dynamo @ Titans
  13. 157 Meute @ Reign 158 Bears @ Americans 159 HC Dynamo @ Titans 160 Legion @ Wranglers
  14. Very striking. Like the color work and text. Lighting's pretty solid, no real complaints from me!
  15. It's pretty, the colors mesh well. The gold is leaning a little into the brown side, which is almost giving it a rusty feel. Not sure if that's what you were going for or not. Definitely digging this piece!
  16. I like that you went with a different feel here, but it's just so dark that it feels less intentional or controlled than your other work
  17. I really like the idea here. Text might just be a touch too minimalistic, I'm having a really hard time making it out. Other than that, it's stellar
  18. This is great! I'm rarely a fan of the double render, but your approach here works really really well. Text is great, lighting is good. Right render might be atouch too dark/grainy, but that's me just trying to find something to nitpick. Great work!
  19. Sexy. I like the contrast of that clean text bar with the more grungy feel of the rest of the piece. Really clean all in all
  20. Oh this is a hell of a lot cleaner. Ignore my other comment
  21. It's a really neat idea, but on my screen, it's almost a little too subtle. You could drop a50% grey layer over it, set to blend mode "overlay" and then Dodge and burn the grey layer to make the darks darker and the lights lighter to improve readability. Might also be able to do it with contrast adjustments or brightening/darkening the whole piece, then making away the part you don't want darkened or lightened. Cool piece either way!
  22. Love the color scheme, text work is solid. My only complaint is that the render looks a little too much like a disembodied head. Great work overall!
    1. NotAVHLM-GM

      NotAVHLM-GM

      Wasn't even aware of that site, but it certainly looks great. 

       

      And as impressive as Quill's season seemed in your article, he played most of that season as a forward and only switched to the back-end to help his team out.

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