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Everything posted by Beketov
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I continue to be pointless but at least we’re winning
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As the person who did do it I can say that your assessment is pretty much bang on. Removing at least one of the two new teams made the most logical sense and Quebec was a more successful franchise. I do miss that Stockholm logo
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Nah, I assume he’ll take over the Beketov monicker.
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Not that I’m complaining but isn’t the TPE limit for this like 350 or something?
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Sorry, already named him after @Will. I mean not actually AFTER him but the name does match so....
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So you guys probably remember This? Well the little guy decided he didn’t want to wait until the planned date of February 27th and decided he wanted to show up this afternoon. I’ll be gone for the next 2 weeks probably while we adjust to everything. @Josh is gonna handle simming for me and @Beaviss is around to handle the day to day.
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I’d also need to be able to create another decent player for that which seems unlikely.
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3 Cities that should get VHL teams (in my opinion)
Beketov replied to SlapshotLegion's topic in Archived Media Spots
They’re mentioned in Here. More of a far right hate group than a full on terror cell but still. -
3 Cities that should get VHL teams (in my opinion)
Beketov replied to SlapshotLegion's topic in Archived Media Spots
Renaming a team doesn’t have to mean relocation. We also proved we had the name first but I get that does t matter haha -
3 Cities that should get VHL teams (in my opinion)
Beketov replied to SlapshotLegion's topic in Archived Media Spots
Renaming a team doesn’t have to mean relocation. We also proved we had the name first but I get that does t matter haha -
3 Cities that should get VHL teams (in my opinion)
Beketov replied to SlapshotLegion's topic in Archived Media Spots
I actually liked the Meute being in Quebec but apparently people didn’t care for La belle Province and complained, at least that’s what @Beaviss claims. Pretty sure he just wanted a Vancouver team. -
Wait so @Proto isn’t a gimp?
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Hey now, I only claimed 1, I’ll admit that I was an idiot and messed up haha. Gotta love that moment where you know the answers but miss-click. Oh well.
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*sigh* I could make the argument about it not saying regular season so Holik could count but I’ll just take my shameful missclick.
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Also wait, which one did I get wrong? Did I accidentally put false anyway? Definitely intended to put Scotty and True?
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If it counted playoffs Holik actually would have thrown it off. I believe he got to 295 in the regular season and half a dozen or so in the playoffs. Good to know no one fell for that though. I considered putting false to try and argue the case but figured it wasn’t worth it.
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I dislike pointless expansion probably more than most but expansion is still a better option that teams running 4 full lines. I can tell you that this season I’m playing only third line minutes and it already feels like basically nothing. You have someone playing 4th line they’ll be getting next to no ice time and they’ll be bored out of their mind. Expansion is better than full rosters. Which is the exact problem I’ve always had with Endurance, the same problem @flyersfan1453 has. With rosters how we have them set up you’ll get CPU’s taking ice time away from players which is never something we want.
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We’d have to discuss it but I’m a little less open to straight up league files.
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1.5 theoretically shouldn’t have the same issues as 2.X in regard to scoring but we’re testing it.
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It’s more so that it’s too good of a thing. With our current meta of 99’s (aka without needing huge update scale changes) we see players getting 400+ points per season.
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@Josh can confirm because he’s running the shadow sims but I believe 1.5 is one of the tests.
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FWIW we are constantly testing but a few things with the newer engines are apparent: 1. Nothing is less random, even people on the STHS forums have said the results in 2+ are less realistic. 2. Going to 1.5 may be possible but 2+ would need huge restructuring of either our starting TPE or update scale or both.
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No, for a very simple reason: The engine is not perfect for our needs but the program is. Everything in the portal is designed around how easy STHS makes things. We can create and update players in like 2 clicks, we can output all our stats to the portal super easy, we can have everything work the way people have come to expect. We change away from STHS and all that goes away. Look at how the portal works on the SBA for example, it exists but most everything is still manual because their program isn’t as versatile as ours is. We are shadow simming some updates but moving away from STHS IMO is out of the question.
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I’m still okay doing that, just need to get around to make them. There’s nothing really special about our sliders; they are just what works for us. Considering there have been, serious or otherwise, people claiming the sliders have been adjusted to positively affect the simmers’ players or team I wouldn’t even mind having it be added to the initial indexes every season, just showing what we’re using. Of course that isn’t proof that they never change but I can’t actually recall if you CAN change them once a season starts. Here’s the problem, we can’t give you the answer because we don’t really know ourselves. We have guesses and those are readily available but all we have is the same resources that you guys do. There’s no magic manual that comes with the simming job or something. I only just learned with my last player that discipline depresses your PIL by decreasing your hits. There’s a lot of stuff Simon kinda keeps under wraps.
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We did try to find the members it would affect but I think we miss counted. We’re discussing potential alternatives but didn’t want to straight up grandfather people in because that’s completely saying to new guys “hey, you weren’t around 12 years ago when this was easy so they get to do less work than you.” Considering the common sentiment is “fuck the old boys club” (which doesn’t even exist) we didn’t want to have 2 different segments of pension. With that said, as I mentioned, we’re looking at alternatives.