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Beketov

Commissioner
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Everything posted by Beketov

  1. The effects in this look really great; there’s something almost comic strip styled about it; I think that’s partly related to the effect on the 87. In any case, the depth could be a tad better and the lighting is a little iffy (I see the lighting dot on the side of his face that’s dark). The text is pretty decent though.
  2. I have two issues with this so I’m going to bring them up right off the top: The head looks like it’s floating and there is a little too much pixelation. Now, with that said, holy shit this is sexy. The text work is amazing, the stock work is amazing, the colours and lighting are amazing. If you remove some of the pixelation and maybe show a little more of his shoulder so he’s not floating (maybe blur it instead?) Seriously though, well done.
  3. Great BG; great colour work, contrast is spot on. The text feels a tad lackluster IMO and some of the stock work feels a little iffy. Overall though it’s a very great piece and I think it works well overall.
  4. You know how I complained last time about the split between B&W and colour not working? This time it works fantastic and the effects on the render are the exact right amount of trippy. Stock work is great, text is great, this is honestly a great sig. Well done.
  5. I agree that the CONCEPT here is great but unfortunately I don’t find the execution works well. The split between colour and B&W is weird and stark, the contrast is all over the place, and the pink just feels slightly odd. With that said, the flow is amazing, the text is great and the render effects look wonderful. It’s very odd because the things that work are amazing but the things that don’t work have some drastic issues.
  6. I feel like I want to love this but something about it just doesn’t really feel great about it. I think the horizontal lighting lines feel weird which is the main problem. I do enjoy the render effects and the text seems to fit pretty well. It would be nice if there was a bit more depth though, the BG feels kinda bland.
  7. My main complaint with this is that the render’s face feels really dark compared to the rest of the sig; overall the lighting’s good but the render’s face feels too dark. I do like the text and the overall feel this has though. It would be nice if you used the stocks to create a bit more depth but that’s a relatively minor thing. Overall it’s a pretty solid piece.
  8. General rule of thumb: only give us 1 to review. Without lower grades possible it’s not really a problem anymore but still. Anyway, I’ll do the original one. The lighting and contrast are kinda all over the place. I actually think the part I like the most is the text with the circle. It’s odd because I usually don’t like text like that but it feels like some kind of 80’s hair metal logo and it feels great. Unfortunately I wish the rest of the sig really fit that aesthetic but unfortunately it feels all over the place.
  9. Looking solid. The lighting could be a little stronger to create a bit more contrast on the render though. As it stands the (admittedly very nice) text and effects kinda make the render disappear into the BG. It would be nice to have the render be a little bit more of a focus. There’s plenty t hat this does right but unfortunately it makes what it does wrong really blend in too much. Get the contrast fixed up though and this could be something amazing.
  10. I really like what you have going on in the BG but the away jersey render just doesn’t really feel like it matches the rest of the piece. The render effects are okay but there isn’t really a lot of lighting and the text stands out like a sore thumb. Some blurring or pixelation or waves would help with getting the focus where you want. Overall it’s a pretty solid start but it needs more to really make it great.
  11. This is one of the times I can definitely see some improvement coming from your GFX. There’s room to improve but there’s also a lot that’s being done right here. I would like to see a little more blending on the render and some blurring with the specks in the BG so as to create more depth. Normally I don’t really like strokes on text but it doesn’t work too badly here. Keep working on your lighting and depth and you’ll be in great shape.
  12. Never! It shall be mine! #Beketov4BOG
  13. I don’t speak whatever it is they are speaking in this but from what I gather from Wiki that’s basically heavily fermented herring that has just enough salt in it to keep it from rotting and the smell when you open the can has been said to be one of the worst smells in the world. Does that sound about right?
  14. The render effects are very simple but they work very nicely here; just the right amount of contrast. Unfortunately that’s the best point. The text stands out way too much and should overlap the render a little bit to keep the focus where you want. The BG also feels a little bland but it could definitely be worse. Keep trying, you’ll get there.
  15. I would like to see a little more going on in the BG as it kinda bland. With that said I like what you were going for in relation to the stock and colouring work. The text quality isn’t really amazing but the idea is nice for it. Normally I don’t care for fancy fonts but this one kinda works. I would like to see it a little closer to the render though. Combined with the sig size it’s taking the focus away a little bit.
  16. I like the BG work and the text seems to fit very well here. I think the main thing you’re missing here is some really nice lighting and render effects to make that render pop. As it stands it feels a little flat on the render which really is a shame.
  17. Beketov

    WTF

    I meant why it loves him so much this season. To be fair, it was only a matter of time before it liked him.
  18. The lighting on the render is very good but unfortunately the lighting on the rest of the piece feels almost non-existent; it’s just too dark. Personally I’m not big on the motion effects on the text; I find they look a little corny and overly strong. It’s nice to see you trying out some different things though, it’s good to have some fun with it and see what works for you.
  19. You’ve got a few decent elements going on here but it doesn’t feel as if the basics are quite done. There’s way too much white (even for a manip), the lighting feels forced and doesn’t interect with anything, the waviness is overdone and the text feels out of place. Believe it or not I do actually like the ideas you’re going for, I just don’t think the execution was quite there to get them right. Work on the basics and you’ll definitely get there though.
  20. Overall I like what you’re going for here; just the right amount of clean and messy. Text works well, depth works well. My main issue is a lack of lighting and render effects. If you had some extra lighting and effects it would really make the render pop a lot better and make sure the focus is correct. Overall though, very good sig.
  21. Great use of colour mixed with B&W and amazing effects. I’m actually trying to find things wrong here but even the lighting and text; which are usually the problem with most sigs, are spot fucking on. Amazing sig.
  22. Effects and lighting are great. Normally I don’t care for the pixelated look but it really works very well here. The B&W on the render’s face works decently well but I’m not sure how well it works on the helmet or the hand. The text is the main problem I have here though. The main text looks decent (though the angle should go the other way so to follow the flow better) but the subtext stands out like a sore thumb. Overall a good sig but definitely has a few issues.
  23. We’re back with another episode of the CoDCast, in MWR this time around. In this early morning episode we answer questions from @Kendrick and @The Bread Man *For Sokolov
  24. I feel as if another campaign is in order! #Beketov4BOG
  25. I demand a seat because being a HOF builder and not allowed in the BOG is a travesty!
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