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Beaviss

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Everything posted by Beaviss

  1. @jRuutu as General Manager of the Meute I had to put Que G in for some games because his agent threatened a lawsuit if I didn't. Part of his contract is that he has to play a minimum amount of games and I was trying to skirt that requirement. Fortunately Tristan has had some rest and will be fully ready and rested for the Cup run.
  2. Paulo is a god amongst men @jRuutu
  3. If we removed the auto maxed stats it might help
  4. But how often does it go to a player that builds for it? Not often imo
  5. I just thought of it as I was typing im sure the answer is out there without capping stats. It just sucks for me as a almost first gen I cant get excited about making another character because he will do the same as the characters before him. Could just be me but I could see it being a problem down the road if it isn't just me. If i was going to fix it solo id say updated the STHS engine we use so no one has mastered it or figured it out. Tweak the amount of TPE it costs so max stats get 80's-90's across the boards instead of max everything. Thats what the GM leagues use and its awesome. I like going into the trade deadline and needing a defensive forward not just the highest TPE character.
  6. Id say we have im only on my 2nd character? if you can call Beau that, and the most exciting thing about making a new character is the name im going to choose. That should only be a small portion of the excitement of making a new character. The league is a one trick pony show atm when it comes to builds. Ways we can combat this are: Templates or builds (snipers, playmakers, enforcers etc.) which would cap stats in different areas. Change the value of each stat point (my personal favorite but I could see where @Beketov was coming from in the other thread) A Random boosted stat when your character is created where they get a proficiency in that stat. Example: Keaton Louth is created and hes strong? takes one less TPE after 70 to earn a stat point in that stat.
  7. lots of whales in the area right now if your into that. Im in Victoria everyday from 6am-3:30pm so if you want to go get lunch or something let me know.
  8. come to Vancouver island better sights and food
  9. The first problem we can just scrap the 50-60 tpe. I think that the meta would change with a harsher starting number beacuse every stat point would cost that much more giving more player variety. If you look at Keaton he's 90-99 in every stat and so is everyone else his draft class making player builds pre much the same. Only reason I'm bringing this up was I was looking at players throughout the league and most of the players even new guys are almost the same build. I understand that there is a meta etc but if you played the NHL edition of sths you would notice a huge difference from player to player depending on what there stats are like which is unlike here. Don't get me wrong this is a hate on the VHL comment it's a how can we improve the variety and types of players instead of he has high TPE. As a GM it would be cool to be looking at the types of players instead of just pure tpe.
  10. Im not saying our system is broken im saying its flawed. I don't think i should be able to contribute my whole career but I think it should be harder than it is. i think the 10 TPE per stat point after 95 is good but stats should cost more early. 50-60 2 tpe 60-70 3 tpe 75-80 4 tpe 80-85 5 tpe 85-90 6 tpe 90-95 8 tpe 95-99 10 tpe These are just an rough guess its to create more pure snipers 2 way forwards etc. giving people more of an identity rather than just like everyone else.
  11. Only reason im bringing this up was I was playing a STHS GM league for fun. I noticed that stats in there are extremely different number wise. http://showtimeleague.com/League/Ratings/Online/1YRS/2017-18/STL.php That has a list of stats for this past season that the STHS uses. I've found that at the end of a season they are very similar to what there real counterparts are like. You will also notice that the stat numbers for Ovechkin tell a story. The problem I have with the current scale is once I get to 99 scoring what now? I should be able to contribute to scoring my whole career. TLDR not enough variance in players and i think the 99 numbers break the algorithm.
  12. That's what I'm getting at it shouldn't be easy to get anywhere near 99 that should be legend status. By random I ment like more variety in player builds it's more random when all players are 99 in scoring it doesn't make your player special in anyway.
  13. I have always wondered if the TPE Curve should be steeper than it is now. For example the STHS used for NHL players average stat rank is closer to 75 than 90 etc. If the lower average stat there would most likely more variance in player builds and more randomness.
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