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gorlab

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Everything posted by gorlab

  1. Can somebody pls explain this shit?
  2. Legion Americans Express Dynamo
  3. You ever been in the dope house, where the dope fiends smoke up? See that thick cloud, smell that aroma, and almost throw up?
  4. Do you think the VHL update scale should be changed? If so, how?
  5. For every sig god there is a more powerful sig god who makes the sig god look like a sig fraud
  6. Is Kenny Omega the best wrestler in the world? Which VHL team do you think needs a logo redesign (if any)? I will post three logos for you in case you don't remember/care what they look like: Did you ever give away your entertainment centre ?
  7. nothing to see here @Draper
  8. my thoughts exactly @higgins

  9. thanks for the generosity, whoever you are.
  10. I honestly don't know how people can watch WWE regularly. The camera cuts are so laughably bad that it affects the quality of the matches themselves. They have some talented wrestlers but I feel like the WWE production format takes heavily away from the in-ring execution. They use it to try and hide botches so often and it's fking comedy. edit: I've never bothered ever watching TNA but I assume it follows that same quick-cut / shakey cam format. Jay Lethal promos are the only TNA I've ever sought out.
  11. 1. duplicating the render, off-setting it's position,and setting it to color dodge/burn/etc/etc rarely ever looks good, so do not ever do it (his huge shoulder behind him) 2. there's no light source of the sig, which IMO makes it look LQ/flat. All you really need to do is take a size 200-300 soft brush, create a transparent layer, click ~100 pixels above the top edge of the sig right in the middle. 3. The render looks way too bright compared to the rest of the sig. You could either topaz affect it, or do boubabi's classic light manip technique of making a transparent layer over the render, using a grey colour to completely colour over the render, then setting the layer mode to opacity, and using the BURN and DODGE tools to darken the areas where a shadow would be cast (i.e. under his nose, under his bottom lip, under the helmet, around and under the eye sockets, on his jersey where his head would be blocking the light source) and slightly brighten the parts of the render which the light source is directly shining on. 4. text doesn't fit with the rest of the sig, the bold white sticks out way too much and the color dodged/burned layer over the AVE looks like broken jpg style (way too pixelated, some layer types will cause this, it pretty much needs to be avoided) see the above post for more text info. 5. The shadowing done @ the bottom left/right of the sig is good in theory to create depth, but it's way too black IMO.
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