I like the colour, and the Dredge text IMO is actually kind of fire and flows well with the sig. I hate the Phantoms logo overlapping the player, I think if you would have layered it behind the player (so we don't see the vague PHANTOMS wordmark over his chest) , it'd look better. and the kind of weird owl/smoke/grunge stock to the left of the render (idk what it is exactly) could have probably been left out, for a cleaner look.
also there's no real lighting on the sig (or source of light) -- you can create this by just using like a ~200-300 pixel SOFT circle brush, with white colour, and clicking off the edge of the sig while on a transparent layer that's above your render/background (and text even) and adjusting the opacity, or setting it to soft-light, or both, based on look.