-
Posts
6,457 -
Joined
-
Last visited
-
Days Won
55
Content Type
Profiles
Forums
Events
Articles
Everything posted by Spartan
-
Quite a lot going on on the road during that recording. I doubt any of it makes sense.
-
I'd support it tbh
-
Forgot to tag @VHLM GM for the post right above this
-
@Gustav and I have discussed this since it's a fair point and we want there to be as much flexibility as possible. Our main concern with only requiring the minimums to be met at the time of the draft is that a GM will end up in a significantly unfavorable position that will end up harming their team further - the opposite of our intent with this change. For that reason, we are adding the following addendum (wording may change in rulebook for clarity): - All teams must be compliant with draft pick rules and restrictions by the TDL prior to the respective draft. (Example, HOU has until the S86 TDL to be compliant for the S87 Draft) This should allow teams to dabble with future picks should they choose to do so, while giving them plenty of time to meet the updated draft pick rules. We hope this provides more flexibility for teams trying to make trades and adds some spice to trade deadlines as a side benefit.
-
Ban draft pick trading next
-
-
The Top 6 S85 Draft Class performance so far
Spartan replied to ThePerfectNut's topic in Archived Media Spots
-
1. Honestly I'd point the finger at myself to start here, even though I'm leading the team in points, I'm not putting up points consistently when it matters. Some games feel like I haven't shown up at all, and I just need to be a bit better and bit more consistent across games. 2. On a team this offensively talented, there's going to be a lot of mouths to feed. Everyone wants to score points and win awards, but at the end of the day, we just need to be winning games and putting ourselves into a position for playoffs. I'm very happy with Dogwood Maple on my wing for finding a way to contribute with points, and with Eagles and Puk for chipping in when they can as well. Both are picking up speed as the season goes along and the team is in a bit of a drought now offensively, their points will come soon as well. 3. We've been rotating lines and players a bit, I think we're still trying to see what works for this team long-term. No one's happy with the record but we're working every day to improve and climb up the standings. 4. To be fair, DC has played fewer games and we've been offensively anemic recently. When the team plays better as a whole, the points will flow. I'm more concerned about winning games than getting my points up. 5. Honestly, the rookies. This is their first taste of VHL action and they've been thrown right into the fire, alongside very experienced and talented players and told "we're going for a championship." It's a lot of pressure with very high expectations, but they've handled it well and will be a big reason for our success this season. 6. Score goals and let in fewer goals. Simple as that
-
What? I don't know how that was the conclusion. I said we didn't touch any sliders or how skills worked. You still need to invest TPE into your attributes to get better. There's no set level like "hit 99 to be the best" but generally the threshold for a stat is around 85 to be elite.
-
That was the intent behind the change. Before the change, it was just "99 SC, 40 PA, 99 DF, 99 SK/PH." It was stale, it was boring, no one really enjoyed it. Now people are forced into having unique builds and can prioritize what they'd like. It's led to much healthier player building where there is a level of "ok, I wonder how this TPE investment will work," that promotes experimenting and trying to build towards a niche. There were no adjustments as to how things work in the sim, the only change is lowering the values you can hit. Instead of 99 SC, you can get a max of 94 SC. It'd cost like 500 TPE (exaggeration) but that's the max. That's just because you are a high TPA player, and that's how incremental gains have always worked. Once you get to the elite tier, you have to spend a lot more to marginally improve. If it was too easy to get to high attribute values, then we'd be back in the 99 everything rut and it'd suck. Also skills do work the same, I'd say that even work better than before now that we're not forcing the sim to find which group of 99's is superior. The engine was not designed for 99's, we changed it up. Now attributes are working closer to intended.
-
Thread is updated for S85
-
The difference a week can make - Sergey now is third in the league in scoring with 30 points in 21 games, and Moscow is back up to 2nd in the EU and 4th in the league!
-
New York Americans Press Conference Questions
Spartan replied to STZ's topic in Team Press Conferences
Tbh I much prefer to put in earbuds and blast music. I just need to toss in some dramatics for the sake of the podcast. -
There is no way we raise the M cap to allow for 400 TPE players to dunk on 30-40 TPE new creates. We're going to lose so many players to a lack of engagement and interest if their brand new players do absolutely nothing against far superior competition. If it turns out we don't have the numbers for the E, and/or the VHL/M can handle the players from the E, we can discuss reverting back to the old 250 or maybe even a raised 300 cap. Until then though, the E isn't getting deleted. What's the point though? It's the same hard cap as the E but now you're ruining first gen development as well.
-
After a failed trade earlier, @omgitshim and I now swap Machokes to get Machamps
-
Pokeballs on Smoochum EXP Share on Abra Mimikyu use Play Rough on Elekid Once it gets KO'd, Machop use Knock Off on Elekid Pichu use Thunder Shock on Pichu Once it gets KO'd Machop use Knock Off on Pichu
-
6.3 Explore Cerulean Cave again
-
Whoops, meant Water Pulse! EXP share on Abra now please
-
Pokeballs on Elekid until success EXP share on Abra Dratini aqua tail on Growlithe Remove EXP share from Abra, put on Ekans Magnemite quick attack on Pichu
-
Purchase HM Surf and toss it on Gyrados 6.1 Work Buy as many pokeballs as possible 6.2 Explore Cerulean City
-
Sorry about the novel rejection, that's super sad to hear but I hope you're able to find alternative avenues to getting it published. Regarding this point though, it is common for updates to go slowly in the offseason since there aren't sims, and updaters are also chilling during this time since there's minimal urgency. The entire queue was cleared before first sims on Wednesday though, so everyone who submitted in the earlier half of the week would have been approved. Your earliest pending update seems to have been posted and claimed Thursday evening, so we're still in the general 24-48 hour approval period. It should be approved p soon though, I'll try to clear stuff later in the day.
-
What? I was explaining the situation to him since he claimed Acyd was being biased. I'm not the VHFL manager either, idk why you think I'm the one who got him DQ'd lol.