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Beketov

Commissioner
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Everything posted by Beketov

  1. I’m not 100% sure who made them all but just thought I would put all the sigs in one place. Just curious, what’s everyone’s favourite from the competition?
  2. This is uncapped?
  3. Haven't gotten any new votes in a few days, I think it's fair to call the final standings on this thing...
  4. Every PSD has the capability of helping someone with something; never be embarrassed about what you create. Honestly, some of my old sigs that I dislike the most are my most requested PSD's.
  5. @Draper @gorlab @Kendrick @Wasty @iRockstar @Tim @Frank @Daniel @jack @STZ @solas I think that's every, aside from the people who already posted above. Anyone missing?
  6. Stock work is well execute, lighting is pretty spot on; text is pretty good. My main complaint from this is that the contrast seems off to me. Everything just seems to have a slight air of over-contrasted and it makes things feel odd. An extra exposure layer to balance everything out a bit would go a long way here and would make this a great sig rather than just a good one IMO.
  7. Render effects and the re-colour look very nice. The text is simple but original and I like that; definitely get it closer (even overlap a bit) to the render though so that it isn't a distraction. The pattern in the BG is okay and kinda fits the piece but tone it down and maybe erase it in a few spots so it's not as overwhelming. Lighting looks pretty spot on to me. Definitely needs a bit of work but overall a pretty strong piece.
  8. I really like this piece; definitely one of the better ones I've ever seen from you. As Boubabi said the blending is perfect and the stock work is well done. The flashes of colour really work to bring your eye to all the right spots. I really love the text and would actually kill to see how you made it. The stroke behind it could be toned down a bit (just lower the opacity some) but I do like that it exists. Great piece.
  9. I'm not sure what's creating a grey haze over this entire thing but it needs to go ASAP. The exposure levels are way off and everything just looks dark and gloomy because of it. The stock work looks pretty decent from what I can tell and seems like it would add some nice colouring if it were visible. Lighting is non-existent so definitely need to bring that in to make the render pop more. The text is okay and the effects on it, while a little on the cheesy side, could work in some instances. This unfortunately isn't one of them. Those kind of effects might look better on a cleaner piece.
  10. Lighting is simple but pretty effective. Text sorta takes over the piece but I think that's the look you were going for so I'll let it slide. I think some of the white specs could be toned down a bit or, better yet, blurred out to create some depth. Definitely like some of them in focus but having that many with the render still in focus confuses the eye. Blur some a bit for the foreground as some others a bit more for the BG and I think it could look really cool. Overall a good piece but needs some finishing touches.
  11. The gold colour looks really interesting although I personally think I would tone it down a tad as it's a bit too saturated; that's just me though. Effects and stock work look very well done and the lighting is pretty good. Text work I like but I think it stands out a tad bit too much. Overall, very well done.
  12. Honestly, this doesn't even look like you made it...This looks like some GFX rookie put something together and you slapped some nicer lighting on it. That lighting is solid and the B&W face is executed perfectly but Boubabi man, what is this? Your pieces are godly because of their stock work, lacking stock work makes it look bland. Text is too much of a focus, blurring is okay but looks a little weird; not enough join on to create any depth. Sadly, this is one of the worst I think I've ever seen from you.
  13. Definitely seen you have better blending work before. I'm not sure I'd call the stock work sloppy but it's certainly not what you're capable of doing. The mix of B&W and colour works really well but I think the lighting could be a tad bit more focused. I do actually really like the text, I think it's simple but fits the piece very well. This is definitely still a good sig but I'm not sure I would call it up to your usual standards.
  14. I brought this up before but not everyone might have seen it. How would you all like to make a PSD pack with every dig that was made for the ranks this season? I haven't counted up full numbers but I estimate it's easily over 30 sigs since he three of us in the finals alone would have made 15. If you'd like to send your sigs in for this pack PM me he links (preferably put them all together) and sill get the pack made up for everyone.
  15. Man, when you get around to doing me it is going to be sad and brutal
  16. @701 finally gets his sit and it's a thing of beauty. That thing is absolutely sexy.
  17. As a bonus you can change its language to pirate English which is just entertaining.
  18. That is actually kinda awesome haha Shame Holik is such a scrub
  19. These seem fair enough. People have been claiming prediction points after for so long that I actually kinda forgot it was actually against the rules haha. I assume a Pension upgrade works the same way as a point task upgrade? Also, it doesn't specifically say but we've ran into it before. If a player retires they cannot claim unclaimed PT's, that's fair. I assume, however, that it's fine if they claim them but with the re-creation percentage tacked on? So if someone had say 20 TPE worth of unclaimed and a 5% carry over (are these numbers even possible, who cares) they could claim 1 TPE. It wouldn't really apply unless someone has A LOT of unclaimed stuff but just want to clarify.
  20. So to avoid my camera being a pain in the ass I found a way to just record mic audio while I record the gameplay. It likely won't be as clean and I won't have the face cam but I also won't read questions 10 times over and have my camera be a pain in the ass while I'm not looking. I'll answer the questions from above that are still relevant (so personal stuff mostly instead of VHL related stuff) but am also looking for new ones to go through. I'll likely record this either Thursday or Saturday.
  21. To me this looks a little rushed, which is probably on account on the time contrasting alluded to in the title haha. The BG is kinda bland, the render looks flat, the lighting feels off. Text is okay but I really question putting a statement like that as the main text when you can barely read the kohler text. Effects are okay but not perfect. I think you can definitely do better than this.
  22. This is exactly how manips should be done. Subtle colouring changes, simple effects, simple text. There's no reason to go overboard with a manip. I love the colouring and the simple stock work. The text is great although I would like to see the subtext be a little thinner but that's minor. I do agree with Jack that the topaz might be a tad strong but it's not too bad. Well done.
  23. Love the colouring and the text on this one. Render effects are subtle enough that they don't overpower anything but strong enough that they look good. With how bright everything is I would like to see a bit more lighting on the render; especially if you could splash some of that colour onto him. BG effects and text look good and match well. Great sig.
  24. This is definitely something different which is what you've always excelled at. Noise would normally be a bad thing but you make it the perfect theme here. The blending and lighting are perfectly executed and the text, while simple, gets the job done. I also agree on the border being cool and fitting the theme very well. Good job.
  25. Psh, that proves nothing compared to S1!
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