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Beketov

Commissioner
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Everything posted by Beketov

  1. Stock work and colours are interesting; render effects seem well done. I especially like the play on Colour vs. B&W on the render's shoulder that I think is being created by a text layer. Contrast is a bit of a problem here though; the text especially looks very over-contrasted and the lighting on the render isn't really strong enough to make sure that the text isn't too distracting.
  2. Render looks pretty flat and, as Boubabi pointed out, the piece overall is too bright which is blowing out details. Text overall is okay but the sig in general appears to be lacking in general flow which is really holding it back quite a bit. Keep working at it.
  3. I'll admit this came as a surprise (Goon did let me know in advance but Inwas asleep when he did so I didn't see it until now) but I understand the move from both sides and I'm excited to return to the Bears. I've had two great players win cups in Seattle and I hope I can do that again in the future. @Gooningitup Thank you for putting your faith in me at the draft. I know Ibdidnt get you immediate results (not that you expected them) but I did what I could, all things considered. @Banackock I'm sure it wasn't easy to trade a top goalie for me (or maybe it was) but I hope to prove that it wasn't a mistake.
  4. Not gonna lie, blaming the team on this one...
  5. Finally get my first win of the season in a big way!
  6. You really like making the text the focus, I get that and it's fine, but you need to get more lighting on the render so that it doesn't just become a BG piece. The text is so vibrantly white here and the render doesn't stand out much at all, even with the green. Get some nice light on his face. Nice subtle use of the BG text and the stock work does a good job of creating depth. Text is a little bright as I said but otherwise works relatively well.
  7. Nice use of blurring for the depth. Not sure if that was the original photo's doing but I'm going to assume that you did it. Lighting is solid but I think the dark side of his face is a tad too dark. Would like to see some extra stock work to help out the depth you started so well but it's not bad. Text is a little sharp but the style of it is well done. I think all this is really missing is an exposure or curves layer to bring everything together and some slight fixes on the lighting.
  8. I always enjoy a clean sig. Text looks really nice and the grey border thing you have going on is creative and nice. The depth is there enough and the lines aren't overpowering. I think a little more contrast would have helped the render pop a bit, he's a little faded into the BG for my liking. Overall very well done though.
  9. That was clearly intended as a joke and not a message to start me for the medal haha
  10. You realize what I said in he world locker room was a joke right? I never should have been in net against the tournament's strongest offence... definitely feels shitty to go into the WC as favorited and leave with nothing.
  11. Should have had me in net clearly. Undefeated in the tournament.
  12. *blink* *blink* what? Even though we killed them all we had 10 penalties, way too undisciplined to take the victory. We played a third of the game a man down.
  13. Seriously, you claim that you can’t make me a good sig? I call bullshit. This looks amazing. Colours are great, lighting is perfect, blending and depth are both there. Text fits in amazingly well and the effects just hold everything together. Amazing job.
  14. I probably would not have chosen a Canuck render for a sig with this much yellow in it. A Bruin or Predator maybe would have worked better. Contrast is also quite off as everything looks a bit under contrasted. Fixing the lighting up would help a lot with that as it offers a bright spot but isn't really doing anything to the piece. Text is pretty distracting and lacks effects. Overall the piece is a solid start but doesn't look finished quite yet.
  15. Flow is about all this is missing. Great depth, great render effects, great text. Lighting is strong but placed poorly. As Boubabi said it doesn't follow the overall flow created by the render and the text, it's just slapped in. Overall it's very good but just needs a few touches of precision to be amazing.
  16. Render needs a bit more light to really pop so I would like to see that. I would tone down or remove the effect on the BG, I don't think you really need it. Text is solid and render effects are on point. Weird black blob in the bottom right corner is throwing me off a bit.
  17. Simple but effective. BG is clean, lighting gives some nice pops of colour. I would like to see a bit more done with the render effects and I think the kerning on the text could be toned down a tad but overall a great clean sig. Well done.
  18. Amazing render effects and the blurring (not really sure what's what I should call that but w/e) is perfectly executed. I like the idea for the text but something about it isn't working for me; I think it's just the overall contrast of it. Well done in general though.
  19. I have the agree with Boubabi, this confuses me. The render and BG seems like a complete afterthought, as if you made the piece and then threw paint on it. If you want to go crazy with something that's fine by me but I think you should go all the way with it. Why not have the render splashed with the crazy colours as well for example? This looks like two different sigs slapped together and it makes me completely ignore the render and lighting.
  20. Great clean sig. BG is simple but has enough depth to keep me interested, lighting effects and colour pop beautifully, text keeps my eye focused on the render but has enough effects to really pop. Amazing work.
  21. Love the render effects and the overall canvas size works very well. Depth and blending are both very well done. Lighting overall is good but I think the text area is a little bright compared to the render which is throwing my eye for a loop a bit. Overall a great piece.
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