-
Posts
22,055 -
Joined
-
Last visited
-
Days Won
173
Content Type
Profiles
Forums
Events
Articles
Everything posted by Beketov
-
Cheesy effects on the text need to go. In general, avoid that fx menu for text. Some lighting would help and the stock work is pretty basic but you're coming along; keep working at it.
-
This is pretty nice. Great text, great stock work, great lighting, great effects. My only complaint is that the blue at the bottom clashes with the other colours. I think it would look nicer if it was changed to the green colour from the top.
-
Contrast is very wonky, try playing around with exposure layers to balance everything out. I also suggest not having so much of your render in frame as it kinda makes it look really small. Text positioning should be closer to the render so it isn't so distracting. Also, try doing something with it so that it isn't pure white as that stands out a lot.
-
It feels weird to know that I've been in the VHL since that very day. It's been such a long time haha
-
I would like to see a bit more done. I think you stopped yourself short of something fantastic. The render effects are very nice and the lighting on the render is great but a bit of a source would be good. Text is alright but could use a bit more work. The BG feels kinda dull and I think you didn't go far enough with your stock work. Don't be afraid to throw some things at the canvas and see what sticks.
-
I think the amount of effects going on are what's giving it that LQ feel so maybe tone some of them down a bit. It is very creative but also a little bit hectic with so much colour and random stocks. Don't mind the text but would like to also see some better lighting and a few exposure layers to really draw the eye better.
-
Claimed:Lucy in the Skye with Diamonds [2/2]
Beketov replied to Kendrick's topic in Archived Graphics/Videos
I'm with 701. The render effects are okay but they don't blend at all with the BG and blend even worse with the sky thing going on behind the text. Work with exposure and other stocks to get everything playing nicely together. -
Render and text are both too sharp and personally I don't care for having half opacity renders, just looks a little cheesy. there are better ways to blend things than lowering the opacity. Nice job working with the purple though, it's a tricky colour to make work.
-
I seriously want to see this PSD because that text makes me jizz. Not even kidding, that's why I'm tagging you so that you can see this and send it to me. Text aside the effects are nice and the blending is great. I think the render is a tad too dark and the light stripe in the right side is a bit too bright. Aside from those contrast issues this is amazing. @George Costanza seriously give me this PSD please.
-
You are indeed better than this. The text is quite honestly a track wreck of colours, contrast and poor choices. The render effects are pretty decent but then they don't play nice with the effects or colours of the rest of the piece. It kinda looks like you gave up in the middle and posted whatever was done because this doesn't look finished.
-
I would like to see a combo platter of texts. I like the colour in #1 but the effects on the text don't work great. Maybe have it split a bit between first and last name and put them on slightly different vertical levels. Anyway the effects are pretty good and the cooling is nice. Render looks amazing. Text is the nay thing holding this back.
-
I like the effects and how the render creates a nice splash of colour. The complaints from me come from the text. it feels slapped on and unblended compared to everything else. The stroke on the subtext looks very amateurish and the duplicate text on the main text is too far away. The text honestly takes away from what could be a very nice piece.
-
Claimed:Haven't Made A Graphic in Ages [2/2]
Beketov replied to Gunner's topic in Archived Graphics/Videos
As 701 said, look at some tutorials and get a feel for the basics. This looks like a pre-made BG, some slapped on text and a render. Nothing is blended, the colours don't work, the render is too small, the text is positioning too far away, there's no effects. Not to sound cruel but this is the first 4 layers of a sig at best. -
I don't know what possessed you to take what could be a nice sig and puke green all over it but you should have hit undo as soon as you did it. It looks like there are some nice stocks and effects going on but it all got covered in mountain dew so it's really hard to see anything anymore. Colouring should be WAY more subtle.
-
Your assets are very low quality as 701 said and they aren't really blended together at all. It kinda looks like you just slapped everything in and called it a day. Make sure to use curves and exposures to make everything feel like it's occupying the same space. otherwise it just feels like a pile of things thrown on top of one another.
-
The biggest thing I see (aside from what 701 said) is that the exposure is way off. Parts of the render are blown out while the rest of the piece is majorly under-exposed. You need to make sure you create your lighting without making the rest of the sig exposed funny. Exposure and curves layers can help a lot.
-
I like blur but you need to make sure important stuff (the face especially) stays sharp, this doesn't really (although the cup logo oddly is). I think the amount of lighting around the head isn't helping things any, tone it down a bit. Colouring, stock work, and text are all pretty solid.
-
701 is right about bevel, avoid it unless you're really really careful. overall I find everything in this a bit too soft. The blurring is so strong that it doesn't seem quite realistic but it also doesn't look quite dreamy enough to fit that kind of style. I would also like to see some extra lighting added in.
-
Honestly, I don't love it. I love the idea but the contrast just feels kinda weird to me and the text is so bright that I barely even notice the player is there. I love the idea but I think a few more exposure layers to balance things out a bit would have helped.
-
The fact that this is a manip I think is holding it back. The cooling and text are both well done but the liquify is a bit too strong and there't really nothing else going on in the BG. If you had cut the render and made a proper BG it could have helped a lot.
-
Back to waiting for processing unfortunately. I did record this a few days ago though and didn't want to miss putting it up. Answered questions from @Phil, @Molholt, and @boom and I'll throw @Shaka a tag as well since he enjoys watching them. Had some really good games, answered some questions, and even have a special bonus (it's the facecam so not that special) this time around. Processing usually takes about an hour but after that, enjoy!
-
On the plus side, my boss always said he'll know we made it big when someone is torrenting our shows. You know the VHL is getting huge when people are straight up stealing it's graphics. Still annoying to see though.
-
Go this recorded but longer than usual export so not sure when it will be up. Hopefully I can set it to upload tonight or tomorrow morning.
-
Could I get an honest review from you guys BTW: how does my microphone quality sound? I've been considering upgrading to an actual external mic instead of using my Astro Mic but I think I got the quality to a pretty good level so I haven't bothered yet.
-
Sure, I'll opt in.