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Beketov

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Everything posted by Beketov

  1. I agree that the kerning could be a little tighter as the spacing does feel a little off but that's really the only complaint I have. Great stock work, great effects, perfect lighting. Well done.
  2. Very under-exposed. Get some curves layers in there and bring your whites up so that the entire sig doesn't look like it's in dense fog. Colours also clash quite a bit with a yellow jersey and blue text / stock work so try to work on changing either of those in the future so that things work better together.
  3. I like the idea but unfortunately I kinda hate the font which is a big aspect of this sig. The bubbly font just seems a bit cartoonish which works oddly with the very striking render. A bolder font would have helped I think. As for the aspects within the text, I feel like you should have gone more simple and allowed to text to really be the focus here. There's so much going on that my eyes are getting kinda lost in the jumble of stocks and logos.
  4. Render needs to be brought down a bit so less of his head is being cut off. Logo in the BG looks okay but I would like to see it blended a little more; especially since the blue doesn't really match well with the beige. Effects are okay but some exposure layers or curves would have helped blend everything in a bit. The lighting is a little strong but, at the same time, not actually affecting the render any. Make sure to have believable light sources as often as possible.
  5. Lighting on the render seems a tad strong and the text is very bright. However the effect work is absolutely stunning as usual and everything just works well. Well done.
  6. The effects you have built here are actually pretty strong and I see the making of a strong sig. However I think an exposure layer, some lighting, and a bit of selective blurring would have really made your focus and depth pop which would have turned this from a good sig into a great one. All the aspects are definitely present, just need to make them work together a bit more.
  7. I really would like to see some depth here. Unfortunately with the BG being 100% black there really isn't anything but text and a render. Text style is alright and render effects seem decent but get some stock work in there so that it doesn't look like you render is falling into a black hole.
  8. Everything about this feels very "in your face" which can be okay but unfortunately isn't working the best here. Blending is going to be the key and unfortunately right now the logo, text and stock work are all fighting for control. Play with exposure layers and different blending options to try and get your elements to place nicer together. Also, try to avoid text strokes as they make it stand out far too much.
  9. Face is a little oversharp but that's not too big of an issue. Red in the text looks solid but I would like to see the colour elsewhere to create some nice contrast with all the green. Text overall is nice and the effects are decent.
  10. Step 1: Get BO3 on PS4. Step 2: Add me on PSN. Step 3: Dual CoDCast Step 4: Profit
  11. I think you went the wrong way with those exposure layers as the contrast is WAY too high. With the contrast menu, move the second slider slightly to the right as a starting point as that plays with your blacks and blends things in better. Text stands out too much and everything feels very over saturated. As I've said before (although you wouldn't have seen so not blaming you) try not putting so much of the render not the canvas as it makes the render look tiny.
  12. The colouring in this are really fine and nicely done. Text is okay but stands out a bit too much, I think if you had blurred it a bit like the section behind it then it still would have been readable but would have looked better. I would like to see the light dot removed from the text as it just sorta feels weird. Overall very good but needs some adjustments.
  13. I would love this if it had more contrast. If the outside parts were closer to black (not actually black but a dark grey) it would really make the render pop. Because of how light they are the whole thing feels just washed out. If you get that contrast to where it belongs this would go from a good sig to a great one as the text and effects look solid.
  14. Text is the major issue. Positiong is weird, effects aren't really working and the fact that it's either blurry or way oversharp seems odd. The glass stock isn't too bad but might be a little too much; try using less of it. I would also like to see some better lighting.
  15. I'm seeing the usual issue I find with your work: exposure. The render is exposed okay but everything else feels very dark and under-exposed. The colouring is okay but doesn't really seem to go quite far enough. Squiggly stocks going on in the BG look a little odd as well.
  16. Render effects are sexy. The extra copies of it spread around look a little weird though, especially the logos on the right. I don't mind the text but its a tad too long so maybe doing it in 2 lines might have been better. Lighting is decent but feels a little off with his face being so bright but his neck being so dark.
  17. Definitely looks LQ, render, stocks, the whole nine yards. Not sure if it's the assets you used or the export settings but something is off. As 701 said the exposure is cranked too much. Render placement is a little high so a lot os being cut off. Text is okay but try some effects on it. Would also be better if it was up higher so that it isn't distracting to the eye.
  18. Render's neck seems kinda broken. I think it's just the image used but it looks funny. Might be better if he was rotated a bit so that he isn't as angled. Text is pretty nice and the stock work is well done. Purple is tough to work with so well done there. Would like to see some stronger lighting though as the text is kinda taking over as a focal point.
  19. The lens flare placement is just so different :P. As usual, it would be nice if you changed things up every now and again but the style does still look good. Solid text, solid lighting, nice use of B&W. Gotta try at least using a different lens flare though
  20. Cheesy effects on the text need to go. In general, avoid that fx menu for text. Some lighting would help and the stock work is pretty basic but you're coming along; keep working at it.
  21. This is pretty nice. Great text, great stock work, great lighting, great effects. My only complaint is that the blue at the bottom clashes with the other colours. I think it would look nicer if it was changed to the green colour from the top.
  22. Contrast is very wonky, try playing around with exposure layers to balance everything out. I also suggest not having so much of your render in frame as it kinda makes it look really small. Text positioning should be closer to the render so it isn't so distracting. Also, try doing something with it so that it isn't pure white as that stands out a lot.
  23. It feels weird to know that I've been in the VHL since that very day. It's been such a long time haha
  24. I would like to see a bit more done. I think you stopped yourself short of something fantastic. The render effects are very nice and the lighting on the render is great but a bit of a source would be good. Text is alright but could use a bit more work. The BG feels kinda dull and I think you didn't go far enough with your stock work. Don't be afraid to throw some things at the canvas and see what sticks.
  25. I think the amount of effects going on are what's giving it that LQ feel so maybe tone some of them down a bit. It is very creative but also a little bit hectic with so much colour and random stocks. Don't mind the text but would like to also see some better lighting and a few exposure layers to really draw the eye better.
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