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Everything posted by Beketov
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You really like making the text the focus, I get that and it's fine, but you need to get more lighting on the render so that it doesn't just become a BG piece. The text is so vibrantly white here and the render doesn't stand out much at all, even with the green. Get some nice light on his face. Nice subtle use of the BG text and the stock work does a good job of creating depth. Text is a little bright as I said but otherwise works relatively well.
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Nice use of blurring for the depth. Not sure if that was the original photo's doing but I'm going to assume that you did it. Lighting is solid but I think the dark side of his face is a tad too dark. Would like to see some extra stock work to help out the depth you started so well but it's not bad. Text is a little sharp but the style of it is well done. I think all this is really missing is an exposure or curves layer to bring everything together and some slight fixes on the lighting.
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I always enjoy a clean sig. Text looks really nice and the grey border thing you have going on is creative and nice. The depth is there enough and the lines aren't overpowering. I think a little more contrast would have helped the render pop a bit, he's a little faded into the BG for my liking. Overall very well done though.
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That was clearly intended as a joke and not a message to start me for the medal haha
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You realize what I said in he world locker room was a joke right? I never should have been in net against the tournament's strongest offence... definitely feels shitty to go into the WC as favorited and leave with nothing.
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Should have had me in net clearly. Undefeated in the tournament.
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*blink* *blink* what? Even though we killed them all we had 10 penalties, way too undisciplined to take the victory. We played a third of the game a man down.
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Seriously, you claim that you can’t make me a good sig? I call bullshit. This looks amazing. Colours are great, lighting is perfect, blending and depth are both there. Text fits in amazingly well and the effects just hold everything together. Amazing job.
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Bump
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I probably would not have chosen a Canuck render for a sig with this much yellow in it. A Bruin or Predator maybe would have worked better. Contrast is also quite off as everything looks a bit under contrasted. Fixing the lighting up would help a lot with that as it offers a bright spot but isn't really doing anything to the piece. Text is pretty distracting and lacks effects. Overall the piece is a solid start but doesn't look finished quite yet.
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Flow is about all this is missing. Great depth, great render effects, great text. Lighting is strong but placed poorly. As Boubabi said it doesn't follow the overall flow created by the render and the text, it's just slapped in. Overall it's very good but just needs a few touches of precision to be amazing.
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Render needs a bit more light to really pop so I would like to see that. I would tone down or remove the effect on the BG, I don't think you really need it. Text is solid and render effects are on point. Weird black blob in the bottom right corner is throwing me off a bit.
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Simple but effective. BG is clean, lighting gives some nice pops of colour. I would like to see a bit more done with the render effects and I think the kerning on the text could be toned down a tad but overall a great clean sig. Well done.
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Amazing render effects and the blurring (not really sure what's what I should call that but w/e) is perfectly executed. I like the idea for the text but something about it isn't working for me; I think it's just the overall contrast of it. Well done in general though.
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I have the agree with Boubabi, this confuses me. The render and BG seems like a complete afterthought, as if you made the piece and then threw paint on it. If you want to go crazy with something that's fine by me but I think you should go all the way with it. Why not have the render splashed with the crazy colours as well for example? This looks like two different sigs slapped together and it makes me completely ignore the render and lighting.
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Great clean sig. BG is simple but has enough depth to keep me interested, lighting effects and colour pop beautifully, text keeps my eye focused on the render but has enough effects to really pop. Amazing work.
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When the league had some balls [REVIEWED]
Beketov replied to boubabi's topic in Archived Graphics/Videos
Love the render effects and the overall canvas size works very well. Depth and blending are both very well done. Lighting overall is good but I think the text area is a little bright compared to the render which is throwing my eye for a loop a bit. Overall a great piece. -
Loving the 3D effect, it really adds a nice dynamic to the render and works well. I think it could have been used a bit more (text maybe?) to add some theming to the piece though. Lighting and depth are pretty good, I feel like the text is holding this back a bit though; I'd like to see a bit more done with it.
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I like the direction this sig is going but the execution isn't quite there. The render effects look great and the overall cracked feeling is good but the amount of colour still showing in the BG is throwing it off and the lighting effects on the render have a weird purple colour that doesn't match. Might have worked better with a render instead of a manip. Text is pretty good but I think it would actually work better without the first name.
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Colours are a bit crazy but it works well, lens flare fits which is nice. render does need a defringe to remove a bit of extra BG, definitely watch out for that. Text looks a bit boring to me, seems like you just slapped some white text on at the last minute and it doesn't fit with anything else. Face is a bit too bright as boubabi mentioned.
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I agree with Boubabi that the dragon scale BG you have going on is a bit distracting. If it was uniform in it's focus I think it would be fine but the blurring almost seems random. I think using it as a clipping mask on the text was a poor choice as it showcases this problem more than necessary. Lighting and contrast is decent though which you've vastly improved on in the last few weeks.
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Stock work is on point, nice use of colour. Text is supposed to be the focal point I guess but the contrast of it still seems slightly odd to me and I'm not sure I like the blood splatter on it (although you added it beautifully)
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I will give you credit, your work is probably some of the most creative on the site; always bringing something different to the table. I like the digital idea you have going on here and the render effects are definitely top notch. However I think a BG based around white instead of black would have turned this from an un-blended sig to a clean masterpiece. The stock work blends well together but not well with the render or the text (which stands out a lot). Overall a solid piece but I think making it cleaner would have worked amazingly.
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I like the ideas I'm seeing here but I'm not sure how much they flow together. The blending of the stock work and render are well done but the contrast on everything feels different so nothing seems like it belongs. I think some exposure layers could really help this out a lot. Lighting feels a little weird as well, probably because there isn't enough darkness in the sig for my liking. Text is decent but could be blended a bit better.