Jump to content

Beketov

Commissioner
  • Posts

    22,023
  • Joined

  • Last visited

  • Days Won

    173

Everything posted by Beketov

  1. I don't mind tinting a sig but I'm not sure it works perfectly here; I think the lighting on the face needs to be much stronger to create proper contrast for a tint like that. I don't mind the text and the effects seem decent but the depth could definitely use some work. tone down the tint maybe and add a bit more depth to it and you have something really good here.
  2. It's definitely a creative piece which I really enjoy, this style is something I haven't really seen before. I would like to see the BG red darkened a bit to make the render stand out a tad more (it gets kinda lost in a large canvas). I also think the subtext could be removed, it stands out FAR too much compared to the main text and just looks slapped on. Overall though I love the colouring / stock work and the lighting is great.
  3. This is a bit of an odd piece. The right side looks amazing with that brush stroke and the text, that's perfectly executed and looks amazing. Unfortunately the left side looks like a completely different sig. The stock work is messy and over-contrasted, the effects on the face make him look ill and the "lighting" dot (which shouldn't be dead centre BTW) is WAY under contrasted so it just looks grey. Unfortunately I think more could have been done with less on this piece.
  4. A solid clean piece. BG is simple but works, lighting is great, stock work is good. I think the contrast looks a little weird on his arm, not sure what is going on there. I also find the text is a tad over-sharp. Nothing major wrong here, just a few minor things of note.
  5. I think everything might be pushed to the right just a tad bit too much for having such a long canvas, leaves a lot of empty space over there. With that said, everything is well done. Depth and stocks irk is great, effects and lighting are perfect; blending and text work great. No major complaints from me.
  6. Stock work and colours are interesting; render effects seem well done. I especially like the play on Colour vs. B&W on the render's shoulder that I think is being created by a text layer. Contrast is a bit of a problem here though; the text especially looks very over-contrasted and the lighting on the render isn't really strong enough to make sure that the text isn't too distracting.
  7. Render looks pretty flat and, as Boubabi pointed out, the piece overall is too bright which is blowing out details. Text overall is okay but the sig in general appears to be lacking in general flow which is really holding it back quite a bit. Keep working at it.
  8. I'll admit this came as a surprise (Goon did let me know in advance but Inwas asleep when he did so I didn't see it until now) but I understand the move from both sides and I'm excited to return to the Bears. I've had two great players win cups in Seattle and I hope I can do that again in the future. @Gooningitup Thank you for putting your faith in me at the draft. I know Ibdidnt get you immediate results (not that you expected them) but I did what I could, all things considered. @Banackock I'm sure it wasn't easy to trade a top goalie for me (or maybe it was) but I hope to prove that it wasn't a mistake.
  9. Not gonna lie, blaming the team on this one...
  10. Finally get my first win of the season in a big way!
  11. You really like making the text the focus, I get that and it's fine, but you need to get more lighting on the render so that it doesn't just become a BG piece. The text is so vibrantly white here and the render doesn't stand out much at all, even with the green. Get some nice light on his face. Nice subtle use of the BG text and the stock work does a good job of creating depth. Text is a little bright as I said but otherwise works relatively well.
  12. Nice use of blurring for the depth. Not sure if that was the original photo's doing but I'm going to assume that you did it. Lighting is solid but I think the dark side of his face is a tad too dark. Would like to see some extra stock work to help out the depth you started so well but it's not bad. Text is a little sharp but the style of it is well done. I think all this is really missing is an exposure or curves layer to bring everything together and some slight fixes on the lighting.
  13. I always enjoy a clean sig. Text looks really nice and the grey border thing you have going on is creative and nice. The depth is there enough and the lines aren't overpowering. I think a little more contrast would have helped the render pop a bit, he's a little faded into the BG for my liking. Overall very well done though.
  14. That was clearly intended as a joke and not a message to start me for the medal haha
  15. You realize what I said in he world locker room was a joke right? I never should have been in net against the tournament's strongest offence... definitely feels shitty to go into the WC as favorited and leave with nothing.
  16. Should have had me in net clearly. Undefeated in the tournament.
  17. *blink* *blink* what? Even though we killed them all we had 10 penalties, way too undisciplined to take the victory. We played a third of the game a man down.
  18. Seriously, you claim that you can’t make me a good sig? I call bullshit. This looks amazing. Colours are great, lighting is perfect, blending and depth are both there. Text fits in amazingly well and the effects just hold everything together. Amazing job.
  19. I probably would not have chosen a Canuck render for a sig with this much yellow in it. A Bruin or Predator maybe would have worked better. Contrast is also quite off as everything looks a bit under contrasted. Fixing the lighting up would help a lot with that as it offers a bright spot but isn't really doing anything to the piece. Text is pretty distracting and lacks effects. Overall the piece is a solid start but doesn't look finished quite yet.
  20. Flow is about all this is missing. Great depth, great render effects, great text. Lighting is strong but placed poorly. As Boubabi said it doesn't follow the overall flow created by the render and the text, it's just slapped in. Overall it's very good but just needs a few touches of precision to be amazing.
  21. Render needs a bit more light to really pop so I would like to see that. I would tone down or remove the effect on the BG, I don't think you really need it. Text is solid and render effects are on point. Weird black blob in the bottom right corner is throwing me off a bit.
×
×
  • Create New...