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.sniffuM

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Everything posted by .sniffuM

  1. Feedback I like this sig but I have some critiques. I'm not a fan of the canvas size, it doesn't really need to be this tall. Also I feel like you would've been better served making just the render's face black and white rather than the entire top right corner of the sig. Text could use a bit of work as well to fit the sig better.
  2. Feedback The sig could use more to it. The left side of the background's kinda bland and the right side doesn't really fit with the rest of the sig. Lighting could also definitely be better and I'm not a fan of the font choice either, try to keep it simpler.
  3. Feedback Pretty good. I like the background although it could use a bit more to make it pop (the right side of the BG specifically looks a bit flat). Render looks a bit LQ, and I'm not a fan of the blurring done on the shoulders. I like the main text, although the subtext might be better smaller and maybe as a different font.
  4. Feedback Solid work. I like the background, it's well composed, but it might benefit from not having the Toronto logo on the right side. The render looks good, could be blended a bit more though. The subtext could also be a little smaller, and I'm not a big fan of the brushing in the corners of the sig.
  5. Feedback Much too gray, it takes away from the lighting, coloring and composition of the sig. The best way to use gray in a sig (at least to me) is to paint bucket a clean layer with a darker gray, put it on lighten and set it to 10-25% opacity to up blending a bit. Lighting could use some work here, and the subtext font would work better as something smaller and cleaner.
  6. Feedback The background work could use some focus, right now it's based around some black, some purple, some white and some very bright light blue. Render lighting and blending could use work as well, and with your font choice, try to go simpler. This font isn't bad, but it looks a bit LQ,
  7. Feedback I love the text on here, although the bottom subtext gets a bit hard to read at the bottom. The coloring of the background is good, but doesn't really mesh with the red jersey of the render, and the lighting is much too strong as well. Blending is great and the feel works despite the clash in render color, so you could probably make this a fantastic sig with just a couple of tweaks.
  8. Feedback Beaut. Love the text, the coloring, the render effects, pretty much everything. Lighting could maybe be toned down a tad, but this is a phenomenal sig.
  9. Feedback I like this one. Feel and blending are great, although it's a bit thrown off by the overly smooth render versus the rough, broken-style main text. Subtext is also a tad tough to read, kinda looks like 'Adollo'. Lighting is a bit too strong as well, but that doesn't take too much away from a good sig.
  10. Feedback I fucking love this sig, it's a great blend of the older VHL style (smaller size, motion blur type stuff around the render) and the newer style. Feel, blending and render effects are great, and the subtext looks good although it might be a tad better if it was behind the render so the bottom of the N would go behind his shoulder. The main text is a tad too spaced out for me and the lighting could use work (not a big fan of the light blue blob), but overall great work man.
  11. Feedback Background looks good and the blending is solid. The lighting at the bottom is a bit bright and overpowering compared to the lighting at the top, and the font choice on the text could definitely be better.
  12. Feedback I love this sig. As much as JCs suck, the sig might have worked better if the render's jersey was changed to red or at least Orange (for Riga). Text and background work are prime, the lighting could use some work but overall the sig is great.
  13. Feedback Parts of the background look a little LQ, and in general a lot of the background (mainly the bottom) looks kinda dark and flat. Blending and lighting are solid, and I don't mind the text but feel like it could be positioned better.
  14. Feedback The blending on the render is prime. The background really needs more going on though, it's too dark to see most of what's back there. The lighting would work better if it was positioned higher and didn't hit as much of the sig imo, and the font choice (mainly subtext) needs work as well.
  15. Feedback I like the render effects and how that area generally looks a lot. The background could use work, going with mainly white is tough because a lot of the time that can take away from the render. I like the subtext, main text might look a bit better spaced closer together.
  16. Feedback Not bad. I like the background and the coloring works for the most part, but the blob lighting is way too strong and takes away from the sig. The text is a bit trippy and cool but also hard to read. Very good blending work.
  17. Feedback I love this sig, very simple and clean but extremely effective. Text work is absolutely dope, the only issue I really have is that the lighting is a tad too bright, but good work.
  18. Feedback I love the text and the coloration of the sig. You really nailed that. Main critique would be that there are a few too many of the lighting brushes throughout, and I'd also say the lighting on the render's head is too bright. Still a very good sig nonetheless.
  19. Feedback I like the text work and the blending is spot on. The render looks great but the background would benefit from some more going on, especially on the right side where aside from the black splotches it's mainly a bright white that takes the eye away from the render. Lighting could definitely use work as well, but overall I like this sig. Solid work.
  20. Feedback As a general rule of thumb, try to make sure the render is touching the top and bottom of the sig. Render looks LQ, could use some sharpening or topazing if you have the program. The background work is fairly interesting but needs more too it. The darkening in the bottom right corner adds a decent dimension to the sig but you'd benefit from some lighting to draw the eye to the render as well. The text isn't bad but placement could use work and text blending is needed. Blending on the render could be improved as well, rather than blurring the edges of the render try to use a subtle lighting stock or two on lighten/screen/overlay to make the render look like it meshes within the graphic.
  21. Feedback As a general rule of thumb, try to make sure the render is touching the top and bottom of the sig. Render looks LQ, could use some sharpening or topazing if you have the program. The background work is fairly interesting but needs more too it. The darkening in the bottom right corner adds a decent dimension to the sig but you'd benefit from some lighting to draw the eye to the render as well. The text isn't bad but placement could use work and text blending is needed. Blending on the render could be improved as well, rather than blurring the edges of the render try to use a subtle lighting stock or two on lighten/screen/overlay to make the render look like it meshes within the graphic.
  22. Feedback Needs some lighting and improved blending for sure. The text is also too big and would work much better as a more simple font. An arial black or other basic serif font can go miles for you. Keep at it though and you'll improve in no time.
  23. .sniffuM

    NYA/QUE ; S50

    But just saying whiniest wouldn't make grammatical sense
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