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.sniffuM

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Everything posted by .sniffuM

  1. Review: Not bad. I like the borders, and the blurring around the edges looks good. The render is too unsaturated and the background needs more to it, though. The text is also really simple. Keep it up!
  2. Review: I like this one a lot. The text and render effects look great, and the blue lighting fits well, but makes the sig too bright in some places imo. The right side of the sig also starts looking a bit LQ towards the edge. I fuck with the background otherwise though. Good work!
  3. Review: Very nice sig. It has great feel, and the text is on point. Lighting could be a bit more prominent, but this is overall a great sig.
  4. Review: Not bad, but needs some work. The render effects look really good, but the lighting behind the render kills the depth of the sig. The background could use more to it, as could the text imo. Good work though!
  5. Review: Dope. Text, render effects, lighting, everything's on point. I think it maybe would've been better without the two white textures on the side but that's nitpicking. Great work!
  6. Review: I really love what you went for here. Text looks nice, and the texture over the render looks crisp as hell. There's a bit too much white in the sig, and I also think that, with how bright the red part is, it'd be cool if part of the blue strips were bright as well. I dunno. Great work.
  7. Review: Coloring and text work are on point as always. The render's face looks a bit oversharpened, and too washed out by the helmet. The text is also a bit too bright against the dark sig. Overall it's solid but I prefer the yellow and purple version personally.
  8. Review: Nice work. The render effects and text are on point, and the sig looks great for the most part. The left side is a tad too dark and I'm not a fan of all the negative space in the bottom right, but overall you have yourself a really good sig here.
  9. Review: Solid, clean work here. The lens flare looks good but the soft lighting at the top throws it off a tad by giving it a second light source. For something this simple, it'd be cool if you used a JC'd render IMO, just to get more of a VHL feel for the poster.
  10. Review: Not bad, but could use some work. The background is too bright on the left and could use some texture on that side as well. The render could be blended better, and is overcontrasted. The text also needs better blending and doesn't really fit the color scheme of the rest of the sig.
  11. Aeschylus Jigglejawns CXXXVII Defenseman Points Assists (plz round up if you're cool)
  12. just wanted the easy fan590 Just as a proposal from someone whose opinion on the matter probably doesn't carry much weight: Currently it costs 116 TPE to max out an attribute. I think a scale that could work better would be: 40-60: 1 point 60-70: 2 points 70-80: 3 points 80-90: 4 points 90-95: 5 points 95-99: 7 points That's 163 TPE to max out one attribute. The 40-60 allows for more build variance in the VHLM and the overall scale would work better IMO. Here's a balanced defenseman with 800 TPE and the current scale: CK = Checking: 99 FG = Fighting: 40 DI = Discipline: 40 SK = Skating: 99 ST = Strength: 99 PH = Puck Handling: 99 FO = Face Offs: 40 PA = Passing: 99 SC = Scoring: 96 DF = Defense: 99 PS = Penalty Shot: 40 EX = Experience: 40 LD = Leadership: 40 Here's that same defenseman with my proposed scale: CK = Checking: 94 FG = Fighting: 40 DI = Discipline: 40 SK = Skating: 95 ST = Strength: 90 PH = Puck Handling: 90 FO = Face Offs: 40 PA = Passing: 90 SC = Scoring: 80 DF = Defense: 95 PS = Penalty Shot: 40 EX = Experience: 40 LD = Leadership: 40 It's not a huge difference and it forces players to specialize a bit more. With second players creating more depth on rosters in the future I think that's a good thing.
  13. Is Delicious not eligible as a trade deadline retirement player?
  14. I feel like 26 hits for Guntis has to be an unbreakable record.
  15. I am offended by this statement, please take me off the lines for game 4.
  16. This guy also said he would only have 1 player here when he created his first Komarov. Time changes things.
  17. It's fine, just gotta let them think they got it.
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