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jRuutu

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  1. Like
    jRuutu got a reaction from Spartan in Moscow Menace Press Conference   
    1. The season is about to start, how will we do in the first week?
    We will lose one game, rest are wins. We lose once because winning all games would be rude.

    2. It looks like most of the team has worked hard to improve. What is your biggest gain in skills?
    Faceoffs perhaps, or puck handling, managed to get them up during off-season by few points

    3. Too early to tell, but I think we have what it takes to go deep in the playoffs. Thoughts?
    I think so also, we will keep improving steadily every week. When the playoffs start we will be ready to roll!

    4. Do you relate season wins and losses to our chances in the playoffs?
    Playoffs are a cruel world, the regular season games matter little when the big games are played.

    5. Do you think Syko will have a breakout season? 
    The league wants to keep Syko down by making it easier for the players to score. I will still blame Syko first when a goal is scored, but that is only when Syko is close enough to hear my words. Good to ensure Syko stays humble.

    6. What is your concerns about the team, if any.
    The team lacks physicality, we need to add some checking to ensure Moscow is not a nice team to play against.
  2. Like
    jRuutu reacted to Ahma in Moskau   
    Moskau is a great song by Rammstein
  3. Woah
    jRuutu reacted to Spartan in Moskau   
  4. Haha
    jRuutu got a reaction from Frank in Moskau   
    https://imgur.com/a/TCQDtuY
     
     
  5. Haha
    jRuutu got a reaction from Ahma in Moskau   
    https://imgur.com/a/TCQDtuY
     
     
  6. Sad
    jRuutu got a reaction from Spartan in Moskau   
    https://imgur.com/a/TCQDtuY
     
     
  7. Like
    jRuutu reacted to Ahma in Ahmacast S92 DC Dragons edition   
    https://podcasters.spotify.com/pod/show/ahma-vhl/episodes/Ahmacast-S92-review-DC-Dragons-edition-e2h5m7h
    https://podcasters.spotify.com/pod/show/ahma-vhl/episodes/Ahmacast-S92-review-DC-Dragons-edition-e2h5m7h
    https://podcasters.spotify.com/pod/show/ahma-vhl/episodes/Ahmacast-S92-review-DC-Dragons-edition-e2h5m7h
     
    thanks @FrostBeard!!
     
    00:00 intro
    02:00 Frosty rambles about DC
    05:30 @aimkin
    07:00 @Ricer13
    12:00 @rory @Zetterberg
    14:00 @hedgehog337 @Frank
     
    Rating DC players
    19:00 @OrbitingDeath
    22:00 @Jason
    24:00 @vincentlg2007
    25:30 @Beketov @Alex listen here!
    29:00 @emidas
    33:00 @Keegan Gamble
    38:00 @dustywilson22
    42:00 @woog
    45:00 @ThatCasual
    46:00 @diamond_ace
    50:00 @NSG
    57:30 @jRuutu @Knight @Zetterberg @Grape @Spartan @Steve
     
    thanks for listening!
     
  8. Fire
    jRuutu got a reaction from Spartan in Moscow Menace Press Conference   
    1. Alone was moved but we brought in Grimgor Ironhide, thoughts?
    Alone is gone, Ironhide is in.  Alone an experienced player and Ironhide the hot rookie.  Will be interesting to see how the lines shape up and what the product on the ice looks like!

    2. Looks like Richmond still has milk on his lips. How well will he fit in?
    I think they have potential to be a effective player right away. Maybe some growing pains at first with less time and space in VHL than in E, but they will learn fast, hopefully, and find ways to use their best assets to help the team.

    3. I am looking for a big season, do you think we will exceed last seasons record?
    50 wins is in the menu.  Looks tasty and inviting, but do we get it?

    4. Our goalie is looking good. How will he stack against the rest in the league? 
    They can take a beating with the shots coming in, that is exactly what we need as I, for one, have not really practiced at all during the off-season, so first 25 games might be bit work-heavy for the G, shots and chances left and right.

    5. Do you see an obvious weak spot on the team? If so, what is it?
    The mental side of the team,  the players are so talented, but at the same time so humble. It is a constant battle between wanting to win and feeling bad about it. We are so nice.

    6. Do you think goalies should be converted to the hybrid format?
    I think goalie position should be given to the bots. That way we can all have fun without feeling like there is someone actively trying to stop us from scoring.
  9. Fire
    jRuutu got a reaction from Misty in The winds of change   
    To please the TikTok generation, the media, and the sponsors, VHL announced that the settings of the sim will be changed. In short, from now on we should see more goals than in the past as the goals slider was moved from the "owie ouch boo boo, I can not score" to "come on in, the more the merrier".  The change is going to affect all three leagues, VHLM, VHLE, and VHL.   
     
    In the official press release, the league stated that the goalies have been too powerful, which caused the need to make the change. Those who read the press release perhaps noticed that the lack of goals was never directly mentioned as the focus is mainly on the goalies and how good they are. Based on the whispers I have heard (1), the decision to change the settings now is the result of ongoing negotiations between the league, player association, the media, and the sponsors.  The league has been worried for some time now about the dominance of active players in comparison to the welfare users. The goalie position has traditionally been a position that only the most active members pick. If you want to make it to the very top you need to earn a large amount of TPE, there is a lot of competition and only one goalie can play at once, so the welfare users tend not to pick a goalie position.
     
    Active player domination in the goalie position has caused concern also among the media and sponsors as active TPE earning tends to lead to top-level players being built, which in the goalie world translates into fewer goals as a top goalie can change the direction of the game on their own. From the sponsor's and media's point of view, the lack of goals is bad for the business as the TikTok generation is not able to enjoy a game of hockey without seeing a goal at least once every five minutes.  From the league's point of view, the lack of goals also means fewer donations as the "pay-to-win" - crowd has started to feel the return for the donations is not as high as it maybe should be. Being active is one thing, but when you start to donate real money to the league you expect to be at least mildly aroused when you open the index after each sim.  Representatives of the pay-to-win crowd were interviewed during the negotiation process. The message was clear: bring us more goals or we will spend our money elsewhere.

    The player association, according to the whispers I have heard (2), was against the decision to change the settings. The worry was that if the settings were changed the players would find the game itself closer to Sunday afternoon practice rink hockey than serious competition between professional athletes. Therefore, the player association suggested that instead of starting the season with 0 goals and 0 assists, each player could have 30+30, that way the statistics at the end of the season would look better and the game itself would remain the same. The media and sponsors were interested in the suggestion as the TikTok generation has notoriously poor memories, but not being able to show the goals anywhere ended up being too big of an obstacle.  The league was also positively involved in debating the suggestion as the pay-to-win players tend to only care about the statistics. If there was a big increase in the goals and assists without the product on the ice suffering too much, perhaps the number of donations would also increase. But after the media and sponsors ended up rejecting the idea - it was enough for the league.
     
    In the end, all parties managed to find a solution that pleased everybody - the settings would be changed, which would result in more goals.  It is too early to say and predict just how much the scoring will actually increase, but it is fair to assume the big difference will be seen in 5 to 10 seasons from now. The long-term goal is that fewer and fewer active users create goalies as putting TPE and effort into the position seems a lot less attractive than now. The hope is more and more welfare users end up creating goalies, which will only increase the scoring more as the goalies developed by welfare users will almost certainly never reach the same levels as goalies created by the active users.  As the active players decide to create forwards and defenders instead of goalies, the scoring will increase even more as there will be more top-level players on the ice. This pleased the league, the media, and the sponsors. According to the whispers I have heard (1,2), the player association was the least pleased party around the negotiation table, but the hope for the player association is that the game of hockey will grow and spread to new markets through the increased exposure in media and through sponsors investing in the sport around the world. Despite welfare goalies potentially dominating the goalie scene in the future, the player association hopes players from those new markets will bring active goalies into the league who can have it in their hearts to be the whipping boys of the league, the media, and the sponsors.  
     
    The settings were changed in the sim, but so were the settings changed in the hearts and minds of the users in VHL. How many users can find satisfaction in being handed free goals and assists by the league? Will the index be visited less frequently during office hours than now? Is it time that we see the rise of not only welfare goalies but also classics such as the enforcer and powerforwards as the users look into meaningful build options? Both, powerforward and enforcer, have gone almost extinct in VHL during the recent years. A big part of that is the ongoing propaganda by the league to remove checking and fighting as big hits and dropping the gloves does not please the sponsors and the media. 
     
    One thing is for certain: the winds of change are blowing.
     

    1. The voices could be real and heard by others
    2. The voices could also be real and heard only by me
     
    1010 words
    4.3-10.3
    11.3-17.3
     
     
  10. Like
    jRuutu got a reaction from Ahma in The winds of change   
    To please the TikTok generation, the media, and the sponsors, VHL announced that the settings of the sim will be changed. In short, from now on we should see more goals than in the past as the goals slider was moved from the "owie ouch boo boo, I can not score" to "come on in, the more the merrier".  The change is going to affect all three leagues, VHLM, VHLE, and VHL.   
     
    In the official press release, the league stated that the goalies have been too powerful, which caused the need to make the change. Those who read the press release perhaps noticed that the lack of goals was never directly mentioned as the focus is mainly on the goalies and how good they are. Based on the whispers I have heard (1), the decision to change the settings now is the result of ongoing negotiations between the league, player association, the media, and the sponsors.  The league has been worried for some time now about the dominance of active players in comparison to the welfare users. The goalie position has traditionally been a position that only the most active members pick. If you want to make it to the very top you need to earn a large amount of TPE, there is a lot of competition and only one goalie can play at once, so the welfare users tend not to pick a goalie position.
     
    Active player domination in the goalie position has caused concern also among the media and sponsors as active TPE earning tends to lead to top-level players being built, which in the goalie world translates into fewer goals as a top goalie can change the direction of the game on their own. From the sponsor's and media's point of view, the lack of goals is bad for the business as the TikTok generation is not able to enjoy a game of hockey without seeing a goal at least once every five minutes.  From the league's point of view, the lack of goals also means fewer donations as the "pay-to-win" - crowd has started to feel the return for the donations is not as high as it maybe should be. Being active is one thing, but when you start to donate real money to the league you expect to be at least mildly aroused when you open the index after each sim.  Representatives of the pay-to-win crowd were interviewed during the negotiation process. The message was clear: bring us more goals or we will spend our money elsewhere.

    The player association, according to the whispers I have heard (2), was against the decision to change the settings. The worry was that if the settings were changed the players would find the game itself closer to Sunday afternoon practice rink hockey than serious competition between professional athletes. Therefore, the player association suggested that instead of starting the season with 0 goals and 0 assists, each player could have 30+30, that way the statistics at the end of the season would look better and the game itself would remain the same. The media and sponsors were interested in the suggestion as the TikTok generation has notoriously poor memories, but not being able to show the goals anywhere ended up being too big of an obstacle.  The league was also positively involved in debating the suggestion as the pay-to-win players tend to only care about the statistics. If there was a big increase in the goals and assists without the product on the ice suffering too much, perhaps the number of donations would also increase. But after the media and sponsors ended up rejecting the idea - it was enough for the league.
     
    In the end, all parties managed to find a solution that pleased everybody - the settings would be changed, which would result in more goals.  It is too early to say and predict just how much the scoring will actually increase, but it is fair to assume the big difference will be seen in 5 to 10 seasons from now. The long-term goal is that fewer and fewer active users create goalies as putting TPE and effort into the position seems a lot less attractive than now. The hope is more and more welfare users end up creating goalies, which will only increase the scoring more as the goalies developed by welfare users will almost certainly never reach the same levels as goalies created by the active users.  As the active players decide to create forwards and defenders instead of goalies, the scoring will increase even more as there will be more top-level players on the ice. This pleased the league, the media, and the sponsors. According to the whispers I have heard (1,2), the player association was the least pleased party around the negotiation table, but the hope for the player association is that the game of hockey will grow and spread to new markets through the increased exposure in media and through sponsors investing in the sport around the world. Despite welfare goalies potentially dominating the goalie scene in the future, the player association hopes players from those new markets will bring active goalies into the league who can have it in their hearts to be the whipping boys of the league, the media, and the sponsors.  
     
    The settings were changed in the sim, but so were the settings changed in the hearts and minds of the users in VHL. How many users can find satisfaction in being handed free goals and assists by the league? Will the index be visited less frequently during office hours than now? Is it time that we see the rise of not only welfare goalies but also classics such as the enforcer and powerforwards as the users look into meaningful build options? Both, powerforward and enforcer, have gone almost extinct in VHL during the recent years. A big part of that is the ongoing propaganda by the league to remove checking and fighting as big hits and dropping the gloves does not please the sponsors and the media. 
     
    One thing is for certain: the winds of change are blowing.
     

    1. The voices could be real and heard by others
    2. The voices could also be real and heard only by me
     
    1010 words
    4.3-10.3
    11.3-17.3
     
     
  11. Like
    jRuutu got a reaction from jacobcarson877 in The winds of change   
    To please the TikTok generation, the media, and the sponsors, VHL announced that the settings of the sim will be changed. In short, from now on we should see more goals than in the past as the goals slider was moved from the "owie ouch boo boo, I can not score" to "come on in, the more the merrier".  The change is going to affect all three leagues, VHLM, VHLE, and VHL.   
     
    In the official press release, the league stated that the goalies have been too powerful, which caused the need to make the change. Those who read the press release perhaps noticed that the lack of goals was never directly mentioned as the focus is mainly on the goalies and how good they are. Based on the whispers I have heard (1), the decision to change the settings now is the result of ongoing negotiations between the league, player association, the media, and the sponsors.  The league has been worried for some time now about the dominance of active players in comparison to the welfare users. The goalie position has traditionally been a position that only the most active members pick. If you want to make it to the very top you need to earn a large amount of TPE, there is a lot of competition and only one goalie can play at once, so the welfare users tend not to pick a goalie position.
     
    Active player domination in the goalie position has caused concern also among the media and sponsors as active TPE earning tends to lead to top-level players being built, which in the goalie world translates into fewer goals as a top goalie can change the direction of the game on their own. From the sponsor's and media's point of view, the lack of goals is bad for the business as the TikTok generation is not able to enjoy a game of hockey without seeing a goal at least once every five minutes.  From the league's point of view, the lack of goals also means fewer donations as the "pay-to-win" - crowd has started to feel the return for the donations is not as high as it maybe should be. Being active is one thing, but when you start to donate real money to the league you expect to be at least mildly aroused when you open the index after each sim.  Representatives of the pay-to-win crowd were interviewed during the negotiation process. The message was clear: bring us more goals or we will spend our money elsewhere.

    The player association, according to the whispers I have heard (2), was against the decision to change the settings. The worry was that if the settings were changed the players would find the game itself closer to Sunday afternoon practice rink hockey than serious competition between professional athletes. Therefore, the player association suggested that instead of starting the season with 0 goals and 0 assists, each player could have 30+30, that way the statistics at the end of the season would look better and the game itself would remain the same. The media and sponsors were interested in the suggestion as the TikTok generation has notoriously poor memories, but not being able to show the goals anywhere ended up being too big of an obstacle.  The league was also positively involved in debating the suggestion as the pay-to-win players tend to only care about the statistics. If there was a big increase in the goals and assists without the product on the ice suffering too much, perhaps the number of donations would also increase. But after the media and sponsors ended up rejecting the idea - it was enough for the league.
     
    In the end, all parties managed to find a solution that pleased everybody - the settings would be changed, which would result in more goals.  It is too early to say and predict just how much the scoring will actually increase, but it is fair to assume the big difference will be seen in 5 to 10 seasons from now. The long-term goal is that fewer and fewer active users create goalies as putting TPE and effort into the position seems a lot less attractive than now. The hope is more and more welfare users end up creating goalies, which will only increase the scoring more as the goalies developed by welfare users will almost certainly never reach the same levels as goalies created by the active users.  As the active players decide to create forwards and defenders instead of goalies, the scoring will increase even more as there will be more top-level players on the ice. This pleased the league, the media, and the sponsors. According to the whispers I have heard (1,2), the player association was the least pleased party around the negotiation table, but the hope for the player association is that the game of hockey will grow and spread to new markets through the increased exposure in media and through sponsors investing in the sport around the world. Despite welfare goalies potentially dominating the goalie scene in the future, the player association hopes players from those new markets will bring active goalies into the league who can have it in their hearts to be the whipping boys of the league, the media, and the sponsors.  
     
    The settings were changed in the sim, but so were the settings changed in the hearts and minds of the users in VHL. How many users can find satisfaction in being handed free goals and assists by the league? Will the index be visited less frequently during office hours than now? Is it time that we see the rise of not only welfare goalies but also classics such as the enforcer and powerforwards as the users look into meaningful build options? Both, powerforward and enforcer, have gone almost extinct in VHL during the recent years. A big part of that is the ongoing propaganda by the league to remove checking and fighting as big hits and dropping the gloves does not please the sponsors and the media. 
     
    One thing is for certain: the winds of change are blowing.
     

    1. The voices could be real and heard by others
    2. The voices could also be real and heard only by me
     
    1010 words
    4.3-10.3
    11.3-17.3
     
     
  12. Fire
    jRuutu got a reaction from Spartan in The winds of change   
    To please the TikTok generation, the media, and the sponsors, VHL announced that the settings of the sim will be changed. In short, from now on we should see more goals than in the past as the goals slider was moved from the "owie ouch boo boo, I can not score" to "come on in, the more the merrier".  The change is going to affect all three leagues, VHLM, VHLE, and VHL.   
     
    In the official press release, the league stated that the goalies have been too powerful, which caused the need to make the change. Those who read the press release perhaps noticed that the lack of goals was never directly mentioned as the focus is mainly on the goalies and how good they are. Based on the whispers I have heard (1), the decision to change the settings now is the result of ongoing negotiations between the league, player association, the media, and the sponsors.  The league has been worried for some time now about the dominance of active players in comparison to the welfare users. The goalie position has traditionally been a position that only the most active members pick. If you want to make it to the very top you need to earn a large amount of TPE, there is a lot of competition and only one goalie can play at once, so the welfare users tend not to pick a goalie position.
     
    Active player domination in the goalie position has caused concern also among the media and sponsors as active TPE earning tends to lead to top-level players being built, which in the goalie world translates into fewer goals as a top goalie can change the direction of the game on their own. From the sponsor's and media's point of view, the lack of goals is bad for the business as the TikTok generation is not able to enjoy a game of hockey without seeing a goal at least once every five minutes.  From the league's point of view, the lack of goals also means fewer donations as the "pay-to-win" - crowd has started to feel the return for the donations is not as high as it maybe should be. Being active is one thing, but when you start to donate real money to the league you expect to be at least mildly aroused when you open the index after each sim.  Representatives of the pay-to-win crowd were interviewed during the negotiation process. The message was clear: bring us more goals or we will spend our money elsewhere.

    The player association, according to the whispers I have heard (2), was against the decision to change the settings. The worry was that if the settings were changed the players would find the game itself closer to Sunday afternoon practice rink hockey than serious competition between professional athletes. Therefore, the player association suggested that instead of starting the season with 0 goals and 0 assists, each player could have 30+30, that way the statistics at the end of the season would look better and the game itself would remain the same. The media and sponsors were interested in the suggestion as the TikTok generation has notoriously poor memories, but not being able to show the goals anywhere ended up being too big of an obstacle.  The league was also positively involved in debating the suggestion as the pay-to-win players tend to only care about the statistics. If there was a big increase in the goals and assists without the product on the ice suffering too much, perhaps the number of donations would also increase. But after the media and sponsors ended up rejecting the idea - it was enough for the league.
     
    In the end, all parties managed to find a solution that pleased everybody - the settings would be changed, which would result in more goals.  It is too early to say and predict just how much the scoring will actually increase, but it is fair to assume the big difference will be seen in 5 to 10 seasons from now. The long-term goal is that fewer and fewer active users create goalies as putting TPE and effort into the position seems a lot less attractive than now. The hope is more and more welfare users end up creating goalies, which will only increase the scoring more as the goalies developed by welfare users will almost certainly never reach the same levels as goalies created by the active users.  As the active players decide to create forwards and defenders instead of goalies, the scoring will increase even more as there will be more top-level players on the ice. This pleased the league, the media, and the sponsors. According to the whispers I have heard (1,2), the player association was the least pleased party around the negotiation table, but the hope for the player association is that the game of hockey will grow and spread to new markets through the increased exposure in media and through sponsors investing in the sport around the world. Despite welfare goalies potentially dominating the goalie scene in the future, the player association hopes players from those new markets will bring active goalies into the league who can have it in their hearts to be the whipping boys of the league, the media, and the sponsors.  
     
    The settings were changed in the sim, but so were the settings changed in the hearts and minds of the users in VHL. How many users can find satisfaction in being handed free goals and assists by the league? Will the index be visited less frequently during office hours than now? Is it time that we see the rise of not only welfare goalies but also classics such as the enforcer and powerforwards as the users look into meaningful build options? Both, powerforward and enforcer, have gone almost extinct in VHL during the recent years. A big part of that is the ongoing propaganda by the league to remove checking and fighting as big hits and dropping the gloves does not please the sponsors and the media. 
     
    One thing is for certain: the winds of change are blowing.
     

    1. The voices could be real and heard by others
    2. The voices could also be real and heard only by me
     
    1010 words
    4.3-10.3
    11.3-17.3
     
     
  13. Fire
    jRuutu reacted to rory in Minor Changes going into S93   
    Every HOF skater from now on is a mickey mouse hall of famer!
  14. Fire
    jRuutu got a reaction from Spartan in Moscow Menace Press Conference   
    1. Did you expect to see London and DC in the finals?
    After the regular season maybe not, but then again the regular season was fairly close, not much between most teams, and as always - anything can happen in the playoffs.

    2. Have you kept up with the league since our playoff departure?
    I checked who won the championship, outside of that I have been resting.

    3. Do you have a plan to build your player?
    Improve checking and fighting to show the bosses in Moscow that I am willing to fight for the team!

    4. Do you have a cool hobby, or even a not so cool hobby?
    I tear newspapers into pieces and then put the pieces back together.

    5. Did you ever dream you would be a player on the Moscow Menace? ikr, pinch me.
    I saw dreams, sometimes nightmares, sometimes pleasant dreams.  Moscow was involved in all of them.

    6. Why does everyone hold up and sign that says "Spartan Sucks"?
    All the cool people hold up signs
  15. Fire
    jRuutu got a reaction from Ahma in Season 92 Team Scandinavia Roster Reveal   
    The world was built by the Finns! #JusticeforFinland
  16. Fire
    jRuutu reacted to Ahma in Season 92 Team Scandinavia Roster Reveal   
    With so many Finns on the team too. The disrespect is crazy
     
     
    it's TEAM NORDIC. N O R D I C.
  17. Fire
    jRuutu reacted to Doomsday in Season 92 Team Scandinavia Roster Reveal   
    Greetings, citizens of the Victory Hockey League!
     
    It is I, Jarl Doomsday, General Manager of the Stockholm Vikings of the VHLE and the newly appointed General Manager of Team Scandinavia. While today is as good as any other day to die gloriously in battle and join our fallen brethren in the halls of Valhalla, that is not what we are here to do today. Instead, I am here to announce the roster for Team Scandinavia, to recognize our finest warriors, our very best men, women, and reptiles. Scandinavia has a proud tradition of producing both hearty warriors and elite hockey players, and the players that make up our roster fall into both of these categories as the very best that our countries have to offer. Without further gala pageantry... the Season 92 edition of Team Scandinavia!!
     
    Our axe...
     
     
     
     
     
     
     
     
    Our shield...
     
     
     
     
     
     
    Our indomitable will.
     
     
     
    Our warriors are assembled, the faith of our nations behind us. Now, we embark on the journey to the Season 92 World Cup, a long and arduous voyage by sea to a strange, foreign land called Portland, Oregon. No matter how difficult the trials of our journey may be, we are prepared to arrive stronger than we were when we left, more determined and focused to return from our quest with the plunder of gold around our necks. Be warned, those of weaker body and mind, for we are coming.
     
    So sayeth Jarl Doomsday.
     
          
     
    If you would like to join us on our journey and support Team Scandinavia or (foolishly) some other nation on Discord, you may do so here.
  18. Fire
    jRuutu got a reaction from Spartan in Contract negotiations in Moscow   
    The players and staff in Moscow have been enjoying the off-season for some time now. After an exciting season, all attention shifted towards contract negotiations as many of the core players in Moscow had their contracts ending after season 92.  Since the team performed above expectations, many of the players also had solid years which brought extra tension into the contract negotiations as sitting around the negotiation table with nice numbers is usually exactly where you want to be as a player.
     
    Rumors coming in from Moscow suggest that the management of the team was well aware of the potential trouble in the negotiations, so the management decided to try something different. Before starting the negotiations, the management in Moscow reportedly asked each player and their representatives to submit an offer they would like to sign.  Those who failed to submit a reasonable offer were given two options: make a new offer or not submit a new offer and get drafted by the military to fight in Ukraine.  After so many players submitted offers that were, according to the rumors, described as "harmful to the best intentions of the organization",  the players managed to submit a new offer that was then accepted by the management in Moscow. And so the core was signed and the team is ready for the new season!
  19. Fire
    jRuutu got a reaction from Spartan in Makes you scream   
  20. Like
    jRuutu got a reaction from jacobcarson877 in Where are the pancakes?   
    If you ask me one of the worst things about browsing the internet is having to see something you do not want to see. Categories and the search function are standard in most sites. These elements are for those who browse the internet at work, on a bus, or on their way back home from Church. If someone saw your search history or saw you click to whatever category, they would, at worst, think you are weird: "This person, what is that? Here and now?".
     
    We all know that usually the good stuff can be found by going through what is posted and shared most recently. The content is pure, honest, and real. If someone sees you consuming the content, the good and the bad, they would at best think you are weird. The problem is that by going through what is posted most recently you are forced to see content that makes you feel a bit weary and maybe even scream from being so uncomfortable, but then again the reward of finding something you did not even think was out there makes the whole experience worth it. You also get addicted to the "what could be out there today?" - type of thinking, because there is no way to know for sure what you will see when you look over the most recent content. You could see anything!
     
    You hope to find the pancakes in the sea of potatoes, and the bad content is a key part of the whole experience by making good and surprising content hit you with more power, but at some point, you need to ask yourself: "Is having to go through this many potatoes worth it?". That is how I am feeling right now when I also browse VHL. I see nothing but potatoes and they are called "Town of Salem #29". I browse and I browse, just waiting to find the good stuff, but the pancakes are between the potatoes, buried under a big pile of potatoes.
     
    Activity is great, posting is great, but not like this. What used to be a mixed bag with potential for surprises is now a site for 95% of nothing but potatoes. Where are the pancakes?
  21. Like
    jRuutu got a reaction from AJW in Where are the pancakes?   
    If you ask me one of the worst things about browsing the internet is having to see something you do not want to see. Categories and the search function are standard in most sites. These elements are for those who browse the internet at work, on a bus, or on their way back home from Church. If someone saw your search history or saw you click to whatever category, they would, at worst, think you are weird: "This person, what is that? Here and now?".
     
    We all know that usually the good stuff can be found by going through what is posted and shared most recently. The content is pure, honest, and real. If someone sees you consuming the content, the good and the bad, they would at best think you are weird. The problem is that by going through what is posted most recently you are forced to see content that makes you feel a bit weary and maybe even scream from being so uncomfortable, but then again the reward of finding something you did not even think was out there makes the whole experience worth it. You also get addicted to the "what could be out there today?" - type of thinking, because there is no way to know for sure what you will see when you look over the most recent content. You could see anything!
     
    You hope to find the pancakes in the sea of potatoes, and the bad content is a key part of the whole experience by making good and surprising content hit you with more power, but at some point, you need to ask yourself: "Is having to go through this many potatoes worth it?". That is how I am feeling right now when I also browse VHL. I see nothing but potatoes and they are called "Town of Salem #29". I browse and I browse, just waiting to find the good stuff, but the pancakes are between the potatoes, buried under a big pile of potatoes.
     
    Activity is great, posting is great, but not like this. What used to be a mixed bag with potential for surprises is now a site for 95% of nothing but potatoes. Where are the pancakes?
  22. Like
    jRuutu got a reaction from Spartan in Where are the pancakes?   
    If you ask me one of the worst things about browsing the internet is having to see something you do not want to see. Categories and the search function are standard in most sites. These elements are for those who browse the internet at work, on a bus, or on their way back home from Church. If someone saw your search history or saw you click to whatever category, they would, at worst, think you are weird: "This person, what is that? Here and now?".
     
    We all know that usually the good stuff can be found by going through what is posted and shared most recently. The content is pure, honest, and real. If someone sees you consuming the content, the good and the bad, they would at best think you are weird. The problem is that by going through what is posted most recently you are forced to see content that makes you feel a bit weary and maybe even scream from being so uncomfortable, but then again the reward of finding something you did not even think was out there makes the whole experience worth it. You also get addicted to the "what could be out there today?" - type of thinking, because there is no way to know for sure what you will see when you look over the most recent content. You could see anything!
     
    You hope to find the pancakes in the sea of potatoes, and the bad content is a key part of the whole experience by making good and surprising content hit you with more power, but at some point, you need to ask yourself: "Is having to go through this many potatoes worth it?". That is how I am feeling right now when I also browse VHL. I see nothing but potatoes and they are called "Town of Salem #29". I browse and I browse, just waiting to find the good stuff, but the pancakes are between the potatoes, buried under a big pile of potatoes.
     
    Activity is great, posting is great, but not like this. What used to be a mixed bag with potential for surprises is now a site for 95% of nothing but potatoes. Where are the pancakes?
  23. Like
    jRuutu got a reaction from Banackock in Where are the pancakes?   
    If you ask me one of the worst things about browsing the internet is having to see something you do not want to see. Categories and the search function are standard in most sites. These elements are for those who browse the internet at work, on a bus, or on their way back home from Church. If someone saw your search history or saw you click to whatever category, they would, at worst, think you are weird: "This person, what is that? Here and now?".
     
    We all know that usually the good stuff can be found by going through what is posted and shared most recently. The content is pure, honest, and real. If someone sees you consuming the content, the good and the bad, they would at best think you are weird. The problem is that by going through what is posted most recently you are forced to see content that makes you feel a bit weary and maybe even scream from being so uncomfortable, but then again the reward of finding something you did not even think was out there makes the whole experience worth it. You also get addicted to the "what could be out there today?" - type of thinking, because there is no way to know for sure what you will see when you look over the most recent content. You could see anything!
     
    You hope to find the pancakes in the sea of potatoes, and the bad content is a key part of the whole experience by making good and surprising content hit you with more power, but at some point, you need to ask yourself: "Is having to go through this many potatoes worth it?". That is how I am feeling right now when I also browse VHL. I see nothing but potatoes and they are called "Town of Salem #29". I browse and I browse, just waiting to find the good stuff, but the pancakes are between the potatoes, buried under a big pile of potatoes.
     
    Activity is great, posting is great, but not like this. What used to be a mixed bag with potential for surprises is now a site for 95% of nothing but potatoes. Where are the pancakes?
  24. Like
    jRuutu got a reaction from Misty in Trivia is the answer   
    An ongoing debate has been going on for a number of years in VHL; how can VHL get as many welfare users away from welfare earning and into doing point tasks? The ultimate goal and wish is that articles, graphics, and podcasts are steadily posted into the forum, creating a fun and active community that encourages people to invest in the league. Equally important is the goal to increase the activity on the forums and on Discord to create a place where people from all over the world come together to compete and have fun. Since VHL has a large population of welfare users, it is these users that can make a big impact on VHL.
     
    So far, the efforts to encourage welfare users to create point tasks have largely circled around trying to understand the users and giving them the benefit of the doubt by making sure the welfare users are able to reach the very top of VHL without the need to do point tasks. As we have seen, the results have been rather poor. Not that many welfare users have made the jump into doing point tasks and the new point task creators are largely completely new users in VHL.
     
    I see a lot of similarities between the welfare user problem and the obesity problem around the world. Many countries struggle with the obesity problem. As with welfare users, societies around the world have largely focused on trying to understand the people and giving them the benefit of the doubt by making sure the people can still feel part of the human experience by creating social media filters, spreading the inner beauty propaganda, and creating the "work from home" jobs. As we have seen, the results have been poor, the obesity problem is almost a crisis now as people do not have to do much in order to fill their every need.
     
    I think it is time we start asking for more. It is time for a new set of expectations in order for growth and improvement to happen. I suggest that in VHL welfare users are forced to answer 4 to 5 trivia questions in order to maybe claim the full welfare. Based on the research I have done, it should not take more than a few weeks before, at the very least, 50% of the welfare users just give up and start doing point tasks because it is easier to do a point task than trying to understand and research how a user that does not exist can have over 20 awards.
     
    Some welfare users might feel the need to do any research on trivia is simply too much and they quit right away, so I am willing to extend an olive branch by suggesting that the trivia questions will be "yes or no" questions, so you can simply guess the answer. If you did not get any of the answers right, I guess it was not your week. Based on the research I have done, it should not take more than a few weeks before the remaining 50% start to feel like research is necessary in order to maybe claim full welfare. And when a few more weeks go by they realize it is just easier to do point tasks, so they start doing point tasks.
     
    It really is that simple.
     
     
  25. Like
    jRuutu got a reaction from Triller in Trivia is the answer   
    An ongoing debate has been going on for a number of years in VHL; how can VHL get as many welfare users away from welfare earning and into doing point tasks? The ultimate goal and wish is that articles, graphics, and podcasts are steadily posted into the forum, creating a fun and active community that encourages people to invest in the league. Equally important is the goal to increase the activity on the forums and on Discord to create a place where people from all over the world come together to compete and have fun. Since VHL has a large population of welfare users, it is these users that can make a big impact on VHL.
     
    So far, the efforts to encourage welfare users to create point tasks have largely circled around trying to understand the users and giving them the benefit of the doubt by making sure the welfare users are able to reach the very top of VHL without the need to do point tasks. As we have seen, the results have been rather poor. Not that many welfare users have made the jump into doing point tasks and the new point task creators are largely completely new users in VHL.
     
    I see a lot of similarities between the welfare user problem and the obesity problem around the world. Many countries struggle with the obesity problem. As with welfare users, societies around the world have largely focused on trying to understand the people and giving them the benefit of the doubt by making sure the people can still feel part of the human experience by creating social media filters, spreading the inner beauty propaganda, and creating the "work from home" jobs. As we have seen, the results have been poor, the obesity problem is almost a crisis now as people do not have to do much in order to fill their every need.
     
    I think it is time we start asking for more. It is time for a new set of expectations in order for growth and improvement to happen. I suggest that in VHL welfare users are forced to answer 4 to 5 trivia questions in order to maybe claim the full welfare. Based on the research I have done, it should not take more than a few weeks before, at the very least, 50% of the welfare users just give up and start doing point tasks because it is easier to do a point task than trying to understand and research how a user that does not exist can have over 20 awards.
     
    Some welfare users might feel the need to do any research on trivia is simply too much and they quit right away, so I am willing to extend an olive branch by suggesting that the trivia questions will be "yes or no" questions, so you can simply guess the answer. If you did not get any of the answers right, I guess it was not your week. Based on the research I have done, it should not take more than a few weeks before the remaining 50% start to feel like research is necessary in order to maybe claim full welfare. And when a few more weeks go by they realize it is just easier to do point tasks, so they start doing point tasks.
     
    It really is that simple.
     
     
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