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Everything posted by Beketov
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This is definitely creative. I agree with thee corrupt kinda feel works really well (to the point that I almost wish it was a sig for Digital haha). The lighting is pretty good and the text is well made. I don't love the BG really but it definitely could be a lot worse. Well done.
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Everything feels a tad random here unfortunately. Highway, and lightning and pixels, oh my! Some stocks just don't really work well together and unfortunately I think you found them. With the right combination of blending layers and exposure this could work but it seems like a pile of stocks slapped together which doesn't work so great. Text isn't bad but blending, lighting, and render effects need some work.
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I agree with jack that the sharpness seems a tad high here which could easily be brought down. The text style is really nice and I like the overall grungyness you have going for you here. Effects are good, stocks are great. Lighting could be a bit better in that it doesn't seem to create any contrast but it's not bad. Great job.
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Stock work is getting there; overall the piece is very dark so get some lighting in to really make things pop more. Text definitely could use some work. As jack said make it white and even that would be a large improvement. Play around with different effects for your render and text, don't be afraid to experiment a little and see what works.
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A Frank sig without lens flare It's actually pretty cool. I like the play on BG vs. colour with the fire. The fire itself is a bit over-contrasted in spots (as is the text) but overall the lighting and depth are pretty good. It's different and in a good way; I actually think it works pretty well.
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Absolutely fantastic piece. The blurring is spot on, the text makes me want to jizz, the lighting is great (although maybe blur out a few of those flares to give it some depth. I agree that the face could use a tad bit more light to get the contrast just right but seriously. Text = jizz so that kinda makes up for most stuff. This is easily the best I've seen you do.
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My first impulse is that everything looks a little LQ which is really unfortunate. I think it's a combination of the stocks used and the lack of lighting that's doing it. The render is way over-blended and I feel like I'm just looking at a stock with a render slapped ins which should not be the effect I'm getting. Text style actually isn't too bad but it stands out way too much and looks slapped on. Don't be afraid to make your render a focal point, that's what you want. Blending is key but it's better to under-blend then to completely hide your render away.
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I'm not sure what you clipped the flag too in the BG but it looks fantastic, same with the blending and the stock work overall. Text in general is pretty good but the II (or is that 11?) could have been scaled or moved a bit so as to give the piece more depth. The render placement is great but he looks a little grainy and LC which is unfortunate. Lighting could be a tad stronger but isn't the worst I've seen.
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This is definitely different and cartoon renders are definitely hard to work with. The colours look a little crazy but I think that kinda works in a way on this one. Lighting is iffy but realistic lighting on that render wouldn't work anyway. The text is my main concern. The font choices are odd, the positioning is distracting and they are over-blended. Archer's animation style has very defined strokes on the edges so I think text trying to utilize that style might have looked good on this piece.
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Hey look, you finally made this and now it's out-dated haha. Make it again The text is the main thing holding this back. The grungy stock work looks cool and the lighting is alright (but could use some tweaking). Unfortunately the text looks a little slapped on. Lowering the opacity isn't really an ideal way to blend text and the subtext is near impossible to read. I would have maybe tried to go simple with it or tried text similar to your current sig and make it stand out a bit more instead of trying to make it white and hide it.
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Oh greg, what are we ever going to do with you? This isn't a bad piece per say, I'm just getting bored of seeing a colour mania with giant white text on it; it's honestly getting a little old to see the same style over and over again; try something new. As for this, the colours are a little blah, the lighting isn't really strong enough and the subtext might as well not exist because I can't read it anyway. I'd really prefer to see the render as a main part of the sig and less as a BG piece tbh.
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Claimed:Done my best. Dont have inspiration [2/2]
Beketov replied to bukss_a's topic in Archived Graphics/Videos
My immediate concern is the contrast. The logo is MASSIVELY blown out which takes all the focus away from the render and moves it to the BG, you never want to have that. Canvas size is also creating issues, get it down a bit. As a general rule I don't like to work with larger than 400x200 but once you know how to work within that general rule you can branch out a bit more. Text doesn't really work but you're learning so I like that you didn't try to go for something insanely complex as most do at first. Check some of our tutorials here and find some things that work for you, it takes time to learn. -
Right and left sides look like totally different pieces, would have liked to see more of a flow between the two; preferably using the style from the right. I think those lines could have made for a nice clean piece. Render placement is great although lighting and effects could use a bit of work. Text placement (are you seeing a trend?) is spot on but the effects (drop shadow and emboss especially) seem a tad heavy handed which makes the text a little much for a piece like this.
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I don't mind tinting a sig but I'm not sure it works perfectly here; I think the lighting on the face needs to be much stronger to create proper contrast for a tint like that. I don't mind the text and the effects seem decent but the depth could definitely use some work. tone down the tint maybe and add a bit more depth to it and you have something really good here.
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It's definitely a creative piece which I really enjoy, this style is something I haven't really seen before. I would like to see the BG red darkened a bit to make the render stand out a tad more (it gets kinda lost in a large canvas). I also think the subtext could be removed, it stands out FAR too much compared to the main text and just looks slapped on. Overall though I love the colouring / stock work and the lighting is great.
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This is a bit of an odd piece. The right side looks amazing with that brush stroke and the text, that's perfectly executed and looks amazing. Unfortunately the left side looks like a completely different sig. The stock work is messy and over-contrasted, the effects on the face make him look ill and the "lighting" dot (which shouldn't be dead centre BTW) is WAY under contrasted so it just looks grey. Unfortunately I think more could have been done with less on this piece.
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A solid clean piece. BG is simple but works, lighting is great, stock work is good. I think the contrast looks a little weird on his arm, not sure what is going on there. I also find the text is a tad over-sharp. Nothing major wrong here, just a few minor things of note.
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I think everything might be pushed to the right just a tad bit too much for having such a long canvas, leaves a lot of empty space over there. With that said, everything is well done. Depth and stocks irk is great, effects and lighting are perfect; blending and text work great. No major complaints from me.
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Stock work and colours are interesting; render effects seem well done. I especially like the play on Colour vs. B&W on the render's shoulder that I think is being created by a text layer. Contrast is a bit of a problem here though; the text especially looks very over-contrasted and the lighting on the render isn't really strong enough to make sure that the text isn't too distracting.
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Render looks pretty flat and, as Boubabi pointed out, the piece overall is too bright which is blowing out details. Text overall is okay but the sig in general appears to be lacking in general flow which is really holding it back quite a bit. Keep working at it.
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I'll admit this came as a surprise (Goon did let me know in advance but Inwas asleep when he did so I didn't see it until now) but I understand the move from both sides and I'm excited to return to the Bears. I've had two great players win cups in Seattle and I hope I can do that again in the future. @Gooningitup Thank you for putting your faith in me at the draft. I know Ibdidnt get you immediate results (not that you expected them) but I did what I could, all things considered. @Banackock I'm sure it wasn't easy to trade a top goalie for me (or maybe it was) but I hope to prove that it wasn't a mistake.
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Not gonna lie, blaming the team on this one...
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Finally get my first win of the season in a big way!
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