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Everything posted by Beketov
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Could we play any other team this season?
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Claimed:Artom Zhumbayev Rookie Profile [Reviewed]
Beketov replied to fever95's topic in Archived Career Tasks
I know I hate when my face turns slightly blue, I don’t know about you -
Well I still sucked hard but at least we won
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I'm getting tired of these 40+ shot games against Ottawa...
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We did used to have that colour scheme, back before we moved Hamilton to New York Man, we were oh so original back in the day haha
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which member has won the most individual awards?
Beketov replied to scoop's topic in VHL League Discussion
3 individual awards over the course of 7 full careers. Wow, I am apparently more awful than I thought. And really, none of those three were ever vote based ones. People didn't have a choice haha. Heck I'm pretty sure Green has beaten my 46 season total in each of the past three seasons. Do my players seriously suck that hard? -
which member has won the most individual awards?
Beketov replied to scoop's topic in VHL League Discussion
I've been around since S1 but I've actually barely ever won individual awards. Two Assist Trophies with Beketov and a leading Scorer with White but that's about it I think. I apparently make good players for winning cup (I've done that with basically all my players) but do so at times when competition is crazy stiff for awards and always get crushed. -
3-1 Yukon
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Royals Wild Lynx
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Two games into Season 47 of the VHLM and things are not looking too hot in Saskatoon. The team dropped their first two games (both against Ottawa) and allowed a league high 84 shots against their rookie goaltender Jakob Holik. After the game Holik was particularly upset about his team's performance. "Frankly, it feels like I was thrown under a bus out there. I know I didn't have my best games ever but it's pretty challenging when you are facing shot totals up above 40 and your team can't seem to block anything." -- Jakob Holik The wild blocked only a total of 19 shots and only managed to put 5 of their own in the net over the course of the two games. Lines will likely be changed up going forward to try and prevent box scores like they saw in their opening games but Holik is already seeing a trend he doesn't like. "Honestly, it feels as if the Wild drafted me so that I could completely carry the weight of the team. I don't know if that's the case but it's how it seems. I'm not playing my best hockey and need to improve myself but that won't happen facing that many shots. If we want to win this season, we need to all put the effort in to get the stat lines evened out and stop the other teams from getting so many chances. I'm not interested in getting slaughtered every night." -- Jakob Holik
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I'll join but I think we already know who wins these every time...
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VHL Wrestling | Tag Team Championship | First Round | 1.7.16
Beketov replied to Molholt's topic in VHL.com Articles
Man, @Kendrick bleeds like fucking Rick Flair when you cut him open haha. I will say, I've always been a bit annoyed by WWE games regarding how often tag partners break things up. A combination of that and Kendrick's bad luck may have cost us after I hit the pedigree and the engine decided that it wanted to have kendrick leave the ring with Parechkin just standing there. -
This is gonna be a long season with shot totals like this...
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I would be really surprised if the game had the Canadian Destroyer since it was made famous by a TNA guy, absolutely amazing move to see done though.
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This feels oddly triply to me, I'm not entirely sure why. I think it's something about the BG being so green while the render and text seem under-saturated. Just gives it an odd vibe. Not necessarily bad, just odd. I'd like to see a bit more lighting to really make the render (and it's nice effects) pop and maybe an extra exposure layer to blend everything together just a tad bit better. I do like your subtle depth with the leaves going over the text BTW, nice touch. Good job overall.
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I believe you are correct and I am insane. Maybe it's that I've seen similar text pop up a bunch since he released it and for some reason I credited all the work to you haha. Please ignore me.
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Man you really love Boubabi's text from the 3 Moons sig don't you I think this is the third of fourth straight sig with it. That's fine, it looks amazing, just don't get complacent. Text aside the effects in this piece are pretty well done but the particles on the left side look a bit too contrasted and too sharp, I would tone them down. I'm also not sold on the lighting. the position of it is odd and it looks under-exposed to be casting as much light as it supposedly is. Overall, very good but needs a few finishing touches.
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Imgur Has a dark BG which is probably why it looks normal there. It's exactly the same in both places but your eyes are adjusting to the white BG so it looks dark. In any case, I can see the effort you put in with the JC which is nice but you need to do more with your sigs to really make them pop. Stock work and lighting can go a long way. Text also needs some work. Positioning first of all needs to be closer to the render; don't draw the eye away from the render or it makes for a confusing piece. Also, get the text closer together and maybe try a sans-serif font. Keep working at it, you'll get better.
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I like the messy style you are going for, it works pretty well here and the font fits it perfectly. I think I'd like to see this as a render sig instead of a mania though, something about the BG just isn't working for me. I'm also iffy on the lighting. You got good contrast out of it which is great but the light should probably be stronger to create that much shadow. Don't be afraid to experiment and overdo it a bit too much to see what happens.
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I'm liking this, you've certainly been missed haha. The BG might be a tad dark, kinda kills any depth the sig might have, but the render effects and lighting are absolutely on point. That render seriously looks sick. I like the text but I don't love it. Placement is good and effects are good bt the font just seems a little off on the main text. The 42 is perfect though, don't touch that. Overall, very well done.
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I can see what you're going for but it's definitely very basic right now. The BG is a little bland, the stock work is decent but not done quite enough and the lighting is non-existent. All those things will come ion time, just keep practicing with different stocks and different settings. I'd also like to see the text get closer to the render; it'll make sure to bring the eye to the right spot rather than draw it away.
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This is pretty sexy, I will say. Someone made good use of Boubabi's pack haha. I'd like to see a little more darkness on the left side of the sig to really make that lighting pop. I'm also a little iffy on the text. The number seems slapped on and the gradient just doesn't really fit the colour and style of the rest of the sig. Overall very well made though.
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No one manages to go positive: Blames the CPUs
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gimme some cnc, i am your neighbour
Beketov replied to Daniel's topic in Graphics, Designs, & Writing
Looking good is the ultimate goal. Most of my sigs have like 3-4 curves and 2-3 exposure layers to get everything just right. -
Going to hope this isn't a sign of things to come. Pretty close given the shot totals though.