Jump to content

Beketov

Commissioner
  • Posts

    21,810
  • Joined

  • Last visited

  • Days Won

    168

Everything posted by Beketov

  1. Hey look, I'm doing things! 3-1 looks promising but we all know that with STHS that's the most dangerous lead to have.
  2. If it were a clipping mask of say an image onto a text layer or something only the top image would apply. However, adjustment layers are infinite. You can add as many as you want. For example, to help my lighting I clip two curves layers to my render. One to brighten, on to darken. I then mask them based on what is needed. Also, as a general hint, you can apply clipping masks by holding alt and clicking the line between the layers you want clipped.
  3. We can't be letting them over double us in shots, I can only do so much.
  4. And I faced 16 shots extra. I'll take it.
  5. Just a note while I'm thinking about it BTW. If you ever have a cut with that annoying line around it where the cut was just a little off. Go to layer->Matting-> Defringe and set it to 1px. That'll get rid of it. That's why my version doesn't have that annoying outline.
  6. That's what I do. Except I usually type the text out first and then highlight it before clicking link. Whatever you typed will fill automatically in the name field. Not sure why I like that order more though.
  7. Yeah, that's rough.
  8. I have failed you #alwaysblamethegoalie
  9. It isn't your fault that I'm just too good, don't worry
  10. Remind me in like a week? I did it at home on the iMac but had to come back to my parents for work.
  11. Curves and blur my friend.
  12. My usual system is a little topaz and a lot of lighting.
  13. Boubs has me covered haha
  14. In what way?
  15. Upload the PSD I can can collab maybe. Have a few ideas that could make this thing pop I think.
  16. What you did with the BG is kinda cool. Text is okay but the positioning of it needs some work (get it closer to the render). The main issue is blending is non-existent and he lighting / effects are lacking. Get some of that splash style stuff over the right and light this thing and it'll be a lot better
  17. Wish the BG was coming out as detailed as it is in photoshop but maybe I can just see more on a dark background. Had to pump the brightness up before saving so that it looks close to right.
  18. Wanted to put something together for one of our new members. Took some inspiration from Frank and ran with my own style on it. Wish the BG was coming out as detailed as it is in photoshop but maybe I can just see more on a dark background. This has the brightness cranked way up just to look close to right.
  19. Says the guy putting all his faith in a week old player with 6 games played :P
  20. Won't hear me complain about shutting out the leagues best team
  21. Text is mind-boggling. Effects and BG are lacking a bit IMO.
  22. The colouring is on point here, nice use of browns and greens. Lighting could us a bit of work, seems to be coming in from everywhere. I'm also not sold on the blending. The weird has tag lines help but they can't do a full blend on there own. needs some extra stock work of blurring to make it pop better. Text is pretty good but might have a little too much going on so it's a bit distracting, especially with it's position directly below the render's face. I would move it right a bit and get rid of a few lines of the stuff in behind it.
  23. First off, love the effects and the text. They look absolutely sick. Second, that lighting is mind-boggling. His face looks professionally lit which I have my doubt that it actually was. My main concern is the blending of those two things together. Basically, the light is hitting his face on the right side of the sig. However the light sources I can distinguish are all on the left. Lighting on text like that looks amazing, don't get me wrong, but it should affect the render a bit more. If the render was on the left and the text on the right I think this problem would mostly be gone. I also wonder if a bit more could have been done with the BG. Kinda looks like 1 stock + 1 effect. It works, I just think it could work a little bit better.
×
×
  • Create New...