Jump to content

Recommended Posts

1 hour ago, Berocka said:

That's not how averages work

 

Total salaries/number of teams = average cap

 

Where the players play don't change the average cap hit

Correct

Not that a personally really give a shit but I do agree with @dstevensonjr, league parity argument is whack. Go back 10 seasons and look at how many teams have shuffled in and out of the playoffs right. Then you have the seeding of the finalists which is really telling. You have a league were 5 and 4 seeds make the finals somewhat frequently, and 3 do it a ton too. It's very cool. So I think this is purely an issue of labeling, we don't have a parity problem.

 

we have a competition issue. Last season, the only reason we couldn't predict the 10 playoff teams easily is because out of 6 rebuilders, 4 shared a conference. This season it appears we are back to a 3 and 3 look. Which means we all pretty much know what 5 teams will be somewhere in the playoffs. If you want making the playoffs to feel more like a fight, make 5th seeds not a thing. No more WC!

 

you may say, oh well that would just lead to more sellers and a 4 rebuilders per conference, with what cap room though, every playoff contender besides probably London has their sphincter to the cap and 2 teams are currently in kind of in a cap negative situation looking for solutions.

1 hour ago, Pifferfish said:

Not that a personally really give a shit but I do agree with @dstevensonjr, league parity argument is whack

I don't know where the parity argument came from, but it wasn't mentioned in the announcement and it's not the primary driver. Simply put, there was too much cap available across the league given the players we have in the league, and we didn't see that immediately changing given the state of draft classes. Dropping the cap is a small change, it's 2 million. Whether the S100 drop happens or not will be re-evaluated next offseason. Depending on how S100, S101, etc go, we could fully see a raise again by S103 if we see stronger draft classes leading to the need for more cap. When the average cap hit for teams is more than 10 million under our cap, we're going to make a small tweak.

15 minutes ago, Spartan said:

I don't know where the parity argument came from, but it wasn't mentioned in the announcement and it's not the primary driver. Simply put, there was too much cap available across the league given the players we have in the league, and we didn't see that immediately changing given the state of draft classes. Dropping the cap is a small change, it's 2 million. Whether the S100 drop happens or not will be re-evaluated next offseason. Depending on how S100, S101, etc go, we could fully see a raise again by S103 if we see stronger draft classes leading to the need for more cap. When the average cap hit for teams is more than 10 million under our cap, we're going to make a small tweak.

And like I said, I'm more so trying to view it from the lens of it's presented as an issue being there, and the stated issue was parity but I'm just assuming that was a misspeak by Bek bc it didn't make sense. I think the cap going down will be fine and not matter much... But like it doesn't necessarily solve and problems, if the goal is solving problems then I don't see it doing that.

3 minutes ago, Pifferfish said:

@Spartan quote from the last line of the announcement "The goal of these tweaks is to spread out players a bit to get the league parity more evened out." End quote.

U right I didn't read that far after seeing the second plane hit S100 and raged internally

50 minutes ago, Pifferfish said:

Understandable. As are the rest of us..

 RIP

But anyways, parity wasn't the factor on my mind when I was discussing it and voting on it. We don't want to contract teams over a slight recruitment lull while folks are holding off on recreating for S100. We had no recruitment budget due to the holiday drive. Regardless of parity, we take issue when the cap is unjustifiably high as demonstrated by the amount of available cap around the league. I share concerns about the viability of late stage career players sticking with teams given their cost and TPE inflation over the seasons, but that's always a concern to a GM who wants to keep a competitive window open and a player approaching retirement. Those decisions will always have to be made regardless of the cap.

I think this will end up screwing over high earner TPE goalies more then anything. Were already seeing teams go for the 600-800 TPE goalies and winning. Will be interesting to see how this plays out.

3 hours ago, Greg_Di said:

I think this will end up screwing over high earner TPE goalies more then anything. Were already seeing teams go for the 600-800 TPE goalies and winning. Will be interesting to see how this plays out.

If anything this should start the process of developing hybrid goalie builds in the near future 

23 minutes ago, Grape said:

If anything this should start the process of developing hybrid goalie builds in the near future 

As someone who finds building skaters and tweaking builds very fun, being a goalie is mad boring... Just for making it more enjoyable hybrid attributes pls

On 2/27/2025 at 11:55 AM, CowboyinAmerica said:

My thoughts are less the team side and more the player side: I'm a bit worried about the chilling effect on max earners. It's already tough for some in the back half of their career to find a landing spot with the current cap, take the end of Merome Dilson's career for example. If this was applied to this season, take a look at Vancouver's roster and you're probably seeing someone like Wayne Gretzky ending up on a non-competitive team for the prime of their career for cap reasons, just because they're slightly older and slightly more expensive than other up-and-coming players. That isn't super fun. Adding a 1000 TPA player to like D.C. right now isn't magically going to make them a top team, and I think it's either going to lead to some disgruntled max players, or perhaps people dedicing being a max player isn't really worth it anyway (which would really be bad for the league and stifle overall activity).

Being a max player already isn't all that worth it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...