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jack

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  1. Like
    jack got a reaction from sherifflobo in Claimed:some guy   
  2. Like
    jack got a reaction from Kendrick in first person   
    winner!
  3. Like
    jack got a reaction from Tremblay in good?   
    I made this a while ago:
     
    http://www.vhlforum.com/index.php?/topic/2501-jacks-guide-to-making-not-shitty-sigs/
  4. Like
    jack reacted to FURY in A lot of Cuts   
    My buddy made this gallery. A bunch of us did this gallery together and to my knowledge it's one of the largest on the internet. Enjoy.
     
    http://s1191.photobucket.com/user/GrahamAVM/library/Render%20Database?sort=3&page=1#/user/GrahamAVM/library/Render%20Database?sort=3&page=0&_suid=1397934893091015341242724317666
  5. Like
    jack reacted to Victor in FREE TPE!!!   
    In honour of your overlord's (that's me) birthday, everyone who likes this post gets 1 TPE.
    #teepz #lovevictator #tpeinflation
     
    Edit: for anyone still here, check the date. This is a decade old and is no longer valid, please don’t try.
  6. Like
    jack reacted to Kesler in Claimed:I'm not actually back either   
    gud isnt a word.... oh my.... shake my head.
  7. Like
    jack got a reaction from sherifflobo in 2014 Olympics   
    They sure can't spell medal.
  8. Like
    jack reacted to Sandro in 2014 Olympics   
    HOLY SHIT DANIEL SEDIN SCORED A GOAL. THEN HE FELL OVER LIKE "OMG I ACTUALLY SCORED A GOAL"
     

  9. Like
    jack got a reaction from d3vilsfire in VHLM GM Spot (Vasteras/Moscow/St. Petersburg)   
    d3vil, feel free to ask myself, any of the current GMs or mostly anyone if you have questions about the job. I'm sure you'll do great.
  10. Like
    jack got a reaction from d3vilsfire in Help me with Hmwk?   
    Longfellow's style was often considered to be lyrical in nature, and had high melodic value. He rarely wrote about specific events, but instead wrote about the message/meaning. He used a lot of allegory to illustrate his ideas (he symbolized death as a child being cranky to go to bed). 
     
    It's easy to say that this song is just a depressive reflection of life, ("It doesn't really matter", "The clock ticks life away" etc.) but it could be seen as having a deeper meaning. It could be interpreted as sort of a lesson learned in life, the "doesn't matter" line could mean that he no longer cares about the relationship and is moving on.
     
    Hope this gets the ball rolling.
  11. Like
    jack reacted to Kesler in Kesler says good bye to the league..   
    HAHA LOL JK.
     
     

  12. Like
    jack got a reaction from Corco in sebby balls   
  13. Like
    jack got a reaction from BOOM in RG   
    Really nice lighting and render effects. I think the text is pretty good, but maybe make a new layer above, and using a soft round brush click a few times with a brush around 60-80px. Use dark red or dark orange. Set this layer on Color Dodge.
     
    Other than that, maybe a bit of render blending on his back, it looks a little stark against the background. 
     
    I'm only nitpicking because this is really good! Keep it up
  14. Like
    jack got a reaction from STZ in VHLM GM Spot (Saskatoon)   
    Just wanted to chime in here.
     
    I had a good time in Saskatoon as GM and had an especially fun season last year. This season my activity has dropped due to external factors and I didn't think it was fair to any players on the team to have a shitty GM. I'll still be sticking around as a grader and as a member.
     
    Good luck to all applicants, it seems the franchise is in good hands.
  15. Like
    jack got a reaction from Jamie in mcqueen   
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    jack got a reaction from Kesler in Claimed:Emma Watson!   
    No it doesn't, which is why such a small effort does not need to be docked so much.
  17. Like
    jack got a reaction from STZ in Claimed:lindberg   
  18. Like
    jack got a reaction from boubabi in boychuk   
    Here ya go: http://www.imagebam.com/image/565d71300516519
  19. Like
    jack got a reaction from Corco in Claimed:unicorns   
  20. Like
    jack got a reaction from Jamie in lindberg   
  21. Like
    jack got a reaction from boubabi in lindberg   
  22. Like
    jack got a reaction from Kel in S36 Discussion topic   
    I made a sig for ya dude.
     

  23. Like
    jack got a reaction from Corco in nikita   
  24. Like
    jack got a reaction from Kyle in wow tomas so playoffs   
  25. Like
    jack got a reaction from Scurvy in Jack's Guide to Making Neat Sigs   
    0.0 - Introduction
     
    To begin, I'm not calling myself the god of sigs, but I do think I have improved a lot since my return to the VHL earlier this year. Hopefully this thread can help out some people struggling to consistently create nice sigs.
     
    Here we go.
     
     
    1.0 - Composition
     
    The difference between a good sig and a fantastic sig often lies in its composition. That is, its layout of the elements, and its flow. There are a few key things to note in this category, and these things are easy to do.
     
    1.1 - Rule of Thirds
     
    The rule of thirds states that interesting elements and focal points should be on the intersecting points of a 3x3 grid.
     
    In the following sig, the render's face and logo are on an intersecting point, as well as the text.
     

     
    The main thing to note here is that you shouldn't put stuff in the dead centre.
     
    1.2 - Depth
     
    Depth in a sig is what makes it seem complete. To create depth, you will usually need a combination of stocks and effects. 
     

     
    In this sig, the foreground is the render and the some surrounding area. The background is a bit of the left and the rest of the right. The depth comes from the "bokeh" effect, or simple stated, the blur. An easy way to create depth is to make a layer on top of everything else when you're done, and Gaussian Blur it between 1px and 2px. Erase (or mask) the parts that you want to be in focus, mainly your render and the text.
     
     
    2.0 - Stocks
     
    Stocks, put simply, are photographs or digital images of anything that you put in your sig to make it look cool.
     
    This is one of my sigs without the render or text.
     

     
    Some of the stocks in there are splatters, c4ds, or lighting effects (Click those links to find thousands of examples.)
     
    Other stocks include landscapes, patterns or just cool pictures.
     
    Many often get messed up with the sort of blend modes they're supposed to use for a stock. Best advice here is to experiment, but the most common blend modes are Soft Light, Overlay, Screen/Lighten, Multiply/Darken and occasionally Color Burn/Color Dodge. 
     
    A good trick for when a stock is too intense is to play with its Levels instead of its Opacity. Hit Ctrl+L (Cmd+L) when you are on that layer and adjust the middle slider until it looks good. And never be afraid to erase ugly parts!
     
     
    3.0 - Text
     
    Text is often the biggest issue for sig makers. Many simply don't put in enough effort, and many don't know what effort to put in.
     
    One simple thing to do is give it a background.
     

     
    This will give the text some substance, and make it easier to read.
     
    Don't be scared of hiding some of the text with the render. As long as it is still readable, it can work.
     

     
    Never be afraid to spice up the text with some flare. Add a bunch of periods or 'x's. Maybe even some small gibberish that is just for aesthetics.
     

     
    Final tip for text: always try multiple versions. Do three totally different attempts of text on each sig you do, with different fonts, spacing, effects, colouring etc. This is the number one way to improve your text.
     
     
    4.0 - Assorted Techniques
     
    4.1 - Displacement Maps
     
    Duplicate your render. Go Filter > Distort > Displace. Hit OK or choose some different numbers. Locate an old .psd of yours. This will distort the render into some cool looking formations.
     

     
    It might look weird here, but if you put it behind your render, it can give a nice effect.
     
    4.2 - Gradient Maps
     
    Seems pretty obvious for experienced sigmakers but it took me a long time to realise Gradient Map didn't mean use the Gradient tool. Hit the Black and White circle at the bottom of the layers panel and choose Gradient Map or go Layer > New Adjustment Layer > Gradient Map. A Gradient Map will map colours to your sig based on the light. 
     

     
    The render on the right has a purple to orange Gradient Map on it set to Soft Light. Mess around with different colours and blend modes to find some interesting effects.
     
    4.3 - Shapes & Lines
     
    Using polygons and lines is one of my favourite techniques. Draw the shape with the polygonal lasso tool or use the Shape Tool.
     

     
    The triangles in this sig were made using the shape tool and various colours.
     
     
    4.4 - Color Dodge Dots
     
    Create a new layer and set it to Color Dodge. Choose a soft brush (circular) and set it anywhere from 15px - 100px. Turn on size jitter if you're feeling funky. Choose a color that is on the darker half of the spectrum (halfway down inside the colour picker window). Now just click a few times in spots that need some brightening up.
     
    This. 
     

     
    To this. 
     

     
    (Also did some blurring to this one).
     
    4.5 - Clipping Masks
     
    Clipping masks are using in many different ways. You can use them to isolate an adjustment layer to just on layer, blend in splatter effects, create nice backgrounds or make nice text. Here are a few examples.
     
    A clipping mask, in its basic form, has the colour of one layer aligned to the shape of another. The colour layer is on top of the shape.
     

     
    In this example, the circle layer is beneath the army pattern layer. To create this, you make the circle layer directly underneath the army pattern layer. Then, right click on the army pattern layer and select 'Create Clipping Mask'.
     
    In this example, the text has a clipping mask of the render.
     

     
     
    While in this example, the splatters at the bottom-right and bottom-middle have clipping masks applied to them. The goal of this effect is to have it blend better with the rest of the sig.
     

     
     
    Finally, in this sig the large circle is a clipping mask from the left side of the sig.
     

     
     
    5.0 - Final Touches to Sigs
     
    There are a few things that I do to nearly every sig I make. These are almost universal to sigs, and should improve many sigs.
     
    Starting point:
     

     
    5.1 - Hue Layer
     
    Make a new Gradient Map. Make the first colour whatever colour suits your sig, and your second colour black or white (doesn't matter). 
     

     
    5.2 - Exposure Layer
     
    Make a new Exposure layer (Layer > New Adjustment Layer > Exposure). My settings are: Exposure: 0, Offset: +0.0164, Gamma Correction: 0.89.
     

     
    This makes the dark less overpowering.
     
    5.3 - B/W Layer
     
    Sometimes some coloured parts of a sig should grab less attention. An easy way to fix this is making that part black and white. Make a new layer and set it to Color. Brush in black anywhere that is drawing too much attention from it's color.
     

     
    5.4 - High Pass
     
    Make a new layer. Select all (Ctrl + A/Cmd + A) then hit Ctrl + Shift + C/Cmd + Shift + C to copy the entire sig. Then, paste it on the new layer (Ctrl + V/Cmd + V). Then go Filter > Other > High Pass and set it anywhere from 10px to 100px. Set this on Soft Light or Overlay and mess around with its Opacity.
     

     
    5.5 - Blur
     
    Finally, to create some depth, I again go through the steps of copying the whole sig and pasting it (another way to do this is making a new layer and going Image > Apply Image). Then I go Filter > Blur > Gaussian Blur and set it between 1px and 2px. Erase the render and text and other details that should remain sharp.
     

     
     
    6.0 - Conclusion
     
    Hopefully this helps some people in their sig making. If you have any questions or suggestions, feel free to reply. I will likely add to this later as well.
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