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Beketov

Commissioner
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Everything posted by Beketov

  1. Just a note from this point onward: This special PT is now closed to anyone that does not qualify under the previous rules of having completed a PT last week before this went up. If you have made a claim already but not done your PT you may do so his week but no further claims will be accepted and any further PT’s done will not receive bonus TPE.
  2. Player Name: Matt Thompson VHL Team: Seattle Bears Cash you have: $12M Purchase Name: Two Attribute Points Cost of Purchase: $5M Cash Left: $7M Please note I'm capable of adding this to my own player in the portal (since it needs to be done manually) so I shall do so. I'll add an update of 0 TPE to keep a record.
  3. Reading this I can’t help but feel like my push for builder was far too early, now my article is woefully far behind in what’s actually been done. Oh well haha. Maybe one day when we’re caught up on HOF articles we’ll start updating some builder ones with recent stuff. Also, for what it’s worth, the portal was a brainchild combo of @Devise, @Will, and I. Devise originally came up with the concept of having everything on the site be automated and done more in the sense of a game where you can add points and mess with your player and such on an easy level. I designed a basic concept to go along with this and added news and game stats and stuff of the sort; expecting them to just link back to the index mostly. Will took that concept and has run with it adding more than we initially thought up and then some. I stand by what I said prior to release: the player management update was the single largest change the VHL has seen in 11 years and we aren’t stopping.
  4. You can’t compare our sim to an NHL sim though, they are apples and oranges. NHL things are set in stone based off the players, they aren’t fluid. It’s easy to balance out builds when you can set them however you’d like. Ours are every changing, they are fluid. Even if, and that’s a big if, the meta shifted at all it would be temporary because eventually everyone gets better. Doesn’t matter where we start, we all improve over 8 seasons and if you want your player to improve with you it’s likely you end up in the same builds. Something like a proper 2 way forward or shut down D doesn’t happen much because we don’t have the stats to back them up at all. I’m not saying I don’t understand your viewpoint, I’m saying that realistically everyone will get to the same place anyway. At most your delaying the inevitable which is fine in theory but in practice it means a scale so harsh that people don’t feel rewarded for their work. If I’m putting in a full capped week and can’t get even a point for it does that really feel rewarding? That’s the kind of scale we’d need if you want to stop people maxing stats. As it stands our scale already takes 185 TPA to max a single stat; 15 and a half weeks of only working on 1 attribute to max. And no, just removing the 50-60 wouldn’t fix that problem. Any scale under 70 means a scale is required if you plan to add your starting 30 all to one place. Unless we set our starting stats lower anyway.
  5. My problem with that has always been and will always be that it’ll confuse new members early. If you pump all your starting TPE into 1 stat you should be able to get it there without touching the update scale. Think about it this way. If you’re completely green coming in here and just want to make a scorer you’re going to put your starting TPE all in scoring. Right now that’s fine. With that scale you suddenly see that you didn’t get 30 points in scoring, instead you got only 20. That’s off-putting to people who don’t understand what’s happening. And again, we would still need to test to see if this would even change anything. Like I said, it would be applied to everyone so if everyone is shifted the same amount the likelihood is that nothing will change. Plus there’s the fact that as much as we want build diversity, we aren’t likely to ever get it without actual archetypes and limitations. We know how STHS functions, we know how to make good players. There’s very little incentive to work outside of the confines of what works.
  6. Why do you think you should be able to contribute to 1 stat your entire career? Honestly 99 scoring doesn’t even mean much on its own. Without high luck handling, skating, and defense it’s worthless. As for the rest, I don’t think 99 breaks the algorithm as is but it does mess with it a lot with later versions which is likely what that GM league uses. When we’ve tried V2 it was a shitshow because of our high stats but they run fine in V1.
  7. Not an actual review, just a comment. Jersey changes can be tricky. This is done relatively well, mostly because it was a face on shot which helps a lot. It does look like you added a drop shadow, try to avoid that. It adds weird shadows behind the logo that wouldn’t naturally be there. The contrast also doesn’t match up which isn’t help. Notice how the black on his sleeves is black but the black in the logo is more grey? In a real photo those levels would match so watch out for it. Honestly though for the first time changing a logo I’ve seen worse.
  8. It would definitely require a reset of the record books as we’ve been running this way for so long but I’ve never been opposed to that. I just don’t know how much harsher we can make the update scale before it gets ridiculous. To get the last 4 points it already takes 3.5 full capped weeks. It would require some testing for sure to even see how much it would reaslitically do. For example the VHLM still clearly as it’s god tier players compared to everyone else and they have those lower stats so is scaling that up going to do anything? I guess it all comes down to the meta right. Theoretically NHL players cap out in stats around 80 whereas we constantly have people at 99 but that’s just where our meta sits. If we shift everything so that players basically can’t hit 90 without it being ridiculous that will justify become the new meta and everyone will be the same once again. I guess my point is that if everyone is reduced, effectively no one is reduced. Ultimately the bigger issue I think is that the scoring algorithm in STHS can be rather broken to say the least. I have 95 scoring and 40 passing yet more assists than goals by a decent margin. We figured out a couple player generations back more or less the exact stats that are relevant to make a good player. If we can get those stats to 99 or 80 it won’t really matter because everyone still knows what they are. I’m not sure if the algorithm in V2 or V3 is any better but they have their own problems. Mind you, those problems might be alleviated with stats being lower. Its worth testing if I have the time but as it stands, with our current version, I don’t believe it would change much to have lower stats because everyone would be lower. Would likely just create less separation between the good and the great.
  9. I’ve never understood the want for randomness. As for lower stats, it’s true but aside from making a ridiculous update scale or starting everything at 0 or something people will inevitably get high numbers. I already have several at 90 and 1 at 95 in my 2nd season.
  10. TPE has a tendency to mean more at lower amounts. The difference between 100 and 200 is substantial but once you’re talking 500 and 600 or 900 and 1000 it’s more or less inconsequential.
  11. More new things are coming soon to the Portal. I swear I get excited every time I see new previews. Wanna know what it is? I can't tell you that yet, but I'll give a minor hint:

     

     

    Screen Shot 2018-09-17 at 9.43.30 AM.png

    1. Kisshan

      Kisshan

      Give us more sneak peeks :) , when will the new updates be in effect?

    2. Beketov

      Beketov

      Wish I could but I don’t want to give too much away. Timeline is gonna depend on when things get finalized but hoping for the off-season.

  12. Welcome to my world 2 seasons ago when I was capped every week and @street was still staying ahead of me haha. Uncapped opportunities (and luck within them) go a long way.
  13. No mistake on my first VHLM season. I signed with a stacked team to win a cup and played mediocre minutes and terribly at that.
  14. Assuming Cast has 1 goal per game I just need to pull off 2 per game in the last 6 and I’ll squeak past him for the Brooks. No problem right? Please sim gods? #ICanDream

    1. Show previous comments  1 more
    2. Beketov

      Beketov

      I meant assuming you get 1 per in the last 6. That would give you 78. 2 per in the last 6 would give me 79. Not gonna happen though.

    3. Victor

      Victor

      Yeah I'm saying I just had two 1-goal games.

       

      That said, Seattle has an easier last 6 than Riga so I'm not writing you off just yet.

    4. Beketov

      Beketov

      Our last 6 compared to yours is about the only reason I’m not completely writing myself off. Mind you we have 1 more against each other that could be a relatively deciding factor. You’re gonna have a lot against CPU goalies I think though. Pretty sure Quebec, Calgary, and Seattle all need tonplay their backups.

  15. I have now officially doubled my production from last season in every stat except Shots Blocked. Couple more games like this and maybe I’d be able to catch up in the race for the Brooks, though I don’t expect to.
  16. There is a very realistic chance of the entire first round being over 200 TPE, they are already all over 150. I don’t think we have ever seen this before, it’s a little frightening. Clearly we’re handing out too much free TPE these days. Back in my day we had to earn it! And walk 5 miles in the snow to school, up hill both ways... what was I talking about.
  17. *blinks* I guess we really wanted to pad @Spade18‘s numbers.
  18. A few more goals rather than assists would have been nice so I could double that from last season as well but I’ll never complain about 5 points.
  19. Well it was steam ships that would have been arriving at the port so that would be kinda the look. Want a Tiny Leonardo on the front
  20. Does the GM of the team not know the meaning behind it’s name
  21. @Quik
  22. I spy with my little eye, a logo for the Halifax 21st...

  23. Welcome to the VHL, Rashomatic! We're happy to have you. You should have received a PM with some more detailed information, but to get started quickly you will want to head over to the "How to Create a Player" topic. That topic will offer you detailed information about how to use the VHL Portal to create your player and get you started. We also highly recommend joining the VHL Discord where there is a channel dedicated to helping new members with any questions that they may have about the league or improving their player. Once your player is made VHLM General Managers will be in touch with you about joining their teams. In the meantime, please feel free to ask any questions you have here or in your create-a-player thread. We're happy to have you in the community and we hope you stick around!
  24. 6 more goals and I’ll have doubled my goals, assists, points, and hits from last season. Wanna just hand me the Funk award now?

  25. Newcomers can sign with whatever team they’d like pre-draft. For example I signed with the team most likely to win the cup with both of my last 2 players. It’s entirely up to the user where they’d like to sign.
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