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Beketov

Commissioner
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Everything posted by Beketov

  1. Clearly I need to TPE whore more, I'm way behind haha
  2. Check your last retired player's page. My old players listed at the bottom all had their TPE numbers added. That's how I figured mine out.
  3. I'll bring the scotch!
  4. Done. I'll take those free points.
  5. Well now you've gotten me all curious. I may have to go and check how much I have. Is there a thread somewhere where someone has done the work for me or do I have to go find all my old players? I will say, I'm probably close if I haven't passed it. While I haven't been a TPE whore enough to get 1000 on a player I have had like 7 or 8 players. Edit: I did the math. Interestingly enough as of my last update I am at EXACTLY 4000. I mean sure that's 4011 now that I updated again but it's still cool that I was dead on it when you tagged me in this haha. Probably would have gotten it a season sooner if it weren't for unfortunate things in S1 but oh well.
  6. Double OT, Game 7. What a way to get the three peat. Well done Toronto.
  7. Whatever, I enjoy it. Was like 9ish days played for 15 prestiges which is actually pretty fast. More people playing it thus better chance at a good connection. I thought of that as soon as I said it but didn’t want to back pedal. I more mean like round out a top 3. My High school had specialized math courses like that, probably just less intense. Mine definitely did. Courses could be 1 three hour course any day of the week, 2 1.5 hour courses (Tues / Thurs) or 3 1 hour courses (Mon / Wed / Fri). Not very many were three hours but I still had probably 6 of them over 4 years. Well that’s your fault for majoring in fucking math then #fuckmath No one ever seems to remember it but Xbox bros love bringing up that the PSN got hacked. They both went down from the same group at the same time. Mind you XBL was back up earlier because they didn’t bother fixing their security. I just did some googling and found the average humidity level in Missouri is the low 80’s (percent wise). I woke up this morning and checked online, the humidity today is 93%. So rather I would say that I don’t want to hear it! Clenching is basically squeezing the controller too hard; the sticks specifically. I tend to do it in tense gunfights. On XBL it would usually be considered a 1000 gamerscore I think? PSN gives you a trophy (a platinum, compared to the usual gold, silver, and bronze that indicate rarity) for getting all the other trophies. Not all games have them but there is usually one for the harder games to do it in. @ADwyer87 because I want you to see this.
  8. Could you clarify? I'm not sure what you mean. Also, call for questions, this includes you @Victor @eaglesfan036 @Shaka @ADwyer87 @der meister @YEAH!stlemania @Phil @tfong @ChrisF @George Costanza @Molholt @Mr. Power @Draper @Banackock
  9. I have other thoughts on the review by my big one is this haha. I meant AK47, not sure why I said unassisted.
  10. Gonna need some processing time as this is a long one. Only had questions from @Banackock but he certainly kept me busy with quite a few of them.
  11. Nothing? Come on guys, don't make me go steal questions from @ADwyer87's podcast.
  12. Current plan is to record either Saturday or Sunday so hit me u with your questions! @eaglesfan036 @Shaka @ADwyer87 @boom @der meister @Victor @YEAH!stlemania @Phil @tfong @ChrisF @George Costanza @Molholt @Mr. Power @Draper @Banackock
  13. What about goalies? Or is this just for skaters? We arguably have 6 major categories with 1-2 lesser ones. I have 500 TPE and am not at over 90 in any category.
  14. You could have at least mentioned us *sniffle* Seriously though, why haven't we had a NS VHL meetup yet? There are at least three of us here that I know if, I'm sure more than that as well.
  15. Best looking belt the WWE has ever had IMO.
  16. I'm in Halifax too but you only wanted to visit Draper and Higgins
  17. You're playing with lines in an interesting way with that dots and lines stock as well as the lighting but I would like to see more of it. You blended them all in a lot instead of really trying to do something special. Text for me is a major issue as well, it sticks out like a sore thumb and takes all the focus away from the render.
  18. No real blending to speak of and contrast is all over the place. Colour Burn is a major no-no and overall the contrast could really use a toning down. Curves and exposure layers are your friend, use them.
  19. I think this might be one exposure layer away from being really something special. Sadly without that layer things don't quit blend well together. Everything works as individual pieces but I don't see them occupying the same space quite like they should. Some darkening or blurring around the edges and stronger lighting would also help really bring this together.
  20. Blending, colours, BG, and effects are all top notch IMO.I think I would like to see some extra lighting on there to really make some parts pop and personally I'm not the biggest fan of the text style but it is well executed. Well done.
  21. Text is a major drawback for me on this one. The render effects and lighting look good IMO and the BG doesn't really exist but it doesn't need to. Unfortunately text just feels blah in both it's design and execution. The "drop shadow" is too far away, the clipping mask looks odd when it's not used anywhere else in the sig and the stark white subtexts stand out too much. I would definitely re-think the text.
  22. I'm fine with the blur, I like it actually and would like to see a bit more of it on the right. Text really takes over the piece but it's good text so I'm fine with that; though it does make the render appear rather small. Minor complaint with the lighting is the colour it's creating. Lighting around his head seems kinda pinkish when the rest of the composition implies it should be more yellow.
  23. Everything feels a tad random and slapped together IMO, I'm not seeing any real flow with the effects, style or colours. Render should be lower in the sig so his head doesn't get cut off quite so much. Text is an interesting font in the right style but doesn't really work well here.
  24. The first name in the text is completely impossible to read IMO, that should be moved elsewhere; maybe try stacking it or layering something behind so it can be read. Lighting is decent but doesn't match up with the render. The light on the render is own our right but the light source you added is on the left. Either use curves layers to re-align the lighting on his face or move the source to match. BG and effects are decent but a bit more blending could have helped.
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